Am i the only one who felt extremely dissapointed with the Season 2 update?


(Pumpkiller) #1

I know it’s been talked about a lot in the forums,but i’m not gonna complain in someone else’s discussion.

I can say that this season of ranked is a major improvement over the last season,the new cards look really nice,the playerbase is in full growth,and you can actually play ranked again.

For how long is another question.While everything looks nice on the outside,in matchmaking,everything is hellish,since SD is determined to keep Thunder,burst rifles and the Grandeur as it is,everything is out of control:So far,in almost 10 matches,i have never seen anything except Stark wielding Thunders,coupled with anything using a BR(mainly Fraggers) or a stark along with a Grandeur recon,one Aura/Sawbonez and any other medic/fire support. Every.Single.Time.

I know that Pre season and Season 1 were dominated by burst rifles,but i’d say this needs to get nerfed as fast as possible,right now,Nobody can play anything else than what i’ve mentionned in order to be at least slightly useful,back in pre ranked,the meta was on bursties,sure,but at least,pepole still played other mercs,right now,the meta kills all of the unpredictable fun i’ve had and replaces it with unhealthy frustration and along with some extras “what the fuck is this???”

I see this season going the same way as the last: Cool and wacky feature gets promoted on ranked->Nothing works as planned->Ranked dies. Repeat.

It’s too bad,because i really expected the devs to look into those problems ranked had since it’s inception.There’s some good suggestions about how Thunder should get his nerf. And maybe some about burst rifles that i couldn’t find.

TL:DR: SD should fix the -30 hp,Stark wielding,“I win button” using Rhino,Burst rifles and the Grandeur should get a rework asap,otherwise the Ranked population with wither and die again.


(hawkeyeguy99) #2

I’m going to ignore the wildly out of context and untrue accusations and respond specifically to some of your other points:

Matchmaking isn’t broken. “Broken” would mean you could never find a match or every single match you got into it put you on a team of level 1-5’s with the entire opposing team at level 100 or higher. Matchmaking is serviceable, not great, but it works and I’m happy its there.

Burst rifles were nerfed. Maybe you missed it, but they’re not OP anymore. Yeah, a lot of people use them because they’re fun and useful, but I see more people doing more damage with automatic rifles than burst. They aren’t OP. You won’t automatically lose a gunfight against a burst rifle.

Why in the world would they remove Thunder completely? That makes 0 sense, he’s a part of the game and just needs balancing, not removal. He fills a role in a squad and while the role is super annoying right now it doesn’t warrant it being removed completely.

I get what you’re trying to do, but I think you need to do some fact checking or be more clear on your expectations here.


(n-x) #3

Why should he be removed? Because he gets banned in any PUG. I guess that says something, when the players who play the exact format of ranked come to the conclusion that he ruins said format.


(neverplayseriou) #4

nice thread, but gl trying to convince anyone on these forums, most of the people here haven’t even realised yet that burst rifles are op ^.^


(everlovestruck) #5

@neverplayserious said:
nice thread, but gl trying to convince anyone on these forums, most of the people here haven’t even realised yet that burst rifles are op ^.^

You’re just saying that because you’ve been killed a lot by BRs
That’s subjective.
If you attach a screenshot with how well you can do with them yourself, it may mean something.

[spoiler]I can prove shotguns are OP because not just it’s frustrating for me to get 1-shot as full hp Bones, I can easily topscore a pub playing Remburg Proxy (I don’t play shotguns, I just tried to make it clear) [/spoiler]


(ThunderZsolt) #6

I also expected better matchmaking, had a game where my team got 2 players who had Aura + Skyhammer + random free merc with lead cards, and scored barely over 5k while me and my bro + everyone on the other team had 20k+, so the teams were even outside of these 2 players.
It looked like they didn’t even know there is friendly fire, or just their aim was absolute garbage or both. The fact that one of the enemies disconnected for a good 3-5 minutes and we still lost tells everything.

