Aim


(Sun_Sheng) #1

Well, first time in many a year i’ve rage/quit on a game. I don’t know what the cause is, and i’m happy to admit my aim ain’t the greatest, but after an hour of playing i’ve had enough for tonight.

one round I was running at something like 5/20 with in the area of 20+ assists (I saw the 15 indicator come up with about 5 mins to go) and as usual the team are stacked with two players both around 30/5. In COD that sort of thing was down to the lag comp where you could go from one server to another and change from godlike to noob in an instant, but I don’t know what it is here. There aren’t enough players to swap sewrvers until you find one that actually benefits you, and from a server reported 7 ping I imagine this one is being run by my next door neighbour.

Whatever the reason is, it sucks… I’m a low/mid player, not great, but not as bad as this game is making me feel. I don’t worry about stats, i’m happy to go 5 for 20 in a game if I can do my objective and feel like i’m contributing, but it’s no fun when you get slaughtered for an hour and what you are seeing is always the same i:e one or two people owning the server and doing ridiculously well, whilst the rest are little more than victims.

I’m taking a few weeks off and waiting for another patch. Something that has really great potential for a decent game, is really starting to suffer. So much so that it’s worse than COD now, and that wasn’t the case a copuple of months back


(Glottis-3D) #2

how much fps do you have? if its lower than 60-70 then, i think i know whats the problem.


(Sun_Sheng) #3

Cheers for the reply :slight_smile:

i’ve just given it a try on trainyard and tried firing a few rounds off and throwing a few airstrikes and it’s pretty constant around 140 fps with a variable between 110-160fps over a 5 minute period. For the sake of argument I tried firing off at a few static targets at various distances and no problems with aim at all i:e pretty much what i’d expect to see with shots relatively closely grouped while strafing. Close enough that i’d expect decent enough average results in a match.

As I say, i’m not a great aimer, i don’t have any misconceptions in that area … In ET my accuracy was between 30-40 depending how much I gibbed, in Black Ops 2 and Ghosts it’s around 18-20% which is a decent average for that game, maybe a little better than average in all honesty, but also both games have more than their fair share of noobs/victims.

I just find it hard to understand when I can get the drop on someone from behind, take time to aim, and they still turn around and rip me a new one, or I can play a decent game one minute, change server and suck the next.


(spookify) #4

Its going to be very hard for SD to balance out the merc’s. A mid level player (as u state) like yourself finds a hard time fitting into this game because right now it is flat out a shooter…

There’s no real support class or a class like a panzer to flat out own 1 or a small group of people.

With all classes being able to do obj there is really no need to protect a class or support a class.

Example:
If Sun_Sheng went engy because engy was the only class that could plant he like he said would be happy with a 5/20 record. He would have people behind him like me keeping his ass alive.

Right now I could care less about my team. Go do whatever… Its like a big free for all.

I have used this exact example before on ET and RTCW pubs… People with mid level skill would come into Pro Pub servers and be an Rnade, normal Engy or Covy and be 100% focused on doing objectives, spotting mines or letting people in doors by grabbing uni’s. People like me would not judge them for there 2 and 30 record because we won they map by keeping him alive. It actually made us better and made our skill shine more for managing fragging while reviving and healing the engy’s and moving the map along.

This game seem to be at the point of know return right now, with all classes being able to do Objectives. Medic’s abilities are very weak and slow compared to other SW games.

Honestly with the game we have now I have no idea what direction to do. Its a flat out frag fest in pubs. Select the most OP player and get going. Small map and short spawn times equal good players dominating pubs.

With a match making system help this and put equal skill people in the same server? Sure, I guess but ultimately if teams are 100% balanced with skill then team work should with pubs and for that you will have to look to the Tourneys and Match’s to see how the classes actually mash with one another. (I still say medic is to weak) (Abilities SLOW!)


