[QUOTE=Cankor;269362]A few things to consider on the XP:
XP for health boost may be dependent on how much health you boosted. Heal a guy with more damage, get more XP. In fact, in ETQW you only got XP for healing damage caused by enemy fire, no health for healing damage from friendly fire (prevents statpaddes from teaming up).
XP for kills isn’t, it’s XP for damage (unless you get a bonus for actually taking the guy down, which I seriously doubt). Helps keep the kiddies from yelling “steal killer!”
XP for damage is supposedly based on what the guy was doing when you damaged him. Coming out of spawn, not so much, doing the objective or guarding the guy doing the objective, supposedly a lot more.
Side note: did you see how many guys were gibbing downed guys? Seems like they figured out quickly how important it is to gib, I think it’s pretty obvious you need to - or maybe they were getting XP for it and that’s why the were doing it :)[/QUOTE]
I don’t think I saw anyone get much XP for gibbing. In the entire video, I think I saw the Engineer gib about 10 guys and get a total of 2 XP for doing so.
You’re right about XP for damage, but I honestly think that there is a bonus for getting the kill. I don’t have proof or even a reason to believe it, it’s just a gut feeling.
As far as buffing XP, it seemed to be the same for every form of buffing. That’s why I don’t think it’s dependent upon amount healed. Buffed guns, revive syringes, and buffed health ALL gave +75 EXP, which is telling. It couldn’t possibly be a coincidence. HOWEVER, it’s possible that you’re on to something with the “no EXP for friendly fire damage.” I have no reason to believe or disbelieve it, except that it’s a really good idea.


