Aiming? Wots Dat?


(iFork) #1

What’s aiming? Wait you mean you can aim in Brink?

The whole weapons system seriously needs an overhaul the only way skill is measured in Brink right now is how good you use your Carb-9 and smgs and how lucky you are with bullet spread. Heck, I’ve met a whole clan dedicated to being light self healing medics literally raping everyone with the Carb-9.

Personally I think recoil should be increased when firing from the hip. What do you think can be improved so that every match doesn’t turn into a smg spam session?


(wolfnemesis75) #2

You can literally chose Engineer or Medic in Brink, not fire a single shot and pretty much determine the outcome of a match.


(iFork) #3

What has this got to do with Brink’s weapons mechanic?


(murka) #4

reduce every weapon’s damage or increase everyone’s health.
Seriously, this game plays just like cod, 3 bullets to kill someone(slight exaggeration). I really miss w:et type shooting. Heck, et:qw introduced iron sights and was also great to play, i was impressed.
This game really requires no aiming and you win a firefight 100% when you approach from behind or when someone is doing something.


(iFork) #5

Yea when I heard that it’s gonna take awhile to kill someone I was pretty excited but then I realised it just meant that I survived 1 more second of getting blasted in the face by an smg than if I was playing CoD


(Smoochy) #6

[QUOTE=murka;339855]reduce every weapon’s damage or increase everyone’s health.
Seriously, this game plays just like cod, 3 bullets to kill someone(slight exaggeration). I really miss w:et type shooting. Heck, et:qw introduced iron sights and was also great to play, i was impressed.
This game really requires no aiming and you win a firefight 100% when you approach from behind or when someone is doing something.[/QUOTE]

so, when you arent facing someone, do you expect to be shot in the back enough for you to be able to turn around and kill me? really? if you are killed from behind or doing an objective its because YOU didnt clear the area or you havent got the right perks on (btw, i dont use the one that tells you when someone is aiming at you), why is everything always someone else’s fault these days? the world is turning into idiot american sue culture

i dont get how people think that aiming with iron sights is so much more skillful than hip firing.

either way you place the target in the middle of the screen and press fire. with iron sights the enemy is zoomed in meaning easier to kill. the fact that i might not need to ADS to hit you in the head means im less skilful? (btw, playing devils advocate here as i often use ADS, mainly to see the enemy better)

i use a mouse 9 hours a day at work (on and off obviously) i can click on a single pixel in photoshop without requiring me to zoom in. are you saying that hip-fire shouldnt be as accurate as ADS? (i didnt think it was for spraying anyway, isnt deviation worse?)


(tangoliber) #7

I dislike games where I have to ADS. I like games where I can strafe while burst fire from the hip.

Unfortunately, the SMGs in this game just let you shoot full auto…which isn’t very fun. So, I’ve been using the Rhett or Gerund since they do force you to burst. I love the feel of those guns, and hope they never get their spread expansion/recoil reduced…(just lower the range and increase the spread of the SMGs instead or something.)

Going up against an SMG with an AR requires good aim in this game, because you pretty much have to hit the head in both bursts to win in those 1v1s.

I don’t know why some people think ADS requires more aiming skill than hipfiring. You are just adding another button, and lowering your mobility… I think that learning to aim while strafing is harder.

I think the key to great gunplay is to base it on technique, and not reaction time.


(iFork) #8

I think there’s duke nukem for that, the system now just makes the smgs OP against other weapons


(its al bout security) #9

aiming from the hip takes no skill, all your doing si spraying and spraying and spraying. but thats fine i have my distance i can shoot people down pretty long range witha gerund on burst fire.


(zenstar) #10

[QUOTE=tangoliber;339880]I dislike games where I have to ADS. I like games where I can strafe while burst fire from the hip.

Unfortunately, the SMGs in this game just let you shoot full auto…which isn’t very fun. So, I’ve been using the Rhett or Gerund since they do force you to burst. I love the feel of those guns, and hope they never get their spread expansion/recoil reduced…(just lower the range and increase the spread of the SMGs instead or something.)

Going up against an SMG with an AR requires good aim in this game, because you pretty much have to hit the head in both bursts to win in those 1v1s.

I don’t know why some people think ADS requires more aiming skill than hipfiring. You are just adding another button, and lowering your mobility… I think that learning to aim while strafing is harder.

I think the key to great gunplay is to base it on technique, and not reaction time.[/QUOTE]

ADS drops spread too. To make up for the loss of mobility and loss of some peripheral vision you get easier aim and tighter spread. Doesn’t mean it requires more skill, just a different style as you say.
To win AR vs SMG: use range to your advantage. If you can keep to mid range your tighter spread with an AR will win over the SMGs spray 90% of the time.
I find different styles require different techniques. My aim isn’t 100% so I like to get in close, hip-firing with an SMG or ADS at mid with an AR. I’m useless at long range. Other people have those sniper twitch reflexes that means they’re godly with a rifle but hate the SMG.
/shrug. whatever peels your strogg banana :stroggbanana:


(kilL_888) #11

smg’s simply dont have enough range to do any significant damage. their spread is rediculous at long range. ar’s on the other hand do a good job and larger ranges.

with most of the areas in brink are close quarters i would recommened using a smg, even as a medium body type, when you are in close quarters. switch to your ar when you want to shoot someone thats more far away from you.

currently i think the smg’s do ok with damage. i can almost pump a full mag (ducktaped mag) from my carb into a fatty and, depending on the buffs and amount of headshots, he survives.

i think the weapon mechanics differ enough from cod. in cod(4) its like, you get hit, you are dead. you die in a blink of an eye, in less than a second. in brink you can almost always still run away if you get shot. with the battle awarness perk its even easier to escape death.

and to summarize… aim for the head and you win a gun fight. just spray and pray, you might loose. so, aiming is still important.


