Aimpunch has no place in a competitivefps


(chickenNwaffles) #1

If any of you have played against me, you have probably noticed that I basically only snipe.

As of right now, there seems to be a small (but noticeable) amount of aimpunch that is only noticeable when in a sniper scope. Basically, it’s a direct nerf to sniping. Why should my shot be so drastically affected by someone hitting me once from across the map?

If anyone could give me any compelling reasons as to why aimpunch should in this game feel free…

Aimpunch is the most anti-skill mechanic.


(dexterousSerenade) #2

Why should my life so drastically depend on the one shot you take? It’s very likely that if you hit me it’s one-shot-one-kill. Doesn’t seem like a fun game for me to just gamble whether you hit me or not. I enjoy the ability for counter play. As an SMG wielding maniac. I like the fact that I can annoy you from a distance. CERTAINLY not kill you, but at least defend myself.

All that being said, I hate aimpunch, too. I just like to argue.


(chickenNwaffles) #3

[quote=“dexterousSerenade;5852”]Why should my life so drastically depend on the one shot you take? It’s very likely that if you hit me it’s one-shot-one-kill. Doesn’t seem like a fun game for me to just gamble whether you hit me or not. I enjoy the ability for counter play. As an SMG wielding maniac. I like the fact that I can annoy you from a distance. CERTAINLY not kill you, but at least defend myself.

All that being said, I hate aimpunch, too. I just like to argue.[/quote]

Good point, but sniping is very hard as is against players with good movement and good aim, so aimpunch just doesn’t seem very fair to me.


(Szakalot) #4

aimpunch is present for all guns in the game as far as i know. I’m presently on the fence whether its a good thing or not: considering how fast the game is and how easy it is to disengage/re-engage compared to other FPSes.

Either way, sniping can be EXTREMELY powerful. If you are coming from Q3 flickshot-railing the speed of the enemies won’t matter nearly as much, and those players can really destroy the enemy team.


(appreciativeBuster) #5

Why should I be one shot by a guy across the map and we can’t even make a dent in him because he keeps crouching and due to recoil/spread/subpar range SMG’s we’ll never make a headshot on him and it gives them a halfhour to concentrate on our heads?

Yeah that’s why

The virtual non-existant recoil on snipers is equally bad.


(solt.) #6

Buster, your opinion is valid but this thread is almost a month old and a carbon copy of it (that was made on the 27th) is here:

forums.dirtybomb.nexon.net/discussion/1641/the-amount-of-aimpunch-as-is-only-affects-sniping-and-other-long-ranged-combat#latest


(Darkcola) #7

[quote=“chickenNwaffles;1245”]If any of you have played against me, you have probably noticed that I basically only snipe.

As of right now, there seems to be a small (but noticeable) amount of aimpunch that is only noticeable when in a sniper scope. Basically, it’s a direct nerf to sniping. Why should my shot be so drastically affected by someone hitting me once from across the map?

If anyone could give me any compelling reasons as to why aimpunch should in this game feel free…

Aimpunch is the most anti-skill mechanic.[/quote]

sniping has always been a point of contention.
I played with and against you, its fun. I like your skill. However, sniping is really dam easy in this game. Really. Be honest. I love sniping, btw. Used to tf2/blacklight retribution snipe all day long (made a video, you should watch it). Headshots are the only reason I play most any fps games for the last 8 years or so.

But to point:
as I said, sniping is easy in this game and I hope they do not remove jump shot sniping. They used to have it in BLR and they removed it (big QQ there). It was OP of course lol. However, there are very little things in this game that obstruct your chance for a perfect shot. I DO agree that the punch as you call it is a bit much for weapons. However, it should be range-limited and damage related. LMG in your face? big punch. machine pistol at 100 yards = laughable punch.


(Szakalot) #8

this


(chickenNwaffles) #9

[quote=“Darkcola;10433”][quote=“chickenNwaffles;1245”]If any of you have played against me, you have probably noticed that I basically only snipe.

As of right now, there seems to be a small (but noticeable) amount of aimpunch that is only noticeable when in a sniper scope. Basically, it’s a direct nerf to sniping. Why should my shot be so drastically affected by someone hitting me once from across the map?

If anyone could give me any compelling reasons as to why aimpunch should in this game feel free…

Aimpunch is the most anti-skill mechanic.[/quote]

sniping has always been a point of contention.
I played with and against you, its fun. I like your skill. However, sniping is really dam easy in this game. Really. Be honest. I love sniping, btw. Used to tf2/blacklight retribution snipe all day long (made a video, you should watch it). Headshots are the only reason I play most any fps games for the last 8 years or so.

But to point:
as I said, sniping is easy in this game and I hope they do not remove jump shot sniping. They used to have it in BLR and they removed it (big QQ there). It was OP of course lol. However, there are very little things in this game that obstruct your chance for a perfect shot. I DO agree that the punch as you call it is a bit much for weapons. However, it should be range-limited and damage related. LMG in your face? big punch. machine pistol at 100 yards = laughable punch.[/quote]

But, have you asked yourself why you are challenging a sniper at long range? Is that even a smart thing in the first place? Why should you be able to do duel a sniper at long range – snipers are meant for longer rangers after all. Just some things to think about.

Don’t knock sniping till you play against very good players. Once people learn to abuse crouch spamming, this game is going to feel very different.


(Darkcola) #10

[quote=“chickenNwaffles;10521”][quote=“Darkcola;10433”][quote=“chickenNwaffles;1245”]If any of you have played against me, you have probably noticed that I basically only snipe.

As of right now, there seems to be a small (but noticeable) amount of aimpunch that is only noticeable when in a sniper scope. Basically, it’s a direct nerf to sniping. Why should my shot be so drastically affected by someone hitting me once from across the map?

If anyone could give me any compelling reasons as to why aimpunch should in this game feel free…

Aimpunch is the most anti-skill mechanic.[/quote]

sniping has always been a point of contention.
I played with and against you, its fun. I like your skill. However, sniping is really dam easy in this game. Really. Be honest. I love sniping, btw. Used to tf2/blacklight retribution snipe all day long (made a video, you should watch it). Headshots are the only reason I play most any fps games for the last 8 years or so.

But to point:
as I said, sniping is easy in this game and I hope they do not remove jump shot sniping. They used to have it in BLR and they removed it (big QQ there). It was OP of course lol. However, there are very little things in this game that obstruct your chance for a perfect shot. I DO agree that the punch as you call it is a bit much for weapons. However, it should be range-limited and damage related. LMG in your face? big punch. machine pistol at 100 yards = laughable punch.[/quote]

But, have you asked yourself why you are challenging a sniper at long range? Is that even a smart thing in the first place? Why should you be able to do duel a sniper at long range – snipers are meant for longer rangers after all. Just some things to think about.

Don’t knock sniping till you play against very good players. Once people learn to abuse crouch spamming, this game is going to feel very different.[/quote]

ill explain:
in this game, you CAN challenge a sniper at long range.
I’ll give some background:

  • I believe in most of these kinds of games, there are tiers of players. The most that linger and score high in casual games are upper good players, not the best. The best are phenoms in classes like snipers. So if you can guess, I am saying that the sniper class in this game has two giant walls to it. For new or bad players, it is unplayable because of the games player speed and teamwork. For middle skill players in casual games it is a beast because you can usually casually pick out lots of players. But do you remember when in the underground when I sniped you back as an LMG from a tiny hole in the wall? That is the issue. Either you are perfect/phenom with that class in THIS game with these rules (these points are important), or against a real team of players or even two great players, you are in trouble.

The other thing is: people challenge a sniper at long range because people love the risk and challenge to try and kill the sniper at range. It’s an old common silly tale.

One thing I noticed you didnt do much in game is move. After you got busted in a spot or position, you stayed there and didnt pull cover to run away and find a new sniper spot. This game and the maps however do not give you a lot of immediate options to change your position though, so that is working against you too.

Now I fool around a lot in games, but I know how fps games run and how strategies are made. Usually I just rush because Im bored, but if you want to team up and play a real serious match I’ll support your sniper. It would be fun, Id even use a mouse and not a wiimote.


(steelSwordfish) #11

Chicken, I’ve played against you, wasn’t impressed. Your sniper game relies 90% on mouse movement, and some jumping/strafing. My first thoughts when seeing this was quite literally. “What a clown.”

You can’t play angles at all and don’t know how to preaim, and predict players movements. This is why you feel the affects of the aimpunch so much: you’re always in the open. I frequently play sniper and find aimpunch a non-factor in my gameplay. Simply because I don’t expose my self and play angles. Snipers or extremely strong as it is, stop trying to change the game based on your own personal shortcomings as a player.

