Another feedback from a new player


(Hansi) #1

Hello,
I bought me in yesterday, so here is my very first feedback.
Background: I played W:et for a very long time and I had a lot of fun with it. But playing a lot, does not mean I was playing very well. And I am 37 now, so I am getting old and slow too :slight_smile:
So it is a feedback from a new player to DB and a quite average skilled ET player.

Empty servers
The first impression is that the servers are all empty and no one is playing. So even at 20:00 hardly 12 players were online at the same time. So maybe we need more invites for the alpha?

Weapons
Average players like me (and most of public players will be average) need more possibilities to counter and kill MP40-godlike-fraggers (the weapons have a different name now, I know).
In W:ET you could kill with mines, with grenades, with the rifle grenade, the heavy mp, with artillery, with the panzerfaust. And it was fun and a satisfaction, if you get revenge and kill a much better MP-player with the panzer, and then hearing them rage about panzer- or riflenoobs (although master these weapons was not so easy as well, but even if you don’t, it was always possible to get a lucky shot).
In Db actually you have very few options beside machine guns. Only one grenade, a weak turret, a weak airstrike and that’s it.

The main focus should of course remain fast and intense MP-fights and the game should not be transformed into a stupid fragfest. But only MP fights will be boring and frustrating for a lot of players.If you play against people being much better with the MP, you can just do nothing to counter them. So maybe add some other possibilities to counter and kill (more grenades? bring back the rifle? mines? the panzerfaust?). With the option to turn these weapons off for competitive play and/or reduce the number of usage for people who don’t like them.

Spawn times
Spawn times are too short. You die and you almost immediately respawn.That is not so good. Medics and teamplay become less important, because you respawn anyway very fast. It doesn’t matter a lot if you die. It W:et you had to wait sometimes up to 30 seconds before respawning. And adding the time you need to run back to battlefield, it really makes a difference if a medic revives you or not.
Beside the discussion about different spawntimes for attackers and defenders, for both sides the spawntime should be increased so that killing someone has more impact.

Mp Fighting
It has been a long time that a played an online shooter, so maybe I am just too slow. But still I felt that I was not really shooting where I want to shoot? Some kind of a mini lag? Or too much weapon spread? I had quite often the impression that It was more or less luck if I hit or not?

But besides these points, I quite enjoyed the game.


(maxxxxlol) #2

There are different versions of each class. So there are mines and airstrikes.


(Hansi) #3

thanks, I watched at some of the videos and saw that there is a grenade luncher, mines, shotgun etc. So just forget the weapons part of the feedback.

Are the different versions of the classes already included in the alpha? I didnt find out how to switch? (in the limbo menu?)


(Volcano) #4

the classes get rotated most patches


(scre4m.) #5

[QUOTE=Hansi;445204]

Are the different versions of the classes already included in the alpha? I didnt find out how to switch? (in the limbo menu?)[/QUOTE]

They aren’t included in teh current built.

They get switched in and out. So some days ago we had the engi with shotgun and mines in, while now we have the engi with a mg and turret.

Regarding the other stuff you said:

empty servers
is a big problem, as the devs seem to work a lot with echo data. and with less echo data there will be less accurate information to work with. I know many players ( including myself somehow) which are playing very rare, as they just dont get high framrates, but performance will be dealt with this month hopefully. With this done some players will return and we will have 2 full servers at a time I hope.

lack of lethal toys

There are some other weps that might apply to this point ( e.g. grenade launcher, shotgun)
But I really miss a panzer somehow. And I really hope it will be added, as there is not enough firepower to stop the enemy team if they really play for the objective( especially on EV stages). So here I must agree with your view. We need more lethal toys.

spawn times

were added randomly, and as a dev said in another thread ( too lazy to look it up): they were added and they wantd to tweak them with echo data, but the data they have wasn’t a big help for that.
So the spawn times are a complete mess right now and make the game very unenjoyable.


(iwound) #6

[QUOTE=Hansi;445199]And it was fun and a satisfaction, if you get revenge and kill a much better MP-player with the panzer, and then hearing them rage about panzer- or riflenoobs (although master these weapons was not so easy as well, but even if you don’t, it was always possible to get a lucky shot).
[/QUOTE]

well im a fan. Hansi for prime minister. Don’t worry they are coming. check out the video section to see the future.

[QUOTE=Hansi;445199]It has been a long time that a played an online shooter, so maybe I am just too slow. But still I felt that I was not really shooting where I want to shoot? Some kind of a mini lag? Or too much weapon spread? I had quite often the impression that It was more or less luck if I hit or not?
[/QUOTE]

ive been the same since i started. it’s gotten a little better. continual adjustment of the mouse sensitivity. i was the same of being away from fps for a while.
so you probably need a bit of fine tuning. what are your pc specs?

and welcome.


(Samurai.) #7

Yeah the good thing Hansi, is most of the issues you raised already have some kinda of plan in the works or have been discussed by the devs… apart from empty servers which there is not too much SD can do, as there are enough Alpha players (maybe not enough on NA side) just not active enough.

I believe they were trying to introduce some kind of reward system with tiers so at certain points the tier 4 soldier will come out with a equivalent Panzer, there are video’s showing miniguns, grenade launchers, and there are already characters with mines, airstrikes (which need improving).

For the spawn times discussion refer to this post here: http://forums.warchest.com/showthread.php/35893-First-Impression?p=445024&viewfull=1#post445024

In terms of the MP Fighting i obviously can’t speak about your aim, but this game does require precision as the hitboxes and spread is fairly tight on short/mid range… there is also discussion in this thread about a possible mini lag in aiming, which dev’s believe will be down to low FPS so we wait for a performance patch in a few weeks.

