It’s not just me and Chavo - there was abouty half a dozen of us in the MP Forum - but I’ll pass on the compliment thanks!
All current ET mapping projects
G0-Gerbil m8 that looks fu**ing nice
I guess it will be a big map? :???:
hope so m8y
Map Name: Evermore Dam
Map Descrpition: Snowy dam on the edge of the alps
Percent done: almost none i just started and its really primitive right now but ill post again when i have more to tell you%
Map Briefing: 1942: Evermore is a small region beaneath the Alps in which a river flows. Hitler has built a dam and light bridge to create a direct path to the eastern front. The bridge is being used to transport supplies to the war with the Russians, which the Axis currently dominate. Though the bridge carries tanks and heavy supplies across its crest each day it needs the dam to control a steady flow of water for it to hold.
If the Allies were to blow the dam the bridge would colapse instantly, this would be a huge blow to the Axis which would have to take a much longer route. The Allies realize this could create a oppurtunity to push the Axis back into Europe dramatically decreasing the Axis’s land gain. Its a long shot but right now any shot would be worth it to defeat the Axis and prevent millions of deats on all sides.
Allied objective: Blow the Evermore Dam and flood the river to take down a vital bridge used to transport supplies and cut off Hitler’s heavy arm supply to the eastern front.
Axis Objective: Stop the Allies at all costs to ensure the sucess of the eastern front to foil the Allied atempt to make the Axis fall proving that the germans are the supperior race!
Tell me what you think!
Thanx!
P.S. Gerbil that map looks like it kicks ass!
But will there be any way to get on the high pillars or over head on the over hangs attached to the walls on the temple looking part?
Mapname : Desert Depot
Campaign : North African
Setting : Nightime in a Coastal Port town.
Storyline : Allies must survive a beach landing, capture a coastal port and destroy an Axis fuel depot/refinery.
Status : Initial terrain creation
I will post screenshots once there is some significant progress on this.
11-22-2003 - This map has been abandoned - too many beach & desert maps already.
New project is in the works - preview coming soon.
Name: Infiltration
Description: The allies need to infiltrate a axis underground base and destroy the new secret weapon that can give victory to axis in the war.
Status: First part almost done, second part remaining.
Fun Stuff about it: A canyon (BIG) and a cable car.
Secret Weapon?: shhh, it’s secret.
Screenies: (ps: temporary textures)
Entrance
Corridor
Noname Room
Pit Of Death (j/k)
On somthing each ET player will greatly appreciate.
Keep watching for updates… screenshots will come.
Battle of Crete, 1941
Name: Opperation Mercury or Maleme Airfield
Historical description:
On the morning of 20th May, 1941, the Germans launched the first airborne invasion in history. They chose the Greek island of Crete in the Eastern Mediterranean.
The first waves of the attack were aimed at the airfield of Maleme, a few miles along the northern coast to the West of Hania, with Hill 107 behind it and the river Tavronitis entering the sea close to the perimeter of the airfield. The coast road here crossed the river on an old iron bridge.
The airfield, Hill 107 and the area of the river would all be scenes of bitter fighting in the hours to come. The area around Maleme, Kastelli Kissamos, Galatas and Hania all formed the target area of the German Group West, under General Eugen Meindl.
Status: Terrain is about 80% done, I’m still trying to get it historicaly close as well as having good r_speeds (and not have huge areas that would be panzer and sniper heaven…)
Objectives:
The Axis will land (and spawn) at the mouth of the Tavronitis river amongst the Olive trees and make their way over the small hill which runs along the east side of the river to the sea and over to the airfield and capture it, they can destroy the landline to slow the Allies. Axis then must destroy the Anti-Aircraft gun to allow despretly needed suppiles into the airfield.