“Aimpunch has no place in competitiveFPS” Counter-Strike Global Offensive has aimpunch. But you know more than the pros that swear by that game right?

lol


(Darkcola) #12

[quote=“steelSwordfish;10529”]Chicken, I’ve played against you, wasn’t impressed. Your sniper game relies 90% on mouse movement, and some jumping/strafing. My first thoughts when seeing this was quite literally. “What a clown.”

You can’t play angles at all and don’t know how to preaim, and predict players movements. This is why you feel the affects of the aimpunch so much: you’re always in the open. I frequently play sniper and find aimpunch a non-factor in my gameplay. Simply because I don’t expose my self and play angles. Snipers or extremely strong as it is, stop trying to change the game based on your own personal shortcomings as a player.

“Aimpunch has no place in competitiveFPS” Counter-Strike Global Offensive has aimpunch. But you know more than the pros that swear by that game right?

lol[/quote]

valid point, but wow- so hostile :cold_sweat:


(steelSwordfish) #13

Don’t take it personally, it just makes it more interesting to read ya kno lol


(chickenNwaffles) #14

[quote=“steelSwordfish;10529”]Chicken, I’ve played against you, wasn’t impressed. Your sniper game relies 90% on mouse movement, and some jumping/strafing. My first thoughts when seeing this was quite literally. “What a clown.”

You can’t play angles at all and don’t know how to preaim, and predict players movements. This is why you feel the affects of the aimpunch so much: you’re always in the open. I frequently play sniper and find aimpunch a non-factor in my gameplay. Simply because I don’t expose my self and play angles. Snipers or extremely strong as it is, stop trying to change the game based on your own personal shortcomings as a player.

“Aimpunch has no place in competitiveFPS” Counter-Strike Global Offensive has aimpunch. But you know more than the pros that swear by that game right?

lol[/quote]

K


(lovelyRaptor) #15

Is this a joke? It’s only in the game when you don’t buy armor, and when it wasn’t that way before everyone including pros bitched hardcore about it. The only reason no one complains as much about it now is because you’re really only unarmored on ecos now, rounds which you are not favored regardless. Either way, I don’t think losing/limiting control of mouse movement is appealing to any “competitive” shooter community.


(bubblesKeyboard) #16

Brah. That was not chicken. I played against the real chicken in MM and he made me flip my desk about 3 times. There’s another guy called wafflechicken btw. But I digress.

Aimpunch is equal across mercs but magnified with your scope. Its there to reward players with good aim. I think this is good with snipers because if I tag you once or twice from long distance only for you to put a hole through my face, my desk would be broken. This requires snipers ti not just be accurate but tactical. It also nerfs close range sniping. Without aimpunch you could walk up to someone and quick scope their face in amd nothing would stop you.

I have to say though the aimpunch in this game is quite small coming from games like SF2 where getting hit actually stops your movement for a short period of time.


(chickenNwaffles) #17

I’ll just leave this here: http://www.reddit.com/r/GlobalOffensive/search?q=aimpunch&restrict_sr=on&sort=relevance&t=all

I’m trying out using only 10% mouse movement now. Working pretty well! <3


(steelSwordfish) #18

Aimpunch does not limit your mouse control genius, that’s solely on you lol

And why does everyone think that the things they see as bad in a game only affect them?
The aimpunch affects enemy snipers as well.
It’s not a bug.
It’s not a broken mechanic.
It’s part of the game.
Deal with it and adapt. Not all games are the same, believe it or not you may have to learn new concepts in a new game bud.

Oh, and… Did you forget force buys as a CT? you know, where head armor doesn’t matter? Yeahhhhhh…


(lovelyRaptor) #19

Should you really be challenging a SNIPER from long range though? Also, how does aimpunch reward good aim? It doesn’t matter how good your aim is when your reticle is sent flying whenever you are tickled, if anything, it rewards people that shoot first.


(steelSwordfish) #20

[quote=“lovelyRaptor;10549”][quote=“bubblesKeyboard;10544”]
Aimpunch is equal across mercs but magnified with your scope. Its there to reward players with good aim. I think this is good with snipers because if I tag you once or twice from long distance only for you to put a hole through my face, my desk would be broken.
[/quote]

Should you really be challenging a SNIPER from long range though? Also, how does aimpunch reward good aim? It doesn’t matter how good your aim is when your reticle is sent flying whenever you are tickled, if anything, it rewards people that shoot first.
[/quote]

I don’t get it, of course you would challenge a sniper at a distance it’s a video game. Or is that unrealistic? But taking a bullet and not flinching is fine, of course!

You want realism in one aspect but not another, make up your mind.