I got a worm in my head that made me try to recreate The Skeld map in Among Us in Blender 3D… using the Unity Engine. I started to block out the shape of the map, then went to creating textures for it, all created in blender, Used scripting in c# to control the door’s and vent usage… and alomst a year
later I canned the project, Like… why am I doing this… the game already exists… I just wanted to see what It looked like in 3d.
That’s when I gave up on the project. All models and textures were made in Blender 3D. Sound effects found on https://freesound.org/ and edited in GoldWave sound editor… which I love. And Unity…
oh my… What a wonderful game engine.