The biggest thing is that yes… DB get’s very boring quick. Some people like overly simplified games for comp because they work right away or pubbers who only want to frag and not really work for anything, but there’s a point where just shooting people with guns that essentially all function the same way get’s BORING AS HELL. I greatly enjoyed the variety that was put into W:ET and ETQW and yea they were bumpy and annoying at first, but we adapted ourselves and the rough spots got smoothed out. That’s why I really want to test things that expand on the game play in general by being new or different or just overall improvements. CS, Quake, and ET all had way more going on in the meta game, which is probably more of the reason that they were played so long- because no two games ever felt similar. You don’t need comp or money tournaments to keep those games alive because people genuinely enjoy them without any incentive than just to play. When it takes 5-10 years for people to move on from a game, you know you did something right.
Everything can be accessible to all, but I want the potential to work towards something. For example; maybe it’s really easy to perform movements in game, but it’s hard to chain them together to successfully trick jump. Maybe you can kill a few people with just body shots and moderate aim, but then you can kill people very quick with perfect head tracking. Then there’s the long list of things that detract from smart individual and team plays (spawn timers, linear maps, lack of real forward spawns, no side objs, RoF, etc) really feeling significant. It’s just that right now the only thing to really do in DB is practice your aim and hope someone does the objective so you can go to the next one. The shooting portion is nice and important to the overall scheme yea, but I want moarrrrrrr icing on my cake
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