again all servers empty...


(Bangtastic) #41

i think this game works now as good as battlefield^^ sure it isnt perfect but still very playable, i have more trouble with Blacklight Retribution or Ravage lol

Edit: I think this game isnt optimized yet
EditEdit: this game is definately not optimized


(Volcano) #42

sad but true


(Kl3ppy) #43

Thats exactly what I think about DB too. Im really not enjoying DB anymore. As zeroooo said, its get boring after a couple of minutes because you have 2-3 ways to the objective and these objectives are the only things that can be done on the map. in ETQW you had the chance ti sneak behind the enemy lines if your team get stuck on an objective. In DB its impossible because as I said, you just have 2-3 ways to the objective. And on top of this poor design comes the real poor performance. I know, its an alpha and optimization isnt an important task right now, but it is a joke that you dont get stable fps on real good rigs. I surely dont have the uber rig, but a decent one:

CPU: core i5 3770k
GFX: ATI Radeon HD 7890 Black Edition
RAM: 8 GB

This rig should be able to run a game with a pretty old engine pretty well but it doesnt.
And tbh, I have the feeling, that DB feels a bit heavy. Movement feels just wrong. Cant explain why, but for me it feels as my char has a 5 ton weapon in his hand and turning with such a heavy weight is slow.
The next thing which annoys me is the left right recoil when ironsight. Its like a lottery where the xhair will go and therefor its nearly impossible for me to use ironsights. When this recoil stays, then remove ironsights because its pretty useless as it is right now.
Another things which annoys me is, when you ironsight and press reload for example, it reloads and after reladoing is finished, you get back in ironsights. Reload should stop ironsight and shouldnt go back in ironsight.

I dont know if this issues are caused by the engine but I never liked this engine or games using this engine. Can you tell me which ut engine it is? Is it the UE3?

I know it is an alpha, but I really want to know, when you guys aim to release DB? Just tell if it will be this year or next year because I cant say how far DB is in the development process. When I joined the alpha, DB felt really nice and I forgot that it was an alpha and now, 3 months later I think, yeah, its an alpha and I dont enjoy, not of the bugs and stuff but of the feel/gameplay.

Maybe all the things stated above are unfair, especially the map design, because recently I play some games with huge maps and huge player count.


(woll3) #44

I feel the same way about recent UE3 Games, Mouseinput and general movement just doesnt feel snappy enough to me, a bit like im playing with mouse smoothing.


(Kl3ppy) #45

Oh good, Im not the only one who thinks the mouseinput is strange at UT engines :slight_smile:


(Bangtastic) #46

mouse is almost perfect^^


(Mustang) #47

I guess you mean mouse input lag rather than turning speed.

Have you disabled OneFrameInterval already?


(Raviolay) #48

IMO

I could do with some more sensitivity stages in-game, I attempted to play at 5600dpi sens setting 1 was too low and 2 is a little fast. Now sticking with 800dpi with sens setting 10.


(Kl3ppy) #49

[QUOTE=Mustang;443579]I guess you mean mouse input lag rather than turning speed.

Have you disabled OneFrameInterval already?[/QUOTE]

changed it to false couple of months ago.


(Kendle) #50

Then check it again, I changed it months ago but after the last patch is was set back to default. As it happens there’s an option in the menu now to disable it.


(Kl3ppy) #51

I did, checked it in my cfg and ingame :wink:


(Protekt1) #52

Just because you’re used to playing with low standards doesn’t mean I have to accept them and enjoy it. I have an amazing internet connection and not everyone else does. You’re also calling it an excuse is very off as I’ve been playing it most days of the week on EU servers and not enjoying the game to its full potential. And even EU servers don’t have a playerbase seemingly most of the day.


(Anti) #53

Out of interest, of those of you struggling to find some ‘stickiness’ to DBs game play, despite enjoying the weapons now, do any of you still actively play games like ETQW, RTCW or W:ET on publics?

Just curious :slight_smile:


(acQu) #54

Good question: i rarely play W:ET anymore. I mainly just have fun looking how it works. Not that i understand much though :smiley:

The reason: i played W:ET way too much. Even this awesome game gets repetetive from time to time. And since new modding content released gets less and less, i find it hardly enjoyable to play vanilla ET goldrush for example.

For my defense though. I hardly play games these days (time constraints, rl deadlines i need to hit, etc.). When i play, i play games from the RTS genre mostly. Planetside2 or DayZ were really catchy for me, but i refuse to download every Planetside 2 update which is above 2 Gigs these days. DayZ gets boring after some time as well. I never bought any of the MMS games except BF3. And this one was good, but it got boring quick as well (although it was really impressive).

So yeah, i think the “mainstream FPS” genre is dry at the moment, even the good old ET games offer hardly anything new. And good games like PS2 etc, (which should have actually been your Quake Wars 2 :)) really set the bar high. Because it simply entertains through options, by first of all offering these huge worlds and ensuring that each player can develop his own playstyle in the game. I know it is not everyones type of game. That is why you make DB i guess :slight_smile: But it offers not much than skillfully trying to point your crosshair at the enemy to kill him. Even more sad is that it is so real-life oriented, da fuq i want fantasy and not MMS killing. That one CoD trailer comes to mind with that one general being so happy that he killed a lot of people today (meh, not exactly my type).

So long rant, i rarely play W:ET anymore, you catched me on that one :slight_smile:


(INF3RN0) #55

I find the latest version of the game much more fun to play in the weapons department. I still find maps and performance to be lacking, but overall it’s a hack of a lot better now. I just wish I had more time to play :/.


