in mapping you tend to do things 100s of times. SD will be making many passes of a map.
re balancing for spawns is not a big job especially when you know its coming or even if you didnt.
we havent got rocket launchers but are you saying the maps cannot be balanced because we havnt got them yet.
you just have to keep things in mind and make adjustments as you go.
i could ague that putting them in now will mean everytime a new item is added to the game you will have to re-adjust spawns everytime.
but tbh i cant think of a change to a map that would make any difference whether you have spawn waves or drip spawns.
its just more enjoyable as a wave. its not necessarily layout.
What difference to layout would you change to accommodate defensive waves.
maybe for entities directly related to gameplay ie places on the map you can deploy certain bonus items, but its minuscule.
i think sd are doing a great job of keeping db fairly balanced as and when they introduce new items.
but being in the alpha is a tough job because you want a full package.
it just isnt there yet and wont be for a long while.
enjoy the fact that this is different from a full game you buy and that you can influence it.
how many games do you know where the maps change every week. new objectives, items, characters. gui’s
pff now im waffling.


