An Argument For Stopwatch Mode


(Ifurita) #1

An Argument For Stopwatch Mode

IMO, ET is much more challenging and fun when played in Stopwatch mode vs. campaign mode. Not only does Stopwatch drive more competitive, more dynamic games (IMO), it also facilitates balanced play over the course of a day.

Stopwatch makes for more exciting games
Stopwatch rewards good offensive play - not just sitting back and racking up experience points. For example, on Goldrush, a quick rush to fix and steal the tank is heavily rewarded in Stopwatch. In campaign mode, I’m more incented to take a cautious approach where I can kill lots of people and eventually fix the tank. There is little reward for taking the risk to steal the tank early.

Stopwatch rewards those players who can drive a quick close to a game by being sneaky, efficient, or both - currently, those people, the engy-covert ops who sneak thru to the Fuel Dump early get little XP bonus to reward their winning the game vs the person who just focuses on building the foot bridge during the first phase

In campaign, one is incented to just sit back and shoot it out (arty, panzer, etc) because you can see the immediate pay off in terms of points and promotions

Campaign rewards a team for keeping the game stacked because the higher XP team will be able to kill more efficiently and therefore rack up XP faster

Stopwatch adds needed variety
Stopwatch changes the game up and allows people to play offense AND defense. 90 minutes on defense gets old fast.

Stopwatch drives more aggressive play and I believe, faster games because of the time element. In campaign, there is no reward for a quick game, the incentive is to drag the game out so that players can build more XP

Stopwatch returns game focus to good solid gameplay and away from gaining skill levels and ranks
The game is about the map, not who makes Colonel - which I think too many people are unduly concerned about.

IMO, high experience builds the same poor habits that FF-off does because in many cases the normal constraints (resources, rate of fire, etc) are just tossed out the window

Stopwatch facilitates more balanced games
At a minimum, every 30 minutes, XP and maps reset to level the playing field for everyone, which minimizes the impact of late joins and the loss of experienced players leaving mid-campaign. Team shuffles also seem to fit in better at the end of round of Stopwatch than mid-campaign.

Campaign (without shuffles) incents people to hang out as spectators until a slot opens up on the higher XP team. If I know that I have an option of 60 minutes of beating my head against the wall or massacring the attackers on the beach, which do you think I’ll pick?

Stopwatch better ensures that a level playing field exists consistantly throughout the day - hard to do when you join at the end of round 2 or in round 3 when everyone already has a billion experience points. I haven’t seen a whole lot of people who want to shuffle mid campaign and it seems like people miss shuffle votes at the beginning of a new campaign

Stopwatch still preserves the experience system
Players still get the benefits of building experience, which can be substantial if you’re playing a hard 30-minute round. We just finished a game of Goldrush with a couple of LTs.

In fact, ranks are more meaningful in SW because you have a limited amount of time in which to make your rank. In campaign, it seems like every fricken person is an LT+

SW really only limits the number of people getting to level 3 andd 4, where the really gross benefits start to accrue.

Just my 2 cents


(kvilli) #2

I agree. Stopwatch mode is also good for learning new maps - you see the map from both angles(allies and axis).


(Stee) #3

I agree with some of the points u made (did’nt read em all tho) :moo: but some people prefer SW some prefer Campaign. With Campaign mode it’s more satisfying for some to earn a hard fought victory over 3 maps rather than just 1 map, but SW does add an element of urgency to a map whereas Campaign gives people more time to think of a long term strategy. At the mo I prefer campaign but once people are used to the maps and it’s levelled out a bit I will propbably end up playing SW more.


(Sacrifice) #4

I also prefer and usually play stopwatch.

Is the respawn time of the defending team somewhat reduced in stopwatch? It seems the offensive team is able complete the goals more often than in campaign mode.


(fat boost) #5

stopwatch owns.

but god help some people if they can only use one pistol. hoW WIll i FrAg?!!1


(ExPLiCiT) #6

I think it would be fun to play on server with the 2 combined. 1 round you play as allie next axis then next map as allie, to total 6 rounds for 3 maps.


(sphinx175) #7

Stopwatch running here:

65.247.172.55:27999
|R|Come Get Some

All the maps ABBA mode. Haven’t figured out how to lower the timelimit though so each ABBA might be a while :???:

Order of maps
Fueldump
Railgun
Oasis
Battery
Radars
GoldRush


(Ifurita) #8

you might think about running them in AB fashion.


(Ifurita) #9

bump


(Cosmos) #10

Stopwatch is really good to get to know the map and both classes and find out where they spawn so you can expect them to take a certain route. I think it is essential to try stopwatch out one time or another and to spectate some people before you play a map you have never played before to get the idea. Or you could just set up your own server and have a walk about. :smiley:


(kvilli) #11

More Stopwatch servers !! (to North Europe)

:moo:


(Freedom[]Tickler) #12

I love stop watch, but now Im also lovin campaign. I love being rewarded for ownin n00bs. A hybrid version would be nice, Ill gladly second that motion.
All the things you say are true, but so are all things great about campaign mode. The key is playing A and D on maps, I do miss that after being on a server through a few rotations … it would never occur to me to switch sides : )