All current ET mapping projects


(.Chris.) #641

Have you considered using models for those surrounding hills and the ground rocks? The textures on the high gradient slopes are a little stretched which can be eliminated using UVed models. I’m in the process of replacing the terrain in midnight for models and the results so far are pretty nice. http://www.battle-of-wolken.co.uk/images/ETMAP/blend_comparision.jpg (Excuse the darkness).

The map is looking pretty nice though even if don’t use them. :slight_smile:


(KeMoN) #642

The map loooks really great. Do you really want to stop mapping after that map? It would be a real loss for the community :wink:


(Avoc) #643

[QUOTE=.Chris.;338019]Have you considered using models for those surrounding hills and the ground rocks? The textures on the high gradient slopes are a little stretched which can be eliminated using UVed models. I’m in the process of replacing the terrain in midnight for models and the results so far are pretty nice. http://www.battle-of-wolken.co.uk/images/ETMAP/blend_comparision.jpg (Excuse the darkness).

The map is looking pretty nice though even if don’t use them. :)[/QUOTE]

I have, but I dont know how to model, and I’ve spent too much time on the map already. If I have had more time, I’d most likely re-do the entire terrain so that I could have used proper dot2prod with it.

Gotta give room to new talents :wink:


(Emilios1310) #644

I am currently making a map based on the Battle Of Crete. Started about 2 weeks ago, and since it’s my first map I think I might have finished it in about 6 months to 1.5 year.


(Mateos) #645

Hello Emilios,

Welcome to ET mapping :wink:

You should post a thread dedicated to your map project, in which you’ll be able to post your questions if you encounter difficulties, plus published news of your work, and maybe screenshots :slight_smile:


(Krischan) #646

Again a preview of my FFM - Frankfurt map in progress. Perhaps I will start a separate thread for this project soon. My newest location is the St. Bartholomäus cathedral. It consists of the main hall, an accessible three-level-tower for snipers, the attic and a crypta below the main hall. The complex geometry of the main hall is sealed from the rest of the map using area portals which work very nice here.

At this point, the map consists of 7.200 brushes (BSP size 9.3MB) - hope to finish the remaining architecture before I run into serious compile and speed problems - I already saved brushes where I could. Oh, I still have at least 125FPS everywhere on my old Laptop Geforce 9600M thanks to proper VIS tweaking and the mentioned area portals :smiley:

There is still no release date yet. I’ll keep you updated on this map.


(Mateos) #647

:eek: Very detailed map! A nasty question: does the church point to the correct direction?


(Krischan) #648

In reality, the view towards the altar is east which is on the right hand of the map. So: Yes, it is.


(shagileo) #649

Looks good, nice job !
Good luck with finishing up :slight_smile:


(.Chris.) #650

CG textures by any chance? Think used some of them textures in my ET:QW maps :slight_smile:

Good work be interesting to see how it plays, still be concerned about the flatness though.


(Mateos) #651

Any news on your project maps Avoc, Krischan and Emilios? :confused:


(nukits) #652

i just started my new project few days ago, few houses are only done so far…
i dont have much time to map too, im only home at weekends, map done so far:

http://nmp.webs.com/2011-11-25-174206-porket.jpg
http://nmp.webs.com/2011-11-25-174301-porket.jpg
http://nmp.webs.com/2011-11-25-174223-porket.jpg
http://nmp.webs.com/2011-11-25-174242-porket.jpg


(Mateos) #653

For a few days work it looks fine! Streets and textures are detailed and well done :slight_smile:


(Miki) #654

I really like it so far :smiley: The only suggestion I can make is to put more detail in the maps: letterboxes, barrels, sandbags, … :smiley: (but your probably adding that in the next fase) :smiley:


(Magic) #655

Looks nice - try to add a bit more variation on the houses and the ground to break it up a little.
Have a look at Raybans example map for blending road/dirt and grass.

Foliage example


(nukits) #656

yea i will do it later :stuck_out_tongue: thnx for nice comments so far :slight_smile:


#657

tadaa…

I making 2 radarmaps in campain with würsburg

the first is called african radars:

story = under command of Erwin Rommel have the axis set up an high quality radar to protect the desert north from a small base. the radar will check the desert for enemies and strike them with artellery in precision. the allied force has dropped into the city and must steal the radars computer.

the second called: battery of Norway

story = the axis forces has succed their experiments in Würsburg and use the same radar for full effect near a battery. the allies must destroy it before they attack with their ships for an offensive against an axis base near Oslo.

//hopefully i’ll get help with the english…


(Teuthis) #658

Yeah, glad to see that some people are still mapping for ET. I am working on something quite similar to goldrush. Some steal the tank stuff and blow up some doors, coupled with some func_button and camera stuff to create short cuts in the gameplay (if teamplay is good enough to reach the button).

map compiles well, tracemap is in place. am currently working on the lightening but usually most pros play with high brightness and don’t give a sh… about the art of lightning. we mapper of course want to make everything look beautiful but at the end of the day, the decision about whether a map is liked or not is the gameplay, not so much the beautiful landscape.


(twt_thunder) #659


Started on a new map called treasure of the caribien, will be a race for objective.
Both teams need to drive a boat over to an island and there get into a cave and find the treasure and return to spawn with it…
just started.
Terrain are done, water,skybox and started on the axis spawn


(FAQIS) #660

Hi

Im making a map called “Die Bombe” (german for “the bomb”)

The allies attacking a german village in Schwarzwald where the germans hiding the very secret documents and blueprints they need for building an atomic bomb. its only a few weeks til they will give up but they can still send the blueprints to Japan.

The allies must escort a tank to the house where the plans are located, blow a hole in the wall, put the plans in the tank and get away :smiley:
The axis must build tank barriers and defend the plans :smiley: