So how do you TK revive? Sound silly to me, I know admins can turn it on/off but most people didn’t have a problem with it, sounds like a console solution really, hope its not defualt off on the PC.
Air Strikes in Brink, yes or no Rahdo?
TK reviving is considered to be an exploit so they have eradicated it, how exactly I don’t know, obviously as you point out you can’t do it anyway with ff off so maybe they were referring to that when they said it was no longer possible.
I vaguely remember that there will be multiple ways of healing in Brink.
Maybe there is one way to kind of mimic a tk revive without the tk?
“enemy UAV online” as in Urban Assault Vehicle/Unmanned Assault Vehicle, the Centaur3(CTR3) from Container City Gameplay and GDC10:CT, you may also know him asMR.Roboto :D, not to be confuse with Unmanned Aerial Vehicle/Unmanned Air Vehicle.
[QUOTE=Corpse;219442]I vaguely remember that there will be multiple ways of healing in Brink.
Maybe there is one way to kind of mimic a tk revive without the tk?[/QUOTE]
You hand your patient a filled revolver?
If you want the game to be how you want it 100%, you write one. If you don’t like the way things will be done and are clearly not changing then feel free to get lost and stop posting on these forums, because the same boring page long rants are becoming quite tiresome.
I appreciate all the effort SD have made, to make the features of the game more friendly. The mission menu, the idea of bribing offline players, the little arrow that allows new players to know where to go. All that stuff is great. However as an experienced player, note I said experienced and not elitist, I would like a game that is still challenging to me and my mates. You need to remember that yes, the game is friendly to new players - but it has been said in many many interviews that the game is also directed at the experienced players as well. Hence my interest.
If I thought for a second, Brink was going to be the equivalent to a baby pool for online gaming, I wouldnt have invested my time and energy into finding out all the info. So far, most of the info that has been released suggests its going to be a fantastic game. And I dunno about you guys, but Im not going to get on my little fanboi high0rse simply because someone else on the forum, has queries about certain features of the game.
[quote=Jamieson;219491]I see then I guess Wolfenstein was a great game right? GWFL didn’t cripple Section 8 as well right?
No dedicated servers for MW2 was also good …
Increased commercialisaton i.e Microsoft, Activision + Blizzard trying to monopolise the industry is good as well, Increased ports are also good, open your eyes its a real and nasty threat.[/quote]
lol, that’s cause the wolfenstein elitists drove away the newbies, and the game itself drove away the elitists.
[QUOTE=Jamieson;219450]To be honest the more I hear the more I lose faith in SD.
- Not being able to preselect before objectives, lets hope you can select ammo and health packs or it will as bad as wolfenstein.
2)Messed up grenades which you cannot pre select.
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Voip defualt to off - such a bad idea for the PC.
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Match making per ranks, Not going to work unless the playerbase is huge like Quake Live.
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Doubts on how manual trick jumping will be more efficient than SMART, doesn’t make sense either why would SD go to all the time and effort to develop SMART and then make the manual system better.
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Now FF defualt to off.
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Permenant XP rewards aka Time invested beats skill and natural talent, guess to keep the kids happy.
Doesn’t look like a SD game at all with all the catering for new players and watering it down so it can be played on the consoles.
Christ, all I can say is get the SDK out soon as the game is released so this can all be fixed.[/QUOTE]
You’re a broken record mate.
@LyndonL:
The forums are here to make suggestions for SD. Cause they are willing to listen to their community.
@signofzeta:
What elitist drove away what new players?
I thought the game was called Wolfenstein, hence made for the Wolfenstein franchise, hence made for the Wolfenstein playerbase?
And I believe Jamieson pointed out several other games that have gone consolish.
@Senethro:
says the guy who keeps repeating how BRINK is full of glory and is absolutly perfect in ANY way, in every thread. …fanb0i
Senethro I’m sick of your crap, every time somebody comes on the forums and argues a valid point you don’t agree with you dismiss it as trolling/elitism what ever you want to insert etc.
