[QUOTE=OwNLY;446246]And exactly here i see the problem.
When you include stuff like turrets, mines, heartbeat sensors, killstreaks (“Tier”-System), camera grenades, sticky mines and throwing knifes, you cannot expect to have this stuff accepted in competition mode.
Or if you don´t ban them or/and limit them, the ruleset of eSport Leagues will be different from yours.[/QUOTE]
I can hope they’ll accept them, after all we have plenty of time yet to balance them to be acceptable in comp. We can also test these rules with the community and adapt if they aren’t popular.
We will still provide enough admin control for admins to set their own rules for third party competitions if they want to, so there’ll be freedom there.
Personally I’ll be massively disappointed if the community distills the game down to a two or three gun, four map, automatics only ‘pro mod’ of a game as for me that’s why the FPS eSports scene has shrunk so much since around 2006/2007. The lack of varied gameplay and too many varied and modded rule sets has caused the genre to lose out to richer and more deep titles.
That’s just my personal feeling though, and maybe DB isn’t a radical enough departure from that style of FPS to have more complex depth and rules, but I hope players will at least give DB’s mechanics a chance first before trying to make their own personal favorite comp game from it.