Annoying case drop RNG (match spoils)


(vdll) #21

[quote=“Eox;135172”][quote=“convincingMollusk;22404”]In theory you have a 33% or 66% chance to drop crate after game, objective and stopwatch respectively.
[/quote]

Where did you find that information ? Just curious.
[/quote]

Can’t remember who brought this up, but I’ve read it here on forums. Not sure if it’s accurate, though. Before my current bad luck streak I was getting a case per 4 (+/-) objective matches.

@hikikimori see, there is a problem, since yesterday I spent almost 6h playing and received only 3 case drops. Such inconsistency is unneccessary and annoying.


(hikikimori) #22

[quote=“convincingMollusk;135350”][quote=“Eox;135172”][quote=“convincingMollusk;22404”]In theory you have a 33% or 66% chance to drop crate after game, objective and stopwatch respectively.
[/quote]

Where did you find that information ? Just curious.
[/quote]
@hikikimori see, there is a problem, since yesterday I spent almost 6h playing and received only 3 case drops. Such inconsistency is unneccessary and annoying.[/quote]

it’s not inconsistent, you have a chance to get a case. There is no where that they guarantee that you’ll get a case for however many hours of gameplay.

I guess you’d much rather that there was a guaranteed system of case drop to take away from the random dynamic of it. And I can appreciate that, I liked the way they did things with the Containment War Meltdown event, where you got cases for logging in during that period. Maybe it would be nice to have a weekly logging reward of a couple of cases for logging in everyday in a week.

I personally don’t have a problem with the way things are now, not because i may or may not be lucky with case drops, it just doesn’t make that much of a difference to me. I’ve only ever once got anything great from an equipment case drop, and if i’m farming leads i’ll usually just purchase them at 1k creds a pop.

@gg2ez Thank you for correcting my on the fly numbers ^^ I math Real Well Eh?!?