again about jump shooting


(Glot) #41

i meant only the indoor 1on1 fights in any usual close area.

ofc i didnt try to compare CTF rocket flying etc.
only 1on1 close fighting


(Amerika) #42

i meant only the indoor 1on1 fights in any usual close area.

ofc i didnt try to compare CTF rocket flying etc.
only 1on1 close fighting

[/quote]

None of which makes you eat rockets or LG more when you hop. On the contrary, hopping is used to avoid directs when people aim for directs at feet. That’s a common defensive tactic. LG hits no more or less if you’re hopping.

Also, Q3 fights can be similar to DB fights. In Q3 fights a player can choose to RJ off the floor walls constantly to be annoying and throw off your aim (all while damaging themselves too). In DB people can jump in the air and fire. Neither of those tactics is optimal in either game and both tend to be performed by people panicing, people not understanding how the mechanics work in each game or simply loving to do it to try and get lucky.

Either way I don’t want to see DB’s movement system gimped. There are plenty of other games like that to choose from.


(Glot) #43

Man, did i say that it is not allowed to jump in Q3 to avoid rockets?

I said, and i already said it twice, if you jump in q3 you OBVIOUSLY become a more easy target, and yes you can easy get a rocket (and LG and anything else) in that situation. I do not get why you argue on this.

just to be clear.
When you jump in Q3 opponent knows EXACLTY what is you trajectory for next 0.5 seconds, and he knows EXACTLY where you land.
When you jump-spam in DB your movement is very unpredictable. Opponent knows nothing, just like Jon Snow.


(Amerika) #44

[quote=“Glottis-3D;185625”][quote=“Amerika;185554”]

None of which makes you eat rockets or LG more when you hop. On the contrary, hopping is used to avoid directs when people aim for directs at feet. That’s a common defensive tactic. LG hits no more or less if you’re hopping.

[/quote]

Man, did i say that it is not allowed to jump in Q3 to avoid rockets?

I said, and i already said it twice, if you jump in q3 you OBVIOUSLY become a more easy target, and yes you can easy get a rocket (and LG and anything else) in that situation. I do not get why you argue on this.

just to be clear.
When you jump in Q3 opponent knows EXACLTY what is you trajectory for next 0.5 seconds, and he knows EXACTLY where you land.
When you jump-spam in DB your movement is very unpredictable. Opponent knows nothing, just like Jon Snow.[/quote]

Except they don’t. Strafe jumping works like long jumping in DB when it comes to jump extension. If you’ve played even a fraction of time in Q3 at any level above “installed it/can say I played it/quit it” you know this. And you’re also not allotting for other mechanics/options a Q3 player gets in a fight that drastically changes your ability to predict as well.

I just don’t know why you’re citing q3 mechanics incorrectly in an attempt to nerf movement ability in Dirty Bomb so you can track people easier.


(B_Montiel) #45

Personally my biggest problem with jump shotting is the same with the rotation speed limit with melee weapons as well as no scoping. All those three mechanics are not subtle at all.

Totally ON/OFF with no discrete variation at all. They could simply just add some some sort of relationship with your merc speed which would lesser the effects if you’re stationnary.


(Freezer_Boss) #46

@Nail In real life, you couldn’t even think about jumpshotting, best way to wound.


(Nail) #47

I’ve been against jump sniping since pre-alpha


(Cuck) #48

well we have not adopted a doctrine where the infantry is needed to be very mobile
(climbing walls, parkour, etc).
if in the future we adopted that kind of doctrine, we’ll be sure to see them in battlefield.


(Glot) #49

except for i am not. i know q3 mechanics very well.
I am just stating some q3 facts, which you seem to be unaware of, and trust me i have no problem with that (not saying i am q3-master or whatever), i just do not like arguing for the sake of argue. And you seem to like it.

just to illustrate my words.
predicted his falling time and knew exact speed (and hence - trajectory) he was falling down onto megahealth.
if he would have jumped onto mega instead of silent fall it would be even easier to rocket him, because of jump sound.
https://youtube.com/watch?v=0uSTEM0Lj9U
and the same is with anykind of jumps. the moment opponent jumps - you know his trajectory EXACTLY.

and with DB opponent trajectory is a total mistery, when jump-spam has started.


(XavienX) #50

@neverplayserious For experienced Vassili players…


(Amerika) #51

except for i am not. i know q3 mechanics very well.
I am just stating some q3 facts, which you seem to be unaware of, and trust me i have no problem with that (not saying i am q3-master or whatever), i just do not like arguing for the sake of argue. And you seem to like it.

just to illustrate my words.
predicted his falling time and knew exact speed (and hence - trajectory) he was falling down onto megahealth.
if he would have jumped onto mega instead of silent fall it would be even easier to rocket him, because of jump sound.
https://youtube.com/watch?v=0uSTEM0Lj9U
and the same is with anykind of jumps. the moment opponent jumps - you know his trajectory EXACTLY.

and with DB opponent trajectory is a total mistery, when jump-spam has started.[/quote]

This was your original post:

  1. in quake you can jump and shoot (without any penalty), but if you choose to do so you become a VERY easy target to track. If you jump in quake, you get a rocket in the face, you get picked up by shaft, or railed down to pieces.
  1. in Dirtybomb if you jump you actually become a more difficult target to track. Especially if you spam walljumps like an idiot in close quarters.

And i hate things how they are now in DB and i think Quake did a better job against constant mid-fight jumps. No one ever jumps mid fight in quake.

Then you post a video of some guy falling off the top of Q3DM6 as if it’s relevant somehow to your post, in regards to head to head fights in DB or even relevant in head to head fights in Q3. There are many things that you can do to change your velocity in Q3 to make you harder to hit in a fight or when running. And velocity is an important part of measuring trajectory.

I could cite my years of experience, all the q3 tournaments I’ve won/placed highly in online and LAN over the years, I could name drop the people I grew up with and call friends and I could do another round of explaining how the mechanics actually work in both Q3 and DB in any given scenario. But I have a feeling it would be for nothing. So I’m not going to continue on.

You want DB changed. I accept that even if I don’t agree. That’s good enough for me.


(Remedica) #52

This is one of those posts that are shouting “I can’t do that so others shouldn’t be able to do it either”


(Cuck) #53

bruh check out my kool idea of further buffing the proxy mower k121 bruh
check it out bruh


(grandioseCutlet) #54

Yeah jumping while shooting is a pretty hard thing to do, it’s just for the elite players, so yeah all the noobs want it removed! They prefer to aim for the head instead of randomly spraying their guns and praying for a few headshots to land, how ridiculous.

On a more serious note, do people who can’t do it actually exist? People who don’t do it just don’t want to and feel bad about doing such a thing, but you’re talking about it like if it was a skill lol.


(Boory Marks) #55

Wow, it’s been a while since I’ve seen a poll!
http://i.imgur.com/4XV54wO.png


(Cuck) #56

Yeah jumping while shooting is a pretty hard thing to do, it’s just for the elite players, so yeah all the noobs want it