[QUOTE=MrFunkyFunk;462591]Some really need to stop waving all the time “this is an alpha” card. I was very fine with it and kept saying it myself to whoever complained months ago but come on, step into the real world.
The game has been in alpha for quite a lot of time already and I don’t believe, I only wish to be wrong here, that they’ll keep it going for another 8 months.
An example could be that we were told that drastic changes on the first maps were not going to happen due to the time invested in them and they could spend that time towards maps and features. I only gave the example to remind some that time is money, it’s a fact.
So I fear that they’re already ahead of us with emphasizing on characters instead of classes (and the proficiency levels and classless obj influenced maps) and that there won’t be any step back.
We’ve barely tested anything (small in size or often incomplete, which draw invalid & rushed feedback) or have been asked to thoroughly give feedback on targeted aspects (for the 7 months I’ve been in the whole testers base has only been contacted twice by mail: two polls, the first one was completed in 15 seconds). That’s alright, the ones who bother playing can just stick to it, ECHO is watching you.
It’s only recently that they acknowledged that their communication was rather terrible due to work load and decided to post detailed posts about what was coming. I still can’t get satisfied with the “wait & see”/“we’ll see” status and the lack of information clarity.
I’m gonna play the “I’m bad at english” card but I feel the rhetoric/formulations used in a lot of the last devs threads these past weeks is a sign that they have their roadmap, that they will stick to it and only concede on minor stuff to avoid more drama on the forums.
So yes I’m one of the disappointed.[/QUOTE]
Have to agree with this.
I feel like we have no weight on the essential parts of the game even if these are what we, gamers, are supposed to “shape” here. Globally it’s almost “what do you think of this feature ? We will implement it anyway, but we’re interested in your feedback”, or at least that’s what it feels like to me.
I don’t like to criticize DB harshly (and it’s not my style usually), but I got to admit, I’m starting to lose interest in this game because I feel like it’s going to be Brink all over again. It’s my guts that tell me that, and my guts always decide which game I’ll play with.
So here are my personal improvement points. I’m not calling for a debate on them, but they are what I think could give this game the uniqueness it completely lacks right now :
- faster movement speed (try it in a patch at least)
- longer ttk
- definitely a trick movement style
- no Brink-looking levels (same type of textures, cars, neat polished white metal panels everywhere, etc. )
- more diversity in the guns (the new medic’s pistol is a great example on how to innovate IMO)
- forward spawns
- vfx that don’t look childish or powerless
- less depressive maps
- more open areas
- something that makes DB something else but yet another free game on the market
- objectives to which strategies could apply
- an immersible world and story
Most of all I want to have to think when I play, because otherwise it’s just dumb shooting = boring. Make objectives that matter, not some fake documents to steal or bomb a wall. Give routes, options, choices, forward spawns, side objectives to take when we have to fight. Father FPS should get mother Strategy pregnant, and that’s imo the only viable way to make DB unique.
DB has a big potential, but right now I can’t find any depth to it, any real thing that hooks me except the good guys I’ve met in this alpha.