So just give it some time, with new patches coming out the game tends to change dramatically each time playing completely different to previous versions.


(Ashog) #8

I actually liked the OP’s words about weak turrets and possible “stupid fragfest”, with a difference that the stupid fragfest is already right here and right now.
That’s what the game turned into for me after last milestone’s weapon balance tweaks. Let’s see what future brings. Can’t force myself playing much because of that, but I still have to, else who will write the truth :stuck_out_tongue:


(OwNLY) #9

[QUOTE=Hansi;445199]
Weapons
Average players like me (and most of public players will be average) need more possibilities to counter and kill MP40-godlike-fraggers (the weapons have a different name now, I know).[/QUOTE]

Ehm, no.

If you want to kill a better player, get better on your own.
Training. Thats what one does at all activities in life to get better.
Why would you think otherwise?

And don´t ask SD to give you stuff to kill them.
Better players can use this stuff to kill you, too. And they will, of course, be better than you with it.

Thats exactly what CoD is doing. Dumbing the game down to a level where everyone can frag anyone, just by pressing a button.

/edit:
And thats one of the points where i get loud, :o
because i bought into the alpha to prevent stuff like that from happening.


(Kl3ppy) #10

Ashog said it, the game is ****ed up already, no need to **** it up even more.


(BomBaKlaK) #11

agreed ! The ttk is way to short or the RoF is just to speed imo, but that was much more fun previous patches with a longer ttk


(sunshinefats) #12

[QUOTE=OwNLY;445651]Ehm, no.

If you want to kill a better player, get better on your own.
Training. Thats what one does at all activities in life to get better.
Why would you think otherwise?

And don´t ask SD to give you stuff to kill them.
Better players can use this stuff to kill you, too. And they will, of course, be better than you with it.

Thats exactly what CoD is doing. Dumbing the game down to a level where everyone can frag anyone, just by pressing a button.

/edit:
And thats one of the points where i get loud, :o
because i bought into the alpha to prevent stuff like that from happening.[/QUOTE]

I don’t disagree totally with the point you’re making, but there is a flaw in your logic…better players get better as you get better, so chances are high they will always be proportionally better than you no matter how much you train(assuming they keep training to). Therefore you will never be able to beat them. Some people just have a talent for FPS, like some people have a talent for sports or art, and it’s very difficult to compete against that in general so that poses a problem to average players. Personally I don’t think giving more options to kil, or “dumbing down” as you call it, is necessarily a bad thing. It evens the playing field and lets you fight on your own terms. By your reasoning the better players will simply dominate forever(because again, they will also keep training and stay proportionally better). But if you give more options, say like COD has been doing, that no longer happens because everyone isn’t great at everything. Better shooters aren’t necessarily better at using panzers or placing turrets strategically, etc. Heck that’s even why there are different guns with different spreads and such…so everyone can find something they’re good at. I much prefer games where everything is pretty evenly matched in terms of kills than I do games where 1 or 2 people simply dominate everyone constantly. That’s fun for the 1 0r 2 people but no one else. COD gets a lot of grief because they’re trying to counteract this, but look at the result of their efforts…most popular fps out there. That’s a fact. So maybe their logic isn’t so flawed and maybe we could use a little more of that here. Just my 2 cents anyhoo…we may have to agree to disagree hehe :wink:


(Jamieson) #13

Your logic here is somewhat flawed; most players myself included can only ever be so good, yes with training, discipline, comp experience, super modified cfg’s etc you can become substantially better but at some point you hit the wall that is your potential, just for the simple fact that everyone has reaction times and how good yours are will effect how well you play, that and some people just have that X factor, for want of a better word, that makes them god-like good.


(OwNLY) #14

Yes, we disagree on this topic :smiley:

But you can get as good as the better players, because somewhere there is an end to getting better (not for Son Goku^^).
Like i did. I wasn´t a comp FPS player until 2-3 years ago.
If you don´t have a talent for other things, you have to get over it and accept you won´t be playing soccer as good as Messi.

In my opinion thats why we should have servers dedicated to good players and servers for, yeah lets call them the rest.
I normally hate playing public, because of the idiots on my own team.
There were some ESL-Servers for BF3, you mostly had EPS/EAS level comp players on them. That was fun :smiley:

This is my core opinion:
If you are bad at a game, you have to lose against better players.
Like in every other sport where you play against others (except handicapping in 1on1 sports…).


(Hansi) #15

[QUOTE=OwNLY;445712]Y
I normally hate playing public, because of the idiots on my own team.
[/QUOTE]
deleted comment…


(pulley) #16

everything ends up to split the game… we need 1 mod for comp players and 1 mod for the rest. Or do it like in cs name some servers nubs only and ban all with k/d over 1…


(Volcano) #17

no you just need a mod for comp and the stock game is for the rest


(Hansi) #18

I agree. Servers must be configurable and players must have the choice. Without a large public player base, game will die fast and comp play that last more than 2 months will just not happen.


(OwNLY) #19

Exactly.
But if i my memory is right, some SD-guy has already stated here in the forums that they don´t want different modes for comp and public.

There i see the big problem. I would really hope for DB to become a big competition game.
And apparently games which are played competetively the same way they are played public cannot be successful anymore.


(Humate) #20

They’ve basically stated they dont want massive gameplay changes b/w competitive play and public play, and this more or less allows newer players to crossover easier.

There are a few issues with this however, which I wont elaborate on.