An mapper idea


(reaply) #21

Well, my orignal plan was to make the tank go into the enemy base, but the tank tracks would be a little weird and maybe even unfair unless they would go straight from your base into the other. But what would be the fun in that? Commando66 has the right idea of it :D.
And thanks for the support aaa3.

actually after watching his drawing, i dont like the whole layout. too regular, and wtf is a win zone; should be pure frag, or some simple obj.

Well pretty much the tank helped give some cover, with some explosive fire support to get enemys to run out of their cover. Although the pure frag would be super fun. And the layout is like an basic idea. But I think you are getting me the wrong way though, I was going a little more open outside not complete tunnles everywhere. And was hoping to see some stuff on the outside like barricades etc.


(aaa3) #22

yes im getting now:) tank escort in the open, with players shooting em, and [techinally-but-not-visually]-tunnels only on the 2 bases; and which team can escort the tank won. this is also cool, just needed some second thought into it

the only problem seems to be how could we put some fights into the two top-closed parts too. and snipers :stuck_out_tongue:


(reaply) #23

When you say

the only problem seems to be how could we put some fights into the two top-closed parts too

Do you mean the part where… the tanks start?


(Commando66) #24

You can have, like real trenches the thingies you stand on so you can see over the trench and snipe a pretty silly tank MGer, you could mabye expand the map to have high area’s or hills further back to snipe downwards onto the enemy trench or something