[quote=“Watsyurdeal;51261”][quote=“Rjsto;51250”][quote=“Watsyurdeal;51241”][spoiler]I do love the sheer arrogance of the people who say Phantom is fine or not nerfed enough.
So he has a gun, yes, so does Sawbonez, and Nader, and Bushwacka, and all of the other mercs.
He also has a Katana, and due to the melee turn speed right now using it is basically setting yourself up to be blasted away, assuming you can actually get in close to use it.
Because not only was he perfectly visible before, and the cloak was audible enough as it was. Now it’s even MORE so, so his main ability is basically pointless as it no longer serves the purpose of getting him behind enemy lines and into his effective range.
So with cloak being useless and melee not being worth using consistently right now…why would you play him? What does he offer that the other mercs do not?
He can’t revive, he can’t handle objectives faster than engineers, he can’t spot, he can only kill, that was his role, a thinking man’s Fragger. Well if that was their goal, they failed miserably.
As I said before, cloak is useless if the enemy can see you, he doesn’t need armor to get behind the enemy or up close in personal, he needs to actually disappear.[/spoiler][/quote]
Nah, from a distance he’s still rather hard to see. Plus whether the player feels the cloak is necessary or not, it’s still an armor. Armor. No other class has armor ability, and not only that, it’s also kind of armor that makes him slightly invisible.
And oh nooo, his katana is totally useless now. It still can one shot squishy classes, right? it’s still the best melee weapon in the game, isn’t it? If he gets close, you are just as boned as you were before the patch. Now you can’t just run right in someone’s face so that they notice you only after it’s too late, you actually have to plan your attack, agony
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You know what else one shots squsihy classes? Nader’s Nades, a headshot from the PDP, Shotguns, I could go on, a melee weapon that one shots lights is kinda null unless the character’s abilities support it.
Which brings to my next point, you say “if he gets close, you are just as boned as you were before the patch”. Ok, so people who already had bad awareness of what’s going on around them gain nothing from this change. The people who were already able to see and hear Phantom, will now be able to pick him out much more easily than before. So in other words, in competitive and serious play where the skill level is higher, his ability is absolutely ineffective in getting within his effective range. And considering it’s the only ability he has…he’s not worth it.
There is nothing wrong with forcing the Phantom to plan out his attacks more, but if he doesn’t have the tools needed to actually put said plan into action…what is the point?
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Why doesn’t he have the tools again? Last time I check, he did. I detect a salty Phantom player, who can’t insta-kill anymore without counter play.