In theory you have a 33% or 66% chance to drop crate after game, objective and stopwatch respectively. Unfotunatelly it doesn’t work too well, which is effing frustrating.
I played about 2.5-3 hours today (obj/stop) and got 0 cases. Can’t you make cases drop after EVERY 3rd game for objective and EVERY 2nd game for stopwatch? We have enough RNG frustration opening crates, why would you keep this annoying feat?
Annoying case drop RNG (match spoils)
you could always just buy cases for 1000 credits each from the store, then you get as many as you want.
1000 credits is a lot for an almost guaranteed lead, so what about no.
Your answer is the very definition of “useless”. Thank you.[/quote]
I think its a pretty apt solution, you want a case, use the credits you got in those 2.5/3 hours trying to get cases from playing to buy a case.
1000 credits is a lot for an almost guaranteed lead, so what about no.[/quote]
But playing for 3 hours for a guaranteed lead isn’t?
2000 in daily bonuses
1500 minimum in missions (max 3000)
Say 2 hours of actual playtime = 120 minutes * 12 = 1440
4940 credits
4 cases right there… just saying…
You are stating the obvious while completely ignoring the topic. I don’t want THE case, I want properly working drop system.
P.S. Since my last post I played for another hour and got 1 case. Which means 1 case for 3.5-4 hours of playtime. It’s not how it supposed to be.
@SiegeFace I don’t know where the 3h for 1 case came from but in 3 hours i can get 4-5 cases easily.
For free
I don’t quite see what your ranting about. You want a cosistent drop rate? In what game has that ever been the case?
It’s about consistency of ingame rewards since drops are common anyway. They ment to be, at least, so might as well make it consistent.
Well, time to stop playing Stopwatch then~
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I know, I know 66>50, but those are just numbers and a subject to change.
Why not? What speaks against a meter of 3 games that fills with the games you’ve played?
The probabilities gonna be nearly the same anyway.
I would like a system where you get a case for every 10k-15k score. Yes, it would be easier for better players to get one, but in my opinion that’s how it should be. Also this could decrease the amount of AFK players. Currently you can easily farm cases by being AFK.
It would be nice…
But there are things way more important and this doesn’t annoy me too much tbh…
There are people who get 50K score constantly in SW. Giving them 5 cases per game?
There are people who get 50K score constantly in SW. Giving them 5 cases per game?[/quote]
Well i’ve never seen that, but limit the cases to 1 per match or increase the amount of xp needed for a case every 5 or 10 levels.
[quote=“convincingMollusk;134779”]You are stating the obvious while completely ignoring the topic. I don’t want THE case, I want properly working drop system.
P.S. Since my last post I played for another hour and got 1 case. Which means 1 case for 3.5-4 hours of playtime. It’s not how it supposed to be.[/quote]
So your OP was all about not getting cases, now apparently you don’t want cases… wtf xD
In all ways I would say problem solved if you don’t actually want them anymore.
Just messing with ya, they could add a tiered “challenge” mode which could work in tandem with regular missions, like get x kills with INSERT ASSAULT CLASS HERE, get x revives INSERT MEDIC CLASS HERE (which IMO could solve the lack of medics in game or at least lack of medics that actually play as medics in game) etc with increasingly “harder” (time grinding) levels. For instance
Get x Revives with Defibrillators *
*Must revive teammate to at least 75% health or more and teammate must not get finished in the process (Just to stop the silly tap revive-rs)
50 Revives - 1 Case
250 Revives - 1 Case
500 Revives - 1 Elite case
Could probably tweak the amount to something a bit more realistic, but I’m not paid for this so its SD’s Problem as far as I am concerned.
10 K is waaaay to low, I make that in a game, probably.
[quote=“convincingMollusk;22404”]In theory you have a 33% or 66% chance to drop crate after game, objective and stopwatch respectively.
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Where did you find that information ? Just curious.
those percentages don’t seem accurate to me, I feel like they should be much higher.
Also remember, if there is a 33% chance of getting a case drop after a match as you put it, there is a 77% chance you will not. I don’t think the system is as inconsistent as you say but just that you’ve more than likely just consistently fallen on the negative side of the estimation.
[quote=“hikikimori;135185”]those percentages don’t seem accurate to me, I feel like they should be much higher.
Also remember, if there is a 33% chance of getting a case drop after a match as you put it, there is a 77% chance you will not. I don’t think the system is as inconsistent as you say but just that you’ve more than likely just consistently fallen on the negative side of the estimation.
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67%, the answer is 67%.
Also the downside of getting stuff for a fixed a mount of something gonna lead to abuses. People will farm revives or other things to get cases or elite cases.