Aim Down Sights is an extreme noob trap and counter intuitive


(brawnyJester) #1

Lets keep this concise.

1.Doesn’t teach new players how to properly play the game by standing still shooting and ultimately getting cut down by ex ET/BRINK players.

2.Does it provide any kind of advantage over strafing + hipfiring? Nope

3.Does it give you accuracy bonuses in regards to recoil/spread? Nope

So why is this a feature other than the possibility of attracting CallOfDuty players? How does it flow in regards to the overall design of the game which is (ALMOST) an arena fps.

Why do we have a glorified zoom button for people who can’t see player models from mid/long range?


(capriciousParsely) #2

i rebound the button for the 4 skill. detonate with mouse2 and such feels alot more fluid.

the perk that gives increased movement speed while ADS’ing is useless.


(triteTongs) #3

[quote=“brawnyJester;10796”]

2.Does it provide any kind of advantage over strafing + hipfiring? Nope

3.Does it give you accuracy bonuses in regards to recoil/spread? Nope[/quote]

I’m pretty positive it does.
Any of Arty’s weapons during sustained hipfire seem to become wildly inaccurate. If you ADS after sustained fire, you seem to regain some accuracy back.

Either way, I do completely fine when I ADS while jumping around avoiding bullets.

Just because a game has ADS doesn’t mean people stand still as a result. There are PLENTY of players who stand still in counter strike, and all you can basically do is hipfire in that game.


(watsyurdeal) #4

[quote=“brawnyJester;10796”]
1.Doesn’t teach new players how to properly play the game by standing still shooting and ultimately getting cut down by ex ET/BRINK players.[/quote]

Well…that can’t really be helped, they’ll learn the hard way by watching other people play.

[quote=“brawnyJester;10796”]
2.Does it provide any kind of advantage over strafing + hipfiring? Nope[/quote]

Kinda does actually, you can spray and be more accurate at longer ranges, plus zoom

[quote=“brawnyJester;10796”]
3.Does it give you accuracy bonuses in regards to recoil/spread? Nope[/quote]

Spread is actually quite a bit better while aiming, shoot at a wall while hipfiring and while aiming and you’ll see.

[quote=“brawnyJester;10796”]
So why is this a feature other than the possibility of attracting CallOfDuty players? How does it flow in regards to the overall design of the game which is (ALMOST) an arena fps.

Why do we have a glorified zoom button for people who can’t see player models from mid/long range?[/quote]

Because it’s almost a standard thing these days and I guess they wanted to keep it in, personally I would like some actual sights but that’s just me.

I do agree with what you’re saying though, the disadvantages of aiming and hipfiring need to be balanced a bit more. Spread should be a lot more inaccurate from the hip while spraying, while tap firing gives you amazingly good accuracy.


(Szakalot) #5

introductory video mentions it TWICE that you should fire from the hip. Can’t blame SD for people being too noobish, tbh


(god1) #6

The balance between ADS and hipfire feels fine at this point.


(avidCow) #7

Reducing the eye-throttling bounce of the pin-like iron sites would make it more usable.


(brawnyJester) #8

By balance do you mean that one mechanic is sorely underused and really has no purpose aside from 1% of in game situations?

In most games with an ADS mechanic the game is designed FOR it.

Dirtybomb is designed mainly for hipfire strafing type fighting.

Even in situations where I would want to press my ADS button I could still hipfire from the same range with the ability to dodge.

The mechanic itself is just another modern concession without giving any thought as to how it would fit into the overall game like the current sprint button with no stamina management.

Either way, I do completely fine when I ADS while jumping around avoiding bullets.

I think the quality of the opponents you play has something to do with that and not that it’s a viable tactic.


(god1) #9

By balance do you mean that one mechanic is sorely underused and really has no purpose aside from 1% of in game situations?

In most games with an ADS mechanic the game is designed FOR it.

Dirtybomb is designed mainly for hipfire strafing type fighting.

Even in situations where I would want to press my ADS button I could still hipfire from the same range with the ability to dodge.

The mechanic itself is just another modern concession without giving any thought as to how it would fit into the overall game like the current sprint button with no stamina management. [/quote]

There are currently several weapons that require ADS after a couple of shots if you don’t want the random spread to decide whether or not you’re hitting the headshot. Additionally the recent nerfs to jumping and shooting haven’t affected ADS at all, you can jump spam with the iron sights and be pinpoint accurate, some people do this instead of crouch spamming in duels and it works fine.


(brawnyJester) #10

There are currently several weapons that require ADS after a couple of shots if you don’t want the random spread to decide whether or not you’re hitting the headshot.

And this is good game design for a competitive fps game in 2015? For a player’s aim to be at the mercy of RNG mechanics?

Additionally the recent nerfs to jumping and shooting haven’t affected ADS at all, you can jump spam with the iron sights and be pinpoint accurate, some people do this instead of crouch spamming in duels and it works fine.

Who are you playing versus where this is a legitimate tactic? Its not hard to track a jumping player who is ADSing.


(Szakalot) #11

the point is to do some hefty walljump and switch to ADS mid-flight for a bit of ding-ding-ding; though I’d personally never do that as it makes you too vulnerable with the limited FOV


(avidCow) #12

There needs to be some kind of clarification from SD as to the actual benefits of ADS and crouch + ADS.


(AShoppingCartGLX) #13

Hilarious ADS don’t do anything, maybe you should learn how to use it.


(god1) #14

I’ve played against pretty much every noteworthy player and jumping ADS actually seems to get a lot of people off guard.


(triteTongs) #15

I’m sorry if we offended the CS gods


(brawnyJester) #16

Depends on if you want Dirty Bomb to as casual as CS:GO

Or are you one those who champion DirtyBomb as an arenafps-lite


(Zenity) #17

A good player has to master both, because both have subtle differences which make them superior in different situations. Not using iron sights doesn’t make you helpless, but that doesn’t mean it’s completely irrelevant. New players can use whatever they are comfortable with, until they get a better feel for the game.

If you want a purebred shooter that makes no concessions whatsoever to contemporary sensibilities, then Dirty Bomb is not the right game for you. And neither is RTCW, ET, or any other Splash Damage game. It could be much worse though, we could have proning.


(smartIsland) #18

:heart: prone so much, too bad console noobs don’t have enough buttons to handle it so they just phase it out of every game


(watsyurdeal) #19

The way I see it, if you have good control and tap instead of spray, you should get accurate shots from the hip, leave the spraying for aiming down sight, that way it has a clear advantage over hipfire.

Aim - sacrifice speed for zoom, and accurate spray down range

Hipfire - sacrifice spraying for mobility, potentially longer ttk depending on how far you are

That’s just how I feel about it, and I don’t think it’d be unfair at all or drastically change how people play this game anyhow. If you’re spraying you’re likely to die faster…


(Nail) #20

sorry, you’re wrong, but funny
prone gets removed
A: stop dolphin diving
B: (most important) hitboxes become almost insane to manipulate, head hitbox can get impossible to hit from certain angles, etc