All classes can do all objectives. Yay or nay?


(DarkangelUK) #41

[QUOTE=Seiniyta;462361]
The new map Seabattery seems to have fewer objectives. It’s a shorter map overall so they are listening. It is however really hard to retrofit the fewer objectives into the existing maps, and throwing those existing maps away would be madness.[/QUOTE]

That’s just one stage of the map, it’s incomplete… there’s more stages to be added.


(potty200) #42

Killed the game for me. Less teamwork needed more inderviduals everywhere. Gunna wait for the next team based shooter I guess.


(Seiniyta) #43

Or you can be less dramatic and just wait for the next patch and see what happens. It’s still Alpha.


(prophett) #44

I am not enjoying it as much either. Hopefully it will improve.


(potty200) #45

You put in as much ****ing time as I have to be left with what we have today. Pull your head out your arse.


(Sickboogie) #46

Strongly dislike - Ruins the game


(Tankey) #47

Voted dislike as well tbh ;x


(Ashog) #48

Strongly dislike. Even the objectives that were agnostic before the patch should be changed to class-dependent. Such as Camden switch, Gate hack, etc. This should be properly (like it was supposed to be) balanced by correct spawntimes and spawnwaves. Nothing more nothing less.


(Violator) #49

Strongly dislike here too, its become a big steamroll for attack now, if they remember to do the objectives. I think a lot of players don’t realise they can or don’t want to.

  • this

(Pytox) #50

Strongly Dislike, less team work and more lone wolf type of game now :frowning:
It might become better when Engi can do fast construct and other classes waaaaay slower
And also please only soldier to plant c4 not every classes/ same with hacking for cvops


(Bangtastic) #51

Planting C4 should be a pain in the ass for chars that cant do that^^ Just for being there, but not being rly useful compared to the “pro” class at a certain objective.


(zeroooo) #52

RUINS THE GAME!

how can you just get in the thinking of doing something like this?!?

its like if valve would do a new counterstrike with aliens and railguns

bring back class objective system, otherwise this game will be dead even before it will get released!!!

pls SD!


(Kl3ppy) #53

No, I used to play medic/tech only in ETQW and I never felt being unuseful as a medic on a construct/plant/hack objective, I was there to make sure that a) the objective guy can do the objective and b) to protect and revive him just in case. So basically without a medic around, the objective guy is a poor guy. But thats teamplay, you need more than the objective class to win a map. Somehow its like race driving, you need more than a good driver, you need a team which backs up the driver over the whole race/season :wink:


(Hundopercent) #54

This poll is too early. The proficiency changes haven’t been implemented yet. Once those go through this poll will be worthwhile.


(Erkin31) #55

That will not solve the problems of the class-less objectives.


(Attackmack) #56

[QUOTE=fzl;462273]100% dislike

remember… rtcw , et qw, hits!

brink , FAIL!!!

more is not to say…[/QUOTE]

Wait…QW a hit? When did that happen?

Anyway, voted against because i want each class to fill a role, and now everyone fills the engi (not in the way your thinking)


(Protekt1) #57

And why wouldn’t it? You seem to be adamant that it will not - so why not?


(Bangtastic) #58

tbh it didnt change the face of combat and how obj. were approached. Even before this patch it didnt play out too well.

whats wrong about the proficiency concept?! Some char skill elements arent a bad idea, and it also gives an accent on classes. Having objectives nobody can do, also leads to question the existence of a class, because there was only an objective for assault and engineer.

There wasnt an objective for medic fops or covops to tell you the truth!

Even classes come back as we know it from older builds and games. There is still the problem that recon has no “master” objective as well as fops or assault (despite c4 plant) medic has a major task to heal members, thats pretty already a big deal.

The old style makes more sense if there is gonna be an obj for recon, then one for fops then one engineer, or combine two class obj to force certain team constellations. But then the freedom to choose any class in any situation is gone again.

It is rather a question of how much room you give a player to decide? Actually this has not really to do with classes (cause they are still there, there are no universal chars or sth like that)

An objective for one class only takes your decision to pick a certain class, certain situations are predetermined.

Overall it isnt too bad. But I have the feeling that one big objective is too less for 5 classes.

There should be stuff like on London Bridge:

GI Research Steal intel: Engineer can activate once emergency mode on some console -> triggers shut door mechanism. Once activated front doors are closed, and can be c4’d by attackers. once door is broken its simply broken.
Alternative: Engineer activates emergency mode -> either activates some self-defense mode-multiple turrets or electricity covers the objective-> makes it harder to pick it up.

Engineers ability to sabotage ev for 20 seconds.

I try to say no matter whether main objectives are global. there must be still some optional objectives that can be done by one sort of class; There could be several in every map for every section because it still feels there is too less to do for 5 classes tbh.


(Patriotqube) #59

[quote=zeroooo;462434]ruins the game!

How can you just get in the thinking of doing something like this?!?

Its like if valve would do a new counterstrike with aliens and railguns

bring back class objective system, otherwise this game will be dead even before it will get released!!!

Pls sd![/quote]

this!!!


(spookify) #60

If they keep this up you will be the only one in the beta.

See everyone next patch…