I come on here and express my concerns about the game and list the things I don’t think will work and I get the same crap regurgitated back at me “Oh SD said it will be ok so it will…” “If you don’t like it leave” open your eyes fanboy.
Also who ever said Wolfenstein wasn’t a success because the fanbase drove new people away is off there rocker and is smoking crack… The game failed because they didn’t realease any game footage or a demo because they knew it was so shit, Look at the developers who got sacked the same day it was released.
The game was awful and should be burned off the face of the earth for even daring to call itself wolfenstein.
nah, the Actifrigginvision wanted the game to appeal to more new gamers than the existing community. It is too bad because when a newbie comes in to the forums saying if the game is good or not, the elitists say NO, and the newbies play something else. Maybe Call of Duty, I don’t know.
Remember all those threads in the Wolfenstein forums stating that it should be Allies vs Axis, no magic, instant medic revive, airstrikes not veilstrikes, missing lieutenant? Those threads are definition of elitist. So two reasons why newbs don’t play wolfenstein.
- The more veteran RTCW players tell them not to.
or - The ego of the elitist RTCW players drove them away, with the newbies having the impression that they are a bunch of douchebags, and therefore there is no reason to play Wolfenstein.
Who do I blame? Activision, and the RTCW elitists, because it makes no difference if it is resistance or allies, and it makes no difference if it is veil strike or airstrike, if they do almost the same thing.
Wolfenstein was basically a sequel to RTCW single player, and in no way did anybody say that it was a sequel to the RTCW multiplayer. The RTCW elitists got the wrong impression, and therefore, they got mad. There is a line connecting RTCW SP and RTCw MP. There is a line connecting RTCW SP and Wolf2 SP. There is a line connecting Wolf2 SP and Wolf2 MP. There is NO line connecting RTCW MP and Wolf 2 MP, and nobody even said that the two games are going to be related other than having the same name, which is only to connect the 2 single player storylines together.
At least here, there are no threads complaining about how things in ET and ETQW aren’t in this game, but actually is, except in a different form.
But let me ask all of you, would you get mad if Brink wasn’t even a first person shooter? Even so, this is a brand new franchise. It does not have to be like ET or ETQW. Why does everybody get the impression that every game a developer makes has to be exactly the same? But yet, they don’t like IW or Treyarch, because they make the same FPS game every year, but don’t they want SD to do the same thing? Not try different approaches to their existing model? Like the explosive planting on the same spot design vs the plant anywhere you want design?
[QUOTE=signofzeta;219539]nah, the Actifrigginvision wanted the game to appeal to more new gamers than the existing community. It is too bad because when a newbie comes in to the forums saying if the game is good or not, the elitists say NO, and the newbies play something else. Maybe Call of Duty, I don’t know.
Remember all those threads in the Wolfenstein forums stating that it should be Allies vs Axis, no magic, instant medic revive, airstrikes not veilstrikes, missing lieutenant? Those threads are definition of elitist. So two reasons why newbs don’t play wolfenstein.
- The more veteran RTCW players tell them not to.
or - The ego of the elitist RTCW players drove them away, with the newbies having the impression that they are a bunch of douchebags, and therefore there is no reason to play Wolfenstein.
Who do I blame? Activision, and the RTCW elitists, because it makes no difference if it is resistance or allies, and it makes no difference if it is veil strike or airstrike, if they do almost the same thing.
Wolfenstein was basically a sequel to RTCW single player, and in no way did anybody say that it was a sequel to the RTCW multiplayer. The RTCW elitists got the wrong impression, and therefore, they got mad. There is a line connecting RTCW SP and RTCw MP. There is a line connecting RTCW SP and Wolf2 SP. There is a line connecting Wolf2 SP and Wolf2 MP. There is NO line connecting RTCW MP and Wolf 2 MP, and nobody even said that the two games are going to be related other than having the same name, which is only to connect the 2 single player storylines together.
At least here, there are no threads complaining about how things in ET and ETQW aren’t in this game, but actually is, except in a different form.
