An mapper idea


(reaply) #1

I think there should be a map made using trenchwarfare only. I have actualy never seen it. Cool idea? Like put an invisable wall if you try to jump out etc.

Invisable wall only bullets can get threw.
Tanks can be damaged.


(Cambodunum) #2

yeaahhh … a new drawing of him!! xD

… dont spank me but wheres the sence of an
“invisable wall - only bullets can get threw”
(may im just to noobish to understand it)

greetz Cambo


(-SSF-Sage) #3

He means common/clip. I wonder if we can make something funny out of this. :smiley:


(IndyJones) #4

i’ll wait for aaa3 pseudo-3d visualisation. :slight_smile:


(Cambodunum) #5

He means common/clip.

… still dont get it
… maybe im getting old


(-SSF-Sage) #6

It means that everything else than players can go through it.


(DeatH) #7

Well if someone wants to make a bumpy flat terrain ill happily make a trench system. I did one found here…
http://www.splashdamage.com/forums/showthread.php?t=15968 obviously terrain isn’t my strong one of my strong points.


(stealth6) #8

this already exists it’s called sniper war


(reaply) #9

Bah, it wasn’t all snipers in the real war. And the purpose of players cannot go threw the invisable wall is because usually if you did in the real war you would instantly get shot. But we can’t code that can we?


(Cambodunum) #10

It means that everything else than players can go through it.

… yeah i know, but i still dont get the point why to use it
… doesnt make any sense im my opinion (till yet xD)

greetz Cambo

edit:

… thx reaply now ive got the point
… and i think its possible (but is it needed?)


(reaply) #11

It should make it more fun also if I might guess.


(Cambodunum) #12

… ok now i like your idea (even with this wall)
… my brain is just a little bit too rusty (since years) xD


(Pegazus) #13

[QUOTE=reaply;209726]
And the purpose of players cannot go threw the invisable wall is because usually if you did in the real war you would instantly get shot. But we can’t code that can we?[/QUOTE]

You can do that. Making a trigger_hurt that will kill a player. When he/she get’s killed by the trigger_hurt it could play a gun shot sound to give the player idea that he/she was shot dead. Fast and effective + simple.


(Cambodunum) #14

… im just afraid this map will end up in a snipermap


(reaply) #15

You can limit how many covert ops are on a team :D. And it could really bring some compition.


(-SSF-Sage) #16

But would they do it just for this map? Doubt it, atleast in most occasions. Btw nice idea, peg.


(reaply) #17

It should really be worth a try. And I think later on… it could become a scrim map.


(aaa3) #18

oh come on guys this is nothing strange or unclear…
-why would we need another (or 3d) drawing, this is 100% ok
-'where is the sense" - obvious, the point is to restrict players to a maze-like layout. (and by clipping only players, mortar rounds can still get out.)
-for prev; its also nothing close 2 a sniper map. its a really nice and new idea. maybe closest to an old quake style closed hallway thing but with paths are more random in accordance to ww1 trenches, walls are less high (vs a “room” feeling), and top is everywhere sky.
maybe we could compare it to wolf3d or 2.5d where gameplay area is essentially 2d, ofc now without engine visual limitations (should b elevated parts and h variations, etc, & tr. height should b so that u can see some niceness outside). another comparison could be baserace, just with more nice wwi-ish and war-torn look [beauty], and that u r restricted to trenches.

i think this time he was clear since his very opening post :slight_smile:

well, the only thing i dont like is why is there a tank. this should be infantry combat. no, actually after watching his drawing, i dont like the whole layout. too regular, and wtf is a win zone; should be pure frag, or some simple obj. and paintball barricade like dirt walls also suck, lets just do it with trenches. and ofc, dont forget to have larger “rooms” which could be imagined as company&platoon command hqs, bombardment cover holes or mg nests. but the general thing which he describes in text is still very nice. the key concept here is that you have a top clipped arena. absolutely anti sniper, close ranged melee. well, mapper should tweak with trench lengths of straight parts, and width, so that there are not so close-quarter areas too, and in some places very close.
p.s.originally didnt want to attach a pic, but to illustrate randomness i had 2 make 1… not 3d ofc, here not needed

p.s. dimension limits in attachments could be a little bit raised :frowning: maybe some reasonable thing, like 800*480 (280 = :o)


(stealth6) #19

ok aaa3’s drawing + reaply’s has got me digging it not :smiley:
But about to go on holiday so…


(Commando66) #20

That sounds really cool and easily do-able, are you meaning, the starting trenches are rather small, like the size of 2 players, then it expands to fit a tank, then you drive the tank to, an objective? and you have to lob grenades and stuff over to stop the tank, actually im starting to babble into my own version, where instead of the tank turning left to the win box (from axis part) it goes straight ahead then turns to blow up something, and the first one to do it wins, any versions of this map would be pretty cool, but, i could do it but making the scripts, the skybox, the terrain, id be rubbish at that.