Even if the match report doesn’t show levels, they were clearly under 10, while there was a dude with golden GEN1 loadouts in the other team.

I’m not that easily discouraged though, and still hope that after playing more I can get proper teammates. If after 20+ matches I still meet potato players on either team, then I will find it problematic enough to make a post about it on the forums.

I’m more concerned about the servers. In the server browser I can see the latency before I join, but in the matchmaking the only setting we have is the “region”. This means that we are forced play “competitive” with 80ms or even 100+ ping - and not only me, but everyone else in the server.
I know that SD has servers close to my location (I live in Hungary), because I play on them daily with 40-50 ping (those servers are most likely in Germany).
So if everyone in the lobby has 80 ping that means I either get matched against spanish or other western european players, so we play on a central european server with equally bad latency, or I play with fellow eastern european players, but SD doesn’t have enough servers here. Russian servers are way too far away, with well over 100ms ping.


(GatoCommodore) #7

AM I THE ONLY ONE WHO FELT EXTREMELY DISSAPOINTED WITH THE SEASON 2 UPDATE?

yes


(ostmustis) #8

[quote=“hawkeyeguy99;c-222446”]I’m going to ignore the wildly out of context and untrue accusations and respond specifically to some of your other points:

Matchmaking isn’t broken. “Broken” would mean you could never find a match or every single match you got into it put you on a team of level 1-5’s with the entire opposing team at level 100 or higher. Matchmaking is serviceable, not great, but it works and I’m happy its there.

Burst rifles were nerfed. Maybe you missed it, but they’re not OP anymore. Yeah, a lot of people use them because they’re fun and useful, but I see more people doing more damage with automatic rifles than burst. They aren’t OP. You won’t automatically lose a gunfight against a burst rifle.

Why in the world would they remove Thunder completely? That makes 0 sense, he’s a part of the game and just needs balancing, not removal. He fills a role in a squad and while the role is super annoying right now it doesn’t warrant it being removed completely.

I get what you’re trying to do, but I think you need to do some fact checking or be more clear on your expectations here.[/quote]

and were do you get your facts from? because I disagree with bursts not being op and want to see the source


(Noir) #9

Burst weapons are OP despite nerf. I don’t think there is much room for debate in here. Some people prefer automatic ones and do better with them. If you check DPS, both M4 and Timik are outclassed.
BR 16 or Stark on the right hands can shred any merc with 2 bursts. I almost find them easier to use in long/medium range.
Some people say the guns are even stronger after nerf as the delay allows you to slitghly flick when firing in order to adjust perfectly.
I only find them difficult to use in very close range VS fast mercs.


(GatoCommodore) #10

Burst weapons
require pinpoint accuracy to shoot
need to track target a little bit faster if the opponent is strafing
if missed youre fucked
“OP despite nerf”

M4
Lazer Gun
more consistent Headshot
better covering fire for teammates
Jack Of All Trades gun with little to no disadvantage
“outclassed”

M4 is better in grand scheme of things


(Noir) #11

[quote=“GatoCommodore;c-222472”]>Burst weapons

require pinpoint accuracy to shoot
need to track target a little bit faster if the opponent is strafing
if missed youre @$!#
“OP despite nerf”

M4
Lazer Gun
more consistent Headshot
better covering fire for teammates
Jack Of All Trades gun with little to no disadvantage
“outclassed”

M4 is better in grand scheme of things
[/quote]

Well, I understand you prefer M4 and do better with it. It does not mean it is stronger.
“If you miss you’re fucked” is not an argument. What if you don’t miss ?
If you don’t miss any shot with both weapons, there is no reason to go M4.


(pumpkinmeerkat) #12

Add one-merc limit to ranked. Give every player access to the default card for each merc. Get rid of free rotation.

Posted this a while back. Not a popular idea but everyone at least agreed that ranked needed a merc limit.


(onLooSe) #13

Back in summer 2015 was whole other story about TTK.