(Overgear) #12

In a game that highlights freedom of movement, i think it’s silly you should be restricted to ADS for anything beyond point blank. Why would you want to move slowly in a circle to hit someone.
I liked TF2 for letting you move and shoot.

SMGs really need to have something done to them. Every other weapon gets 2 reserve mags, SMGs get like 5 and don’t kick everywhere when shooting.


(its al bout security) #13

[QUOTE=Overgear;339907]In a game that highlights freedom of movement, i think it’s silly you should be restricted to ADS for anything beyond point blank. Why would you want to move slowly in a circle to hit someone.
I liked TF2 for letting you move and shoot.

SMGs really need to have something done to them. Every other weapon gets 2 reserve mags, SMGs get like 5 and don’t kick everywhere when shooting.[/QUOTE]

that’s why they need to be NERFED like when they hit you it feels like a NERF gun


(coleym91) #14

I would rather spread was a lot tighter and it took more rounds to kill someone. At the moment it feels like a 1v1 is all down to who has a luckier spread.


(tangoliber) #15

[QUOTE=zenstar;339886]ADS drops spread too. To make up for the loss of mobility and loss of some peripheral vision you get easier aim and tighter spread. Doesn’t mean it requires more skill, just a different style as you say.
To win AR vs SMG: use range to your advantage. If you can keep to mid range your tighter spread with an AR will win over the SMGs spray 90% of the time.
I find different styles require different techniques. My aim isn’t 100% so I like to get in close, hip-firing with an SMG or ADS at mid with an AR. I’m useless at long range. Other people have those sniper twitch reflexes that means they’re godly with a rifle but hate the SMG.
/shrug. whatever peels your strogg banana :stroggbanana:[/QUOTE]

Yea, just to clarify… I do realize they make you more accurate. I just mean that I don’t get why it takes more skill than hipfiring, since it isn’t more difficult to execute. But you are right, it really depends on your style of play.
One thing about the mid-range thing is that I’m sort of confused about what people are calling mid-range. At what I still consider mid-range, the SMGs do pretty well, but maybe that is what you would still call close range.

Well, just because you are hipfiring doesn’t mean you are spraying.
With hipfiring an AR you’ve got to have very good aim, and you’ve got to have the right burst rhythm.
When it comes to SMGs you have to be able to keep your fire on your target while moving…since you move faster than you would while ADSing. With the SMGs, you either spray if you aren’t very good, or you aim at the head if you are pretty good. The guy with good aim will beat the guy who just sprays.
But I do think that SMGs should require at least two hipfire bursts to kill. They can be longer bursts than the ARs need…but you should still be forced to pause at some point.


(Smoochy) #16

[QUOTE=tangoliber;339880]I dislike games where I have to ADS. I like games where I can strafe while burst fire from the hip.

Unfortunately, the SMGs in this game just let you shoot full auto…which isn’t very fun. So, I’ve been using the Rhett or Gerund since they do force you to burst. I love the feel of those guns, and hope they never get their spread expansion/recoil reduced…(just lower the range and increase the spread of the SMGs instead or something.)

Going up against an SMG with an AR requires good aim in this game, because you pretty much have to hit the head in both bursts to win in those 1v1s.

I don’t know why some people think ADS requires more aiming skill than hipfiring. You are just adding another button, and lowering your mobility… I think that learning to aim while strafing is harder.

I think the key to great gunplay is to base it on technique, and not reaction time.[/QUOTE]

agreed

i actually moved from SMGs to the ARs again and was killing many SMG user. the trick is 2 burts and they die. while they try to unload 1/2 a clip into you.

many of us come from UT/quake backgrounds and hip-firing was the only way to play. both types of aim should be catered to.


(Smoochy) #17

no, you can just aim just the same, many hip firers dont just pray and spray. i actually use both, if they are quite close i hip fire, i use ADS to take down mid–>longer range targets

this isnt real life where you need to ADS to hit anything, this is a fastish paced shooter with teamwork. if you want realism play operation flashpoint or rainbow 6 etc


(Jess Alon) #18

In call of duty one shot can kill you if it hits your head. So 1 second more is like 11 times the 0.1 seconds it takes them to kill you in CoD. Don’t get mad because you’re getting raped. Find a different way to play the game.


(V1cK_dB) #19

No…just because YOU spray and pray when you Hipfire doesn’t mean that good players do. If you are spraying and praying while hipfiring…you need to practice more. I kill people CONSISTENTLY while hipfiring. It takes skill. Less skill than W:ET…but it takes skill. More skill than ads IMO.


(Litego) #20

ADS dont take more skill then hip firing, thats ridiculous, thats COD kids coming here with their BS. Ever played CS? Quake? UT? No ADS in none of those games, and if they dont take skill then I dont know what does!

I would go so far as to say that ADS takes less skill then hip firing because you slow down and zoom in. While hipfiring allows for max moverability, more fast paced. The problem is not ADS, the problem is the weapon mechanics themselves. Solution: Less spread and more recoil, forcing people to burst fire instead of spraying. Saying hip fire = spray and pray is ridiculous. No recoil = spray and pray is more correct.