(Glottis-3D) #5

[QUOTE=spookify;504766]
I have used this exact example before on ET and RTCW pubs… People with mid level skill would come into Pro Pub servers and be an Rnade, normal Engy or Covy and be 100% focused on doing objectives, spotting mines or letting people in doors by grabbing uni’s. People like me would not judge them for there 2 and 30 record because we won they map by keeping him alive. It actually made us better and made our skill shine more for managing fragging while reviving and healing the engy’s and moving the map along.[/QUOTE]
emphasizing the most important thing, that DB lacks. You dont care about anybody exept yourself. No object guy to defend or gib, no medic to scream for, no fire support to save the day, because it is so all over the place right now. litarally something is falling from the sky every 10 seconds or so.

i actually dont know what am i playing for in the pub. for the win of course. but i also used to play for the process itself. =(


(Sun_Sheng) #6

I think you have a point there. After a couple of years on and off playing COD i’m really happy to be back to a game where there is more to things (theoretically) than just death-matching. As such, i’m pretty focussed on going for the objective and playing it like ET in that respect. Maybe that’s the wrong approach. In ET I was able to force my way through sometimes and take out a couple of defenders without backup. Here, I show my face, and you can pretty much forget it. More often than not i’ll lose out (for whatever reason - it still doesn’t explain getting the drop on someone but still getting wasted) to an over-powered merc, or i’ll win that fight and get taken out by someone sat at the back with a sniper rifle that has a rate of fire that gives him/her half a dozen one-shot kill shots before my smg takes him out.

The other concern I have is what is required to take someone out. One firefight I got into, i’m almost point blank, I hit the guy with two headies and a couple of body shots and he turns around and (presumably) one shot kills me with a shotgun. It just makes the whole thing frustrating for anyone trying to geta plant in or occupy a zone


(prophett) #7

[QUOTE=spookify;504766]
Right now I could care less about my team. Go do whatever… Its like a big free for all.

People with mid level skill would come into Pro Pub servers and be an Rnade, normal Engy or Covy and be 100% focused on doing objectives, spotting mines or letting people in doors by grabbing uni’s. People like me would not judge them for there 2 and 30 record because we won they map by keeping him alive. [/QUOTE]

I said this back when they made the switch to “everyone can do it”. Keeping your engineer (or in some cases, covert) alive was an objective in itself. I couldn’t care less about any notion of teamwork on pubs in DB (real teamwork) - it’s practically non-existent.


(montheponies) #8

The flipside of this argument is forcing classes to be played, just because the map dictates it. The only reason engy ever got played (in RTCW) was to plant/defuse. It was never a viable class for the vast majority of the time.

For that reason, my view on classless objectives/tasks has changed - i can see the point where mercs would simply have a range of abilities to suit an individuals play style, that suits a monetisation model as there are almost limitless possibilities for types of merc, going beyond skin and special ability, ie. Health, Weapon, Movement, Abilities would all have numerical sub elements that would enable you to combine and mesh players far more. Basically as it stands just now, SD have to make mercs that people want to play, rather than playing them because a. the map tells them to or b. they are the flat out strongest (eg. the medic of RTCW)

Right now, I see the problem the OP has as simply one of mismatch. It’s like someone from Happy Pengiun (friendly pub server) being forced into playing on Jolt 3 (competitive pub server) randomly.

His aim or his impression of his aim wont be improved by having the self professed pros in this thread ‘saving his ass and picking him up’.

Finally teamwork on random pub servers is rare in my experience, in any game. Only when you’re playing alongside the same players over time and build up some rapport do you tend to see folk playing more co-operatively.


(prophett) #9

[QUOTE=montheponies;504775]
Finally teamwork on random pub servers is rare in my experience, in any game. Only when you’re playing alongside the same players over time and build up some rapport do you tend to see folk playing more co-operatively.[/QUOTE]

True - CSGO and often the squads in the BF series probably do the best job of it from my experience.


(BomBaKlaK) #10

Class less … arg ! hate this !


(INF3RN0) #11

Most people have a hard time killing people much better than themselves for some reason. Have you ever played a match where you were the best player or fairly even with everyone else? How did it feel then? Match making should solve this kind of issue for the most part imo.


(Sun_Sheng) #12

Thanks for the replies guys :slight_smile:

In general i’d disagree with the mismatch theory (it may be a problem of the game, but not in this instance) as i’m not just a pub player, i’ve played competitively in the past and done well and had my arse handed to me in equal measures. I’m 50 (Happy birthday me) and have been through ET, RTCW, Quake & Unreal, literally right back to Pong. You know when you are coming up against better players and are outclassed and that doesn’t feel like what i’m experiencing. After my last post last night, I went on a server again and had a decent match, everything was back to being fine again. Headshots rang out, players went down, objective got done and it’s that random nature to the game that is bothering me.

I think Spookify’s post was more in line with what i’m feeling and if I want to have a decent game without getting slaughtered then I should play it deathmatch style and to hell with the objective. That’s a sad way to play what is supposed to be an objective based game though, and not something I imagine many wanting to do. RIP DB very quickly.

