Analysis of one good PAX East video reveals interesting info


(Linsolv) #21

[QUOTE=Cankor;269362]A few things to consider on the XP:

XP for health boost may be dependent on how much health you boosted. Heal a guy with more damage, get more XP. In fact, in ETQW you only got XP for healing damage caused by enemy fire, no health for healing damage from friendly fire (prevents statpaddes from teaming up).

XP for kills isn’t, it’s XP for damage (unless you get a bonus for actually taking the guy down, which I seriously doubt). Helps keep the kiddies from yelling “steal killer!”

XP for damage is supposedly based on what the guy was doing when you damaged him. Coming out of spawn, not so much, doing the objective or guarding the guy doing the objective, supposedly a lot more.

Side note: did you see how many guys were gibbing downed guys? Seems like they figured out quickly how important it is to gib, I think it’s pretty obvious you need to - or maybe they were getting XP for it and that’s why the were doing it :)[/QUOTE]

I don’t think I saw anyone get much XP for gibbing. In the entire video, I think I saw the Engineer gib about 10 guys and get a total of 2 XP for doing so.

You’re right about XP for damage, but I honestly think that there is a bonus for getting the kill. I don’t have proof or even a reason to believe it, it’s just a gut feeling.

As far as buffing XP, it seemed to be the same for every form of buffing. That’s why I don’t think it’s dependent upon amount healed. Buffed guns, revive syringes, and buffed health ALL gave +75 EXP, which is telling. It couldn’t possibly be a coincidence. HOWEVER, it’s possible that you’re on to something with the “no EXP for friendly fire damage.” I have no reason to believe or disbelieve it, except that it’s a really good idea.


(Seyu) #22

Anyone else notice the lack of player model shadows?


(LyndonL) #23

I think I saw people getting 10XP for gibbing. Not 100% sure though.

I doubt there would be a XP bonus for killing, but it will however give you the K for your all precious K/D :tongue:


(Linsolv) #24

There is, according to the devs, no tracking of K/D. You simply can’t access it unless you count by hand, because the server doesn’t track that data.

Though I’m sure on PC someone’s going to set up a script to do just that, negating the whole point of not including it in the first place…


(DouglasDanger) #25

Wow, if there is no tracking whatsoever of k/d… that would be amazing. Nothing in the game leaderboard, nothing in the lobby, nothing for your player card or whatever… that would be great.


(LyndonL) #26

I thought after all the to/fro of if K/D is in or not it ended up it was? It was thrown around so much I lost track.


(H0RSE) #27

It’s funny how people are treating the absence of stats like a new concept. Isn’t this how games were for a really long time?


(Linsolv) #28

It’s possible that things have changed. Ask H0RSE. He’s better informed than I am. But last I have heard, it hasn’t been ADDED.


(Cankor) #29

I really don’t think you get anything extra for a kill, part of the reason is because you didn’t in their last game, all you got was the XP for the damage (discounting XP for a Covie’s, backstab but that was different). the other part of the reason is it invalidates the whole Kill stealing argument. Plus (Bongoboy?) pretty much confirmed it in an interview :slight_smile:

[QUOTE=Linsolv;269384]There is, according to the devs, no tracking of K/D. You simply can’t access it unless you count by hand, because the server doesn’t track that data.

Though I’m sure on PC someone’s going to set up a script to do just that, negating the whole point of not including it in the first place…[/QUOTE]

Ham said if you wanted to set up a server to track it you could, so I think it’s tracked somewhere, it’s just not shown in the default screens. Not sure what that means (that you can track it if you want), could be you have to put up a website and pull the info from the server, could be the end screens are configurable.


(Linsolv) #30

I’m mainly a console player (don’t have the hardware for PC) but the few times I’ve found PC games I can run, I’m often fascinated by the stuff that server admins have set up. I know that tracking my username and kill statistics is not built into Quake 3 servers. Nor ioQuake3, which means Urban Terror servers that greet me by name have a script.

If they can do that, they can do a silly little thing like tracking kill/death stats without so-called built in stuff. :eek:


(Shadowcat) #31

First thing that jumps out at me is the fact that I don’t recognize the pistol near the end of the clip :eek:

was hard to tell with the gun glowing gold tho.


(Maawdawg) #32

[QUOTE=Linsolv;269384]There is, according to the devs, no tracking of K/D. You simply can’t access it unless you count by hand, because the server doesn’t track that data.