Burst weapons required perfect timing so you can pull off the most of their DPS and it was skill based. If you click too early - you lose DPS, ofc same for clicking late.
Grandeur was pretty much mediocre and received lot’s of small dmg buffs during some of the patches so now has too much dmg.
PDP wasn’t able to kill half of the mercs with one head shot, but still was pretty easy to use and powerful, cuz of it’s spam characteristics.
Pistols received insane amount of DMG for a side arms only, cuz ppl complained that they are underperforming compared to machine pistols, but forgot that MPs mercs had pretty bad primaries back then. Now 2 shots from revolver are pretty massive dmg when they were only sidearms and you had to use them as intended - only when you go out of ammo with your primary during a fight.
Shotguns received unecessary increased effective range and it’s really incredible you can manage to do so much dmg with them in all situations and even 1 shot kill at CQB without headshot.
Hochfir couldn’t land 5-6 headshots in half a second on 20 meters, cuz it had more spread, but amusingly enough … got buffed few times, it’s laser accurate now.
Hell, even you couldn’t throw proxy mines at 15-20 meters distance and no idea why they did that…

Back in summer 2015 people complained about Kek-10 being OP and before that was Crotzni… Now it’s mainly 1 shot kills left and right.

TTK indeed went to the gutter and you can clearly see this in ranked. 2-3 burst rifles with sparks’ ranged revives and a dedicated red eye or vassili. Mouse aim tracking is non existent anymore when you die from 1 burst or 1 head shot and yes you will die from 1 burst in ranked, cuz it’s never about 1v1s … you always get shot even with 1 bullet from someone else no matter what they are using. Your team needs to have burst rifles and 1 shot weapons to be able to break even with the TTK. GL HF tracking with m4, timik or kek10 when you die for 1/2 of the second + your teammate next to you and sparks just kills the now low health burst rifle guy (no matter thunder or whatever) and revives him at almost full health…

If the balance continues to go in this direction, soon this will be CS.


(neverplayseriou) #14

[quote=“GatoCommodore;c-222472”]>Burst weapons

require pinpoint accuracy to shoot
need to track target a little bit faster if the opponent is strafing
if missed youre @$!#
“OP despite nerf”

M4
Lazer Gun
more consistent Headshot
better covering fire for teammates
Jack Of All Trades gun with little to no disadvantage
“outclassed”

M4 is better in grand scheme of things
[/quote]

You and hawkeye are the perfect example of what’s wrong with 95% of the db players.


(hawkeyeguy99) #15

It’s all skill based. There are no OP weapons in the game if you are being honest with yourself. Is there a weapon that’s always an instant pick because it’s “Just better”? No. Therefore nothing is OP. Nothing is perfectly balanced but it’s not like if you use the Stark or BR you are instantly going to get more kills because the weapon is better than anything else. To think so is faulty logic and reasoning.

There are some weapons that could use balancing, yes. But nothing is truly OP in the current meta.


(GatoCommodore) #16

[quote=“sandstormMosaic;c-222485”][quote=“GatoCommodore;c-222472”]>Burst weapons

require pinpoint accuracy to shoot
need to track target a little bit faster if the opponent is strafing
if missed youre @$!#
“OP despite nerf”

M4
Lazer Gun
more consistent Headshot
better covering fire for teammates
Jack Of All Trades gun with little to no disadvantage
“outclassed”

M4 is better in grand scheme of things
[/quote]

Well, I understand you prefer M4 and do better with it. It does not mean it is stronger.
“If you miss you’re @$!#” is not an argument. What if you don’t miss ?
If you don’t miss any shot with both weapons, there is no reason to go M4.[/quote]

if were gonna talk about how Burst Rifles are Stronger than M4 lets put it this way

The Shorty Shotgun max damage is 192 dmg if all pellets hit on the head, killing every mercs in one hit except rhino. Has a 5 in the tube and you can rapid fire it. With your perspective, THIS must be the most OP weapon in the game right?

