in order to fire the grenade launcher on the real life garand, you need to load a special blank cartridge.
so if anyone uses the argument of “the real life garand couldn’t be reloaded mid-clip, so the ET garand shouldn’t be changed” then the argument equally applies that you should have to remove the clip before firing the grenade launcher, and replace it after in order to fire normal rounds again.
Not only that, the whole ET/wolf reloading system is unrealistic. If you reload an SMG, whatever ammo was left in that clip should still be a partial clip, not magically added to whatever you put in. To combine clips should be a time consuming operation, with a go good chance of dropping your shells on the ground if you get startled. If you didn’t empty the clip, you should have one round left in the chamber.
Then we could get into how much these weapons jammed, and (in the case of the sten and mp40 at least) their reputation for burning off the whole clip if you drop them on the ground…
I was wondering how the hell the rifle grenades worked… I couldn’t understand how pulling the trigger would fire the thingy on the front without sending a bullet tearing through the grenade…
yea, this is great, and while were at it, i think the movement system is off too, i mean, who ran all the time without tripping? and what about blinking? i never see my character blink…
why dont we just add:
-shoelaces that you have to tie every time you spawn or you trip and fall
-helmets that fall off
-getting your finger caught in the receiver which causes major damage and disables you from firing for a good 3 months while the wound heals
-every once in a while your char drops is weapon after a fire fight because it gets hot
-an external device that causes real life battle damage when your character gets shot or falls.
…get real, there is a line between realism and gameplay, dont try and skew that line. if you want that kind of realism, go play paintball ya dyke