That aside, I still think there’s a problem with either the way the aim works in the game, or something else i:e lag comp, or hit feedback, or something. I shouldn’t be pouring bullets into people, hearing them hit, and then dying randomly, often


(warbie) #13

[QUOTE=krokodealer;504768]emphasizing the most important thing, that DB lacks. You dont care about anybody exept yourself. No object guy to defend or gib, no medic to scream for, no fire support to save the day, because it is so all over the place right now. litarally something is falling from the sky every 10 seconds or so.

i actually dont know what am i playing for in the pub. for the win of course. but i also used to play for the process itself. =([/QUOTE]

Agreed. When the RTCW Beach demo was first released it blew my mind like no other game. I’d been playing CS, Team Fortress, TFC etc for the years leading up to that point and none of them had anything on the levels of teamplay found in RTCW. I still remember my first game - first spawn I picked a soldier with a panzer and blew myself up immediately. Second spawn I ran up the beach, took cover and watched an engie trying to plant while Nazis were shooting him from inside and on top of the bunker. For the first time I sent a panzer into the bunker and watched everyone splat and the engie planted. Immediately hooked. Soon I was getting picked up my medics and learned to try and stick with them. Soon after I was trying out each class and realised that they all had a role and all relied on each other. Everything worked - the synergy was there. The maps had enough routes to keep things interesting, but were compact and focussed enough on choke points so that you were either always spawning with your team mates or they were near by. Everything in the game encouraged team work - the size and layouts of the maps, the class abilities. It seems quite simple looking back - have classes that need each other to function and maps that make sure they are always near each other - the rest just happens.


(Glottis-3D) #14

thats exactly what worries me the most. if you’re not hooked, even if the game is polished you dont love the game, you just play it. and then you just drop it, when other game comes out.


(Sun_Sheng) #15

Agreed. I’m conscious of distracting from the original point, which is that I think there is some kind of deep problem with the aim/hit process but I couldn’t agree more.

I wouldn’t want an ET clone, that would be wrong and would probably kill the game pretty quickly but … Anyone remember the Sqzz flag cap on Supply playing in the Nations Cup? Or Ngotie with a 4 or 5 man rifle on Oasis? Adacores mortar in general :o ? The game was made up of moments that left you buzzing!!

I had one of them myself last, a wonderful break from first spawn …ducked past the enemy team, got to the wall and got the plant in with nobody spotting me. It was genius. I camped myself down, waited for the opposing team, dropped in an airstrike as a med and assault approached, then got wasted as my airstrike hit thin air (it comes with a flag saying “Don’t come near” every time you throw it) and my ‘couple of headshots and a few bodies’ had little or no effect on Rambo med #1 and his backup ‘Thunder’ or whatever the guy’s name is. Disheartening to say the least.

Edit: just played one game and still getting brassed off with it … 4 headshots plus bodyshots to put the guy down and almost an entire clip gone. Needless to say there were no bullets left for the next guy…I thought this Echo/Feedback thing…I remember reading somewhere that the intent was for something like 3 to 4 kills before a reload?!

Only conclusion I can come to is that the way to play this game is to find a camp site and pick everyone off. no point in attacking whatsoever unless you’re playing in a party and you get support


(spookify) #16

Going up against people that are your same skill is just a lot of back and forth. No real feeling of reward when you kill them and you still get the feeling of how the F did they kill me!

OP Mercs or counter Mercs also are in effect. You can have a person of slightly less skill be if that person is an OP or counter class they can keep rolling you have no idea how. Glitching, lagging, Frame rate, ping all are not optimized so very hard to tell specific things right now.


(tokamak) #17

I agree with Spookify. This isn’t just a matter of skill balance. Kills and deaths should feel like you had the biggest part in it. Not externalities beyond your grasp.


(Atavax) #18

something is wonky with the scoreboard pings as well. The only server available in the browser will be like 140, and i join and ingame it says like 14? And sometimes i’ll join a server that is around 30 ping in the browser, and then i get into the game and the scoreboard says single digit ping. Maybe the last digit gets cutt off?


(PixelTwitch) #19

Actually I think its about 1/4 of the actual number. Simple maths fail I think >.<


(ailmanki) #20

Its possible you where playing against cheaters, currently there is a big problem with cheaters… Well emphasis on possible - could also be that where just much better then the rest of players.