But let me ask all of you, would you get mad if Brink wasn’t even a first person shooter? Even so, this is a brand new franchise. It does not have to be like ET or ETQW. Why does everybody get the impression that every game a developer makes has to be exactly the same? But yet, they don’t like IW or Treyarch, because they make the same FPS game every year, but don’t they want SD to do the same thing? Not try different approaches to their existing model? Like the explosive planting on the same spot design vs the plant anywhere you want design?[/QUOTE]
I think its going abit to far to say that Wolfenstein was only about the single player I mean if they didn’t care about the MP then why did they include it into the final design of the game.Why did they bring in a seperate developer? If they didn’t care why not just release a single player story expansion for a cheaper price, the game costs £35 in the UK, for that price you expect a decent MP.
If people got the wrong impression then I think the mods and developers should take some of the blame to, They never exactly made it clear did they? It was all yes we are listening and the game is going to be great etc.
The difference with people wanting SD to make similar games and hating on IW is because SD make good games, Its simple really, If somebody cooks you a nice meal you don’t go NO next time make sure it is crap don’t do it the same, If somebody does something crap you don’t go well ok make it just as crap next time as well. Thats it really. There is nothing wrong with Brink doing new things i.e new concept new maps new design aslong as they keep the core themese and design features the same because why fix something that isn’t broken?
If Brink wasn’t a FPS I would not be interested because I mainly enjoy FPS games, if it was a TPS Id be really suprised and you can’t really expect SD to make an MMO/RTS now can you, The point is stick to what your good at i.e. FPS such as ET and ETQW which were awsome games, why deviate so much from formulas that worked.
ETQW didn’t have a massive player base not because it wasn’t a good game but because of the delays and the poor marketting, Because Activision ****ed them over, Hence why SD are now with Bethesda not Activision.
The only gameplay issue that put people off was the fact that the Strogg and GDF were different. All you had to do was make them the same again like ET and Brink was good to go, you don’t need all the ‘noobfriendly’ features. I know SD want to appeal to new people but if they keep it up they will lose all their existing fans which is bad for business.
Funny coming from a member of the SD Justice League who all demand we all shut up and put up and makes snide comments and subtle insults to anyone who questions design choices in Brink, sounds pretty elitist to me.
having some issues with Brink is one thing - having a laundry list of complaints and questioning practically every new feature that they unveil is another.
“It’s not nominally an Enemy Territory game (as have been SD’s two titles to date, Wolfenstein: ET and Quake Wars), but for all the Kent-based developers’ claims that Brink is something of a new beginning, it’s very much a natural extension of what they’ve done previously.”
This is why…
Did I ever said I just discovered for whom this game was mostly aimed? I wasnt discovering anything here, just making an abstract of what I think about all the features Jamieson was enumerating.
Peace
“It’s not nominally an Enemy Territory game (as have been SD’s two titles to date, Wolfenstein: ET and Quake Wars), but for all the Kent-based developers’ claims that Brink is something of a new beginning, it’s very much a natural extension of what they’ve done previously.”
This is why…
I think you guys are reading into it too much…
Brink has similar classes with similar abilities, and team based objective gameplay. That formula right there makes it similar to ET and QW - The basic core gameplay remains fundamentally the same - anything after that is fair game. They wanna add a dedicated nade button, or remove weaponbanks? Why not? The game is still reminiscent of their previous titles. I think when you guys saw it was going to be similar, you expected all the same gameplay and features, just with new graphics and models, and completely new features, like the character customization and XP. If it never dawned on you that they might change things around, or even redo things completely, then the only ones to blame are yourselves.
He was talking about the music in a cinematic trailer, not gameplay features…and things were broke in the other games - especially QW - it was an absolute nightmare for casual/new gamers…and as for ET, they basically just built on what it had - XP, upgrades, etc.
Also, this isn’t ET2 or QW2… Brink is A NEW IP - not a sequel or expansion, so how can they not fix things that didn’t exist in the first place?
good try though on the whole trying to make me eat my own words things… I give C+ for effort.