the fact that the weapon itself is inconsistent at hitting head with all the pellet (except if you like to blast them in the face within melee range) and has a shi tton of other factor like Damage Falloff and star shaped cone spread. If so, Is this the weapon to end all wars? no?

same thing with Burst Rifles, Despite the tight grouping, fast rate of fire per burst, instant high damage at medium-long range, the flaw of the gun is still there haunting the players using the gun (firing delay, smaller mag size, hard to shoot at fast/strafing enemies, in close range, act as a lame shotgun with no spread)

M4 on the other hand, Easy to use weapon, 35rnds, good for spraying on long or short range, also given to mostly fire-support mercs (that means infinite stream of bullets), Very accurate even on automatic, one of the best sight in the game (not hindering vision)

the downside of M4? the reload? M4 reload is 0.1 faster than both Burst rifle
body DPS? we know which one tracks better and hits more consistently

Each situation involving facing a threat is different and dynamic.
While I’m not suggesting that pulling the trigger for the sake of it is ideal, it would be a nice tool to have in the bag if area suppression or force projection were necessary.

If you had to tactically withdraw from an area wouldn’t it be better for the threat to have their heads down or if you were facing a numerically superior threat then deceiving them into thinking they’re facing a significantly larger force could reduce their will to engage.

Better in grand scheme of things


(GatoCommodore) #17

Sure if you would like to have a potential higher damage, or if you feel up to it
but its a fact that M4 is better gun to be used by anyone
(theres a reason why skyhammer is the free merc)

@neverplayseriou please give me one reason to not flag you because youre generalizing me and 95% of DB player as “Wrong”


(neverplayseriou) #18

skyhammer is the starter merc because he’s the easiest merc to play, the most standard abilities there are rofl…

and I couldnt care less getting flagged by some shitty meme spammer.

@hawkeyeguy99 stark and br are better and easier than any gun in the game by far, easy kills anyone that doesn’t get that needs to get out of max 5 lobbies and learn how to play db.


(Pumpkiller) #19

@hawkeyeguy99 I don’t think i called for a Full removal of Thunder in ranked in what i’ve wrote,i want his nerf,despite getting his “nerf”,he’s still ridiculiously powerful and way too tanky for what he’s supposed to do. Getting flashed against him as any character with under 140 hp is already bad enough,gettting both the stun and the flash guarantees that you die within seconds once he gets to you.

I’f anybody had near flawless tracking skills,i sure they would’ve choosed burst rifles over an M4,where the m4 is good at suppressive fire,the Stark,for example,excels at ruining pepole’s faces in,just in one burst,you can either severly hurt a 90 hp character or outright down him in one quick burst.

The rate of refiring in both the BR16 and Stark are so small and forgiving that missing one burst with it is the least worrrying thing that could happen to you:it’s much more spammier than Shotguns,and way harder to counter.

I remember,back when i was starting,i won a lead skyhammer with a BR16,i almost never died,i had my first 50 kills medal in an objective game at level 6.
To be fair,i’d say i was pretty good,but here’s the thing:any clueless idiot with little experience can pick these weapons and go full rampage unpunished. It renders squishy characters useless and/or needlessly situational,they’re just Statistically [1] [url=http://dirtybomb.wikia.com/wiki/Stark_AR] superior [2] to [url=http://dirtybomb.wikia.com/wiki/M4A1] their [1] [url=http://dirtybomb.wikia.com/wiki/TIMIK-47] counterparts [2] in every single way.

I propose one simple experiment to prove that those nerfs on bursties and on Thunder did their job and that i’m a scrub:Use a Stark Thunder in a stopwatch/objective match,and try to have a k/d that goes below 1 while playing seriously.


(hawkeyeguy99) #20

This is what caused me to think you were asking for a Thunder removal from the game. Maybe it was poor choice of wording and I misunderstood what you were trying to say. I’ll attempt your little experiment sometime in the near future, but I still don’t believe that anything in the game is remotely as unbalanced as you are portraying it as.