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Capture the Airfield for 20 (dunno how long yet :P) seconds which will then default to the axis as their spawn. It also works like their com post (cause there won’t be one for the axis)
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Destroy the Allied AA gun to the south of the Airfield on Hill 107
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Destroy the Landline (phoneline) to disrupt the Allied communications (this will be the allies “communication post”)
Allies:
The Allied Force were comprised of New Zealand, British, Australian & Greek forces, they were running short on ammo and were tired.
Eventually the German Paratroopers overran the airfield and captured it but were unable to land aircraft due to the AA guns overlooking the airfield on Hill 107.
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Defend the Airfield! If the airfield is held for 20 seconds by the axis then Allies lose it for the game and axis now spawn here for the remainder of the game, the allies will retreat to Hill 107.
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Defend the AA guns at all cost, if the AA guns are gone then the area is free for Axis reinforcements to come in.
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Construct the bomb damaged Landline and defend it, this is the communications with the other allied forces in the reigion.
This map is based entirely from the German invasion of Crete and Maleme airfield in 1941. If anyone want’s to find out more info check out this site:
A pre-alpha pic, no sky texture (its the siwa sky, but at the moment I don’t care about it much :P)
The iron bridge is to the right (modeled on the only 2 pics I could find of the actual bridge)
The axis will spawn amoungst the ruins of the trees/abandoned house at the mouth of the river Tavronitis, if the allied com line is broken then they’re able to spawn at another more secure spot nearer to the airfield.
Caen-
Not really modeled after the real town, I just needed a name for it.
Axis must recapture the town from the Allies, steal a tank, get across a river to the Allied Batallion HQ, break in to steal maps, then escape by boat.
It’s about 75% completed.
Beta in a few weeks.
Blackkadder thats a great map but mabye you should make a mod for different player skins for the allies because America wasn’t involved during the time mentioned. Thanx!
name: Infiltrate!
author: Jeremy Butler, Aka Deprave, aka J. Buttz
Contact: depraveboy@yahoo.com or djdeprave on AIM
Some nazi hermit has synthisized LSD and himmler himself is due in to review his work early this morning, hoffmans worst nightmare has come true and the allies must get the synth b4 himmler’s arrivial, who knows what the marxist will do with LSD (probably not enjoying nature), the allies must sneak through the caves around the the moutain pass to the lab in a small axis fortress, retreiving the lsd is the allies only chance to stop the onset of world insanity and such…The beta will be out the first sunday of October on chigc.com’s 64 player server! Hope you all join us for the open beta testing…public :???: :???: :eek2: :eek: (btw nice to make my first post i have been lurking here forever)
Great work there Blackadder_NZ!
Not only does the screenie look ace, but your map includes almost (well actually ALL) the elements that I love to see in objective-style ww2 mapping.
1st) The map follows a certain and specific battle in history, making sure that all aspects are correct.
2nd) Its based in the Mediterranean, which is by far my favorite theater of ww2. …and
3rd) By your description, the gameplay follows a specfic line of action… instead of having random and inconsistant frontlines.
I’m definately looking forward to playing this one.
Well heres 3 shots, compile with -light -fast and nothing else added to the lighting mix.
The Command post is located in this small concrete reinforced building, the door is able to be opened by Cvtops and Allies. I’m thinking of having that if you satchel the Com post no message will inform the allies their Com post is destroyed but it’ll show on the limbo menu etc like normal. That’s with a Cvtops in Allied uniform and its quite open at the front.
The second way is easier but the trade-off is everyone knows. Dynamite can be planted at the rear of the building, which will destroy the Com post, and half the building. This has more cover with bushes etc, but obviously everyone will know, so the Allies will receive a message informing them their Com post is destroyed.
So its A) Dangerous Cvtops front action, but if pulled off successfully the Allies won’t be aware OR B) Relatively easy Dynamite plant but the allies will know.
The fence bordering the airfield, unable to jump over.
Looking from under the iron bridge up the river, a cave is set into the side of the canyon (left on the photo, just around. You can’t see it from there) and allows the axis (and allies!) to move about the hillside.
