Announcing Fireteam Ltd, Splash Damage's New Online Services Partner


(Locki) #1

A new blog entry has been added:

[drupal=927]Announcing Fireteam Ltd, Splash Damage’s New Online Services Partner[/drupal]


I’m really pleased to announce that Splash Damage will be partnering with Fireteam Ltd, a new company specialising in online services for video games. This partnership will give us greater control over one of the most critical components of our games; their online operation.
What this means for you as a player is that you’ll experience a better and richer online experience - one that includes more beta tests for our games through Fireteam’s service, with real-time gameplay analysis tools that allow us to improve balance and performance requirements before launch. In addition you’ll get built-in social features, including friends, invites, lobbies, and matchmaking. It will all run on a robust and scalable infrastructure distributed around the world, with reliability and performance as its principle measure of success. We also have a few special surprises planned, but more on those at a later date. Ultimately we’ll be much better placed to rapidly respond to your preferences and priorities as online gamers.
I invested in Fireteam as an independent company because it’s headed by several former SDers with a huge amount of experience in, and dedication to, online services. The team includes its CEO Steve Gaffney, its CTO Arnout van Meer, and its Director of Operations Ben Hopkinson. For more information about the newly formed company, check out the official Fireteam website. You can also follow them on Twitter (@fireteamltd) for musings straight out the Fireteam headquarters.
We’re absolutely thrilled to be working with Fireteam on our next wave of games and can’t wait to be able to tell you more about them.
Paul Wedgwood (@PaulWedgwood)
CEO
Splash Damage Ltd


(Indloon) #2

One word:

Awesome!


(CleaverDancer) #3

Innnteeeeerrrresting… so this is part of what you guys have been up to? sounds cool! GL guys!


(dommafia) #4

You’ve regained my attention :slight_smile:


(Hocevar) #5

Hopefully this means no gamespy nonsense on BL 2


(Christophicus) #6

It’s great to see this level of dedication to the online gaming experience. I was thrilled to such an ambitious company spawn from, and work with, Splash Damage.

I wish both companies only the best of luck, and can’t wait to see the amazing creations that you come up with!


(DarkangelUK) #7

I guess that means no Steamworks for the next game or 3 then. Be interesting to see what comes from this, looking forward to the juicy details!


(Slade05) #8

Remember Endrant, ahahaha.


(Dormamu) #9


No Linux?


(.Chris.) #10

Remember Crytek, ahahaha.

Remember Relic Entertainment, ahahaha.


(Scrupus) #11

Interesting move, congrats with the new FireTeam company and wish you a good start! :slight_smile:


(Slade05) #12

Relic stopped producing anything of interest long ago, and Crytek never even began.
So yea, ahahaha!


(Ruben0s) #13

I wonder how they came up with the name FIRETEAM :smiley:

I read this on the site of fireteam:

In-game Store API
Build an in-game micro-transaction store in your own game UI with Fireteam’s Store API

So the next splashdamage title will have an ingame store / micro - transactions?
If so, I am scared that there is no hope for a SDK.

Anyway, goodluck Fireteam as this will be your first project.


(Qmm) #14

Yeah pls… hire somebody to fix wolf:et masterserver first…


(badman) #15

The guys over at id are working on getting a new master server built and put into place (id run all the infrastructure for the ET titles).


(light_sh4v0r) #16

Interesting, I have to admit that most games recently don’t have very good serverbrowsers etc. I don’t know if that’s what Fireteam does, but examples like Tribes, LoL all have very sluggish menu’s and slow responding stores.


(.-COM-.PAIN) #17

So it works with Unreal client…I hope this mean no more Tech 4 engine games. I’ve always felt the Tech 4 engine was the problem…


(Humate) #18

http://twitter.com/#!/PaulWedgwood/status/162210597251981312


(.-COM-.PAIN) #19

Hmm…interesting…gives me hope.


(Loffy) #20

Hm, I see changes.