(INF3RN0) #56

[QUOTE=Anti;443686]Out of interest, of those of you struggling to find some ‘stickiness’ to DBs game play, despite enjoying the weapons now, do any of you still actively play games like ETQW, RTCW or W:ET on publics?

Just curious :)[/QUOTE]

I’d play ETQW if it didn’t have so much lag issues now lol. I was playing W:ET publics with some folks last month though. The smooth movement and clean visuals of ET were very nice *cough grey fog begone *cough. The big thing in ETQW game play wise was that there was always more to do than just run around shooting your gun and doing main objs. The variety of class abilities, side objs, non-repetitive map layouts, and weapons, etc were very “sticky” lol.


(Samurai.) #57

[QUOTE=Raviolay;443586]IMO

I could do with some more sensitivity stages in-game, I attempted to play at 5600dpi sens setting 1 was too low and 2 is a little fast. Now sticking with 800dpi with sens setting 10.[/QUOTE]

Would just like to help you out there by going into the console and typing “SetSensitivity” followed by the value you want, you can use any sensitivity… such as “SetSensitivity 10.3”, you don’t have to be restricted by the in game menu’s.

[QUOTE=Anti;443686]Out of interest, of those of you struggling to find some ‘stickiness’ to DBs game play, despite enjoying the weapons now, do any of you still actively play games like ETQW, RTCW or W:ET on publics?
[/QUOTE]

i wouldn’t say i’ve had much issue with ‘stickiness’ to DB’s gameplay but i have found myself playing a little less DB and a little more ETQW occasionally now from time to time, mainly due to the GG tournament (wanted to familiarize myself with the general mechanics again). I have to say there are a few things that stick out to me when playing QW and comparing it to DB… (these are just initial impressions or aspects that stick out to me from a little playtime).

Pro’s of ETQW over DB

[ol]
[li]The movement system in ETQW is crazy fluid and smooth, DB feels so dull, restricted and flat.[/li][li]The HUD in ETQW is really nice compared to DB, but i presume this is just a placeholder HUD as it needs a ton of work![/li][li]The maps in DB are just crazily cluttered (adding boxes/crates for the sake of filling an open space/corridor) and quite narrow/restrictive at times (encouraging teams to split up down different pathways). In qw they are very open (I know it was intended for vehicles but even infantry only it becomes really nice) reducing the amount teams have to split up (Camden is probably the best map in DB imo for being open). [/li][li]Forward spawns are just not functioning at all really in DB like they should, they provide crucial “mini objectives” to defend/capture in ETQW, the mechanics requiring interaction and there is no scale where both teams can tip the balance - you either capture it in 1 go or not at all - more people involved = faster capture is preferred as well - they should also be located in areas with cover rather than in the middle of the battleground. [/li][li]End game stats - just do it like ETQW. Remove all the stupid K/D/A stats that everyone can see as no-one really wants this, and it doesn’t help the gameplay by making players more conscious of their stats. Just leave it to having the awards tab with VALUES that display the no.1 player for that award and then each player can hover mouse over that award to see their own value (that no-one else can see) - aspects like this should be kept simple and efficient rather than wasting resources testing out every possible combination of revealing players stats to everyone. Personally i don’t even like having it below the scoreboard during the game, they had this kind of stat tracking function in ETQW Pro as you played it was at top of screen, i just couldn’t play with it, it was too distracting and made you too conscious of how you were playing so always kept it off. (<- and this is coming from a player that if i must say doesn’t do too badly k/d or general stat wise during most games). [/li][li]Recognising when players are gibbed or not. In etqw it is really easy to tell with the odd movement animation of downed players, in DB for some reason i don’t even consider gibbing anyone since you removed the ammo and i haven’t quite worked out why i don’t gib anyone anymore. :confused:[/li][li] There’s no background story/convincing setting for why we are fighting in DB. It just seems a little plain/boring right now… the characters/storyline need a ton of personality or reasoning for why we are trying to win the map either by defending or attacking. I never really noticed this specifically in QW probably as it had this underlying story, but in DB it just sticks out how plain/pointless the maps are - there’s no context/link between the maps through a logical or believable storyline - or its not obvious to me. [/li][li] Player models are easily recognisable without the use of lights in QW and the silhouettes are easy to see when you are hitting the head/body etc. [/li][li] Trick jumps - QW had a ton of them that were actually useful in gaining an advantage on the map, these need to be added to DB maps![/li][li] I find myself being way more alert or aware in QW than in DB. Aware of spawn times, having to interact when dead to tap out and respawn otherwise i miss the spawn wave, taking more notice of minimap with the radar etc. [/li][/ol]

Im sure there are more things, and im not saying that DB doesn’t have any pro’s over QW i’d list them it’s just i could do with sleep now. Most of these points above are just my general pov as well in terms of feedback but thought i’d try put them all in one place rather than split them up and add them to each topic.


(wash0ut) #58

ayyyyyyyyyyyyyyyy prophet. Get at me on steam or something yo.


(wash0ut) #59

[QUOTE=spookify;443193]Sup prophett good to see you again my friend. Team RAS has 3 alpha keys but no one is playing.

me
Tyrant
Gazoo[/QUOTE]

ET player spotting! Just got my key. get at me on steam or something wash0ut187


(Mustang) #60

TBH just hire Samurai already.