May involve going prone to access some areas…
Name: Salzgitter Assault
Map Theme/Info: Takes place at the research site of the Hermann-Goering Steel Works. Allied intelligence suggests new axis alloys are being researched at this site. The Steel Works is also one of the main suppliers of the Axis and its destruction would deliver a severe blow.
Status: Recently started brushwork, have terrain and building layout drawn out (on paper).
Objectives:
Allies:
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Cross the heavily defended Millionmark bridge and construct the command post to open up the forward spawn.
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Destroy Tesla Generator (optional, cripples axis defense)
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Destroy Main System Controls, this causes the Steel Production process to cease abruptly and can cause irreversable damage.
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Steal documents with information and specifications on Axis alloys.
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Secure documents to extraction point.
Axis:
Axis initially spawn at the forward bunker close to Millionmark Bridge, later on they spawn at the SteelWorks crew quarters.
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Defend the Millionmark bridge at all costs, destruction of the Allied Command post will revert the Allied spawn back to the initial location.
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Construct the Tesla Generator to open vital defense positions (Axis Commandpost, A+H Cabs etc.) (optional)
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Defend Main System Controls and alloy documents
The only thing I can offer right now while I learn to build maps is to correct grammar and spelling errors… I’ve seen so many maps where I’m pretty much taken out of it right away due to really really bad spelling mistakes. It’s just one of those things that I see and think, “Well if they didn’t put much effort into spelling ‘bridge’ what’s that say for the map itself?”
Trivial stuff yes, but I take it seriously. Let me know.
gunslinger
Joined: 12 Jul 2003
Posts: 1
Location: Los Angeles
Posted: Sat Jul 12, 2003 7:52 pm Post subject:
Campaign: Space Nazis Must Die!
3 Maps:
- Earth (somewhere in Europe or North Africa- Nazi rocket base.)
- Moon (Allies Secret Moon Base)
- Mars (Evil Nazi Mars Base with Supar-Death Ray, or somethin equally sucky.)
Strictly in a planning stage, but the idea sounds kind of fun.
Sounds a lot like a map I was workin on back in the day. I still gotta finish it. Check it out : http://rtcwfiles.com/file.potd?ID=1504
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Heyo folks
I’ve been lurking around on the forums but I decided to post my current ET project here.
I’m currently working on the first of possibly 3 maps, with a bit of a cheesy “weird superweapon science” theme. I got the idea from listening to too much Art Bell and X-Files…
Map#1 (name to be determined)
Setting: Antarctica, where Nazis have set up a network of secret Antarctic bases where they are busy digging up stuff and doing strange research projects. In this map, from a hijacked supply transport, the Allies fight their way into a research/storage facility and steal the Nazi UFO plans and prototype engine. I might change it to stealing atomic bomb plans and prototype if making a moving UFO proves to be a problem.
Allied Objectives:
- Blow up the outer gate
- Enter the Axis base either via a maintenance garage, or by blowing up the tunnel doors.
- Fight their way in the base to the lab to steal the UFO plans and prototype. The Allies must take the plans back to the hijacked transport. The Axis UFO will be flown out of the base and onto the transport (through the tunnel that the Allies came through… Hey, people don’t just jump into any old vehicle and know how to fly it properly you know )
Axis Objectives:
- Prevent Allies from entering through the outer gate.
- Failing that, prevent Allies from getting to the lab area.
- Failing that, prevent Allies from a) escaping with the plans, and b) making off with the UFO by shooting it down.
Status: I’m putting together the basic layout right now. After I’m satisfied with that, I’ll start adding fancy details like props, archetecture, and lights.
Mokona
Well my latest Mapping Project, cause i had others when i was still was Super C
I know you guys are gonna be pissed cause its yet another beach map, i’m modeling it after the Juno Beach invasion by canadians on d-day, I’m gonna take my time and make really really realistic.
Hey, I’m not going to be pissed. I’m Canadian.
It’s about time someone made a Juno Beach map. Looking forward to seeing it.
Mokona