Though I’m sure on PC someone’s going to set up a script to do just that, negating the whole point of not including it in the first place…[/QUOTE]

The explanation I have seen is that it tracks, just doesn’t display. That way if people want to rank by it or display it in their custom PC servers they can but it won’t be the driving force behind all game types at default. The leaderboards in the demo were ranked by total match XP, which was awesome.

If there is one thing I can’t stand in other “team” shooters is “the guy” who is happy and bragging after a match of CTF or point control when the team lost badly and he went 21-4 and didn’t participate in the actual objective of the game at all. He just decided to ignore everything and play deathmatch while everyone else was trying to win the actual match. It is actually easier to post insane k/d if you are just playing the mode wrong because other people aren’t deathmatch focused so it is even more ridiculous to brag about. If Brink can stomp out that mentality (at least within its own game) I will be very grateful.


(Maawdawg) #33

[QUOTE=Linsolv;269384]There is, according to the devs, no tracking of K/D. You simply can’t access it unless you count by hand, because the server doesn’t track that data.

Though I’m sure on PC someone’s going to set up a script to do just that, negating the whole point of not including it in the first place…[/QUOTE]

The explanation I have seen is that it tracks, just doesn’t display. That way if people want to rank by it or display it in their custom PC servers they can have the option, but it won’t be the driving force behind all game types. The leaderboards in the demo were ranked by total match XP, which was awesome.

If there is one thing I can’t stand in other “team” shooters is the guy who is happy and bragging after a match of CTF or point control when the team lost badly and he went 21-4 and didn’t participate in the actual objective of the game at all. It id doubly stupid because it is far easier to pad k/d if you aren’t doing objectives at all and the opposition is focused on doing so and not playing in the game like it is deathmatch. If Brink can stomp out that mentality (at least within its own game) I will be very grateful.


(JeP) #34

Maawdawg : don’t forget that the same guy will often brag that, given their k/d ratios, his teammates didn’t help at all and are obviously noobs.


(Ragoo) #35

[QUOTE=Linsolv;269384]There is, according to the devs, no tracking of K/D. You simply can’t access it unless you count by hand, because the server doesn’t track that data.

Though I’m sure on PC someone’s going to set up a script to do just that, negating the whole point of not including it in the first place…[/QUOTE]

Nooo this is terrible ; (((

I hope servers figure out how to display K/D asap. I hate it when I can’t see that stat. XP rating is nice and it should be sorted by XP, but I still want to know what my/other peoples’ K/D is. Sometimes in ET:QW I just think “wow this guy has excellent aim and takes me out all the time” but then I can’t see what his actual K/D is which sucks :frowning:


(JeP) #36

Then… ask him ?

Personnally, I can’t help but looking at it when the information is here, like, at every death. But knowing that less people will take care of it is quite the relief.


(Linsolv) #37

[QUOTE=Ragoo;269872]Nooo this is terrible ; (((

I hope servers figure out how to display K/D asap. I hate it when I can’t see that stat. XP rating is nice and it should be sorted by XP, but I still want to know what my/other peoples’ K/D is. Sometimes in ET:QW I just think “wow this guy has excellent aim and takes me out all the time” but then I can’t see what his actual K/D is which sucks :([/QUOTE]

Cannot disagree more. After Call of Duty players figured out that if they quit to dashboard it would preserve their precious K/D, it ruined the game because everyone was always dashboarding, which also crashed the game if you were host.


(Ragoo) #38

[QUOTE=JeP;269878]Then… ask him ?

Personnally, I can’t help but looking at it when the information is here, like, at every death. But knowing that less people will take care of it is quite the relief.[/QUOTE]

Err, how can I ask him? He doesn’t know himself…


(DouglasDanger) #39

SD has a theory that if you track K/D, people will focus on their K/D instead of team work. That is why they have the XP system set up the way it is and why they don’t plan on tracking K/D.

A good Brink player will have tons of XP. That’s all you need to worry about.


(RumRunner) #40

ragoo k/d ratios cause more problems than they help. even if they don’t matter in whatever game you are playing, if it is tracked that is all people will care about. removing it, while it may result in missing out on a few minor things is preferable to all of the random and annoying problems that having it causes.

k/d has no place in objective games. as the game is supposed to be about objectives. NOT kills.