Alternate to one button melee kill


(Cankor) #1

Saw in one of the vids rifle butt melee kill (one button thing). I hate this crap. Console players expect it, so it’s probably a done deal, but what if…

Instead of killing the guy you just stunned him (screen goes dark around the edges and your movement is slowed way down, like right after you are rezzed in ETQW or other games flash-bang effect). More realistic for sure (but yes I know fun > realism), but also you still get a nice reward for getting close in that you now have a huge advantage. You knock the guy silly and then while he’s staggering around for a second switch to pistol and finish him off.

Thing is he’d have a chance to recover, especially if he had a buddy looking out for him to take the heat off (rewards teamwork).


(H0RSE) #2

Rahdo sated that insta-kill melee is out. The only exceptions would be a knife attack against an unbuffed light, or the backstab skill. The knife does more damage than a gun butt, so if you can’t kill in one hit with a knife, that goes for gun butts as well. Also, you can only use a knife if you have a pistol equipped, so it’s not like everyone gets a knife by default, or can use it no matter what gun they have.


(potkettleblack) #3

I like how he just walks over him.


(Cankor) #4

Well, that all sounds good. Maybe the guy in the vid was way low on health.


(LyndonL) #5

[QUOTE=potkettleblack;237239]

I like how he just walks over him.[/QUOTE]

No T-Bag? :confused:


(Laneljh) #6

I hate t-baggers.


(Voxie) #7

Stunning players is a terrible design choice in my eyes. I’m very surprised that someone favoring the so called competitive side of online gaming wants a mechanic that removes control. As long as the melee damage is balanced between packing enough punch to be a viable short-range alternative to weapons fire and being an instant-kill I’ll be satisfied.

That said, if any bright idea of how you might improve the melee attack apart from disorientating your opponent would pop up in this thread, I’m all for it.

Forgive me if my response is lacking or if I’m incoherent in any way; it’s past 4 AM and copious amounts of alcohol is currently flowing through my bloodstream. Boys will be boys. :slight_smile:


(Jamieson) #8

I really dislike 1 hit kills with melee weapons, It encourages people to either camp and wait around corners or to run around like maniacs hacking everyone to death, it takes very little skill at all and is very cheap just run near someone and hit the button and free kill.

The great thing about ETQW is that if you actually manage to kill someone with the defibs or knife then its extremely funny and humiliates them lol


(Bezzy) #9

Rifle butt melee (basically anything but pistols) is a knockdown, same as excessive splash damage.

Meleeing a knocked down player is instant.

During knockdown you can get up and/or fire.

There’s enough of a mind game there to keep it interesting - do you stay down and shoot at your attacker so he doesn’t melee you, or do you get up because it looks like he’s not going for the melee - he’s going to shoot you on the floor instead. Do you go for cover or defend yourself from a finishing move, basically.


(shirosae) #10

[QUOTE=Bezzy;237537]Rifle butt melee (basically anything but pistols) is a knockdown, same as excessive splash damage.

Meleeing a knocked down player is instant.

During knockdown you can get up and/or fire.

There’s enough of a mind game there to keep it interesting - do you stay down and shoot at your attacker so he doesn’t melee you, or do you get up because it looks like he’s not going for the melee - he’s going to shoot you on the floor instead. Do you go for cover or defend yourself from a finishing move, basically.[/QUOTE]

I actually quite like this idea. Works a little bit like a Guild Wars interrupt/disable/cripple.

You lose the ability to use it like a last resort (I’m assuming it does no damage) when you run out of ammo (like in ETQW). On the other hand, it prevents the downed player from dancing*, giving you a pretty huge advantage if you’re both propub type players that can actually aim straight and you get in close quickly. Seems like the sort of thing a light bodytype would be using lots and lots as an opener to even up 1v1 encounters.

*Though I’m not sure how effective dancing is going to be given Brink’s movement speed, but I’m trying to make this a positive post!

There’s no silly visual or aural impairment, or screwing with controls while you’re down, right?


(maxtalent) #11

wait, so if I’m a light and a melee a heavy, he gets knocked down?


(LyndonL) #12

Why not? Haven’t you seen Bruce Lee’s one inch punch? :smiley:


(maxtalent) #13

lol

but seriously I can’t see how this is balanced, and more importantly a good way to balance this if it’s not. If lights can just pwn heavies by quickly smacking them twice then i can see lights rushing around “commando knifing” all over the place.


(Senethro) #14

[QUOTE=maxtalent;237621]lol

but seriously I can’t see how this is balanced, and more importantly a good way to balance this if it’s not. If lights can just pwn heavies by quickly smacking them twice then i can see lights rushing around “commando knifing” all over the place.[/QUOTE]

You can’t see how its balanced because you’re used to being a lone pubstar who isn’t at risk of sudden death as long as he pays attention to incoming explosives. So find a friend and move as a pair. What will happen is Johnny Lightweight will melee one of you down and get shot in the head by both your and your still standing friend. Then the knockeddown guy gets back up and you carry on. Compare with just about any other game where the guy has just killed one of you and still probably has a 50/50 chance of a second kill.


(Laneljh) #15

i have no doubt that SD has this worked out and that we have nothing to fear :smiley:


(maxtalent) #16

i hope that you’re right


(jazevec) #17

Speaking of Bruce Lee, you know his movies had frames cut from them to appear faster, right ?


(maxtalent) #18

I did know that actually.

But on topic, i don’t know how to feel about this melee system. I don’t really know if the buddy thing is going to be feasible realistically. Yeah your right I am used to lone-wolfing it around, but I look forward to changing this in brink.

irrelevant question: does the heavy’s weapon minigun thing have to spin its barrels before firing?


(mortis) #19

Instakill with a knife was one of the factors in the greatness of Wolf:ET, IMHO…


(H0RSE) #20

[QUOTE=Bezzy;237537]Rifle butt melee (basically anything but pistols) is a knockdown, same as excessive splash damage.

Meleeing a knocked down player is instant.

During knockdown you can get up and/or fire.[/QUOTE]

Could have some clarification, on what “instant” mean? Do you mean like it has no animation time and happens immediately, or do you mean instant as in an instant kill?

would also like some closure on this as well.