[QUOTE=|WF|Doofy;176924]map looks really cool, great job 
…but u really need more VIS-blocking (from wat I understand), cause on some places I’ve got 30 FPS (near command post for example), and thats alone on my (not so bad
) comp
+some small things:


also the skelets on the prison walls, don’t they need alpha-shader?
and aslo some small z-fighting on some of windows[/QUOTE]
Thanks.
The texture should not be missing so I have disabled the link. I will make another version tonight just to fix this texture, damn it.
I believe that the “see through” brush side, due to my caulking mania, has to be fixed in next version.
Regarding the fps. The spots at the command post and the first axis spawn have bad fps ( I’m gettig 43 fps there ). I do not think that it is a possiblity to do a vis blocking from these aerias more than has been already done. The waterpipe house and Bazaar ( where the coffin is ) are so open that it is almost impossible to do a vis block there, unless I’m missunderstanding how to do a vis block ( then again I’m a noob ). These two houses are taking the most resources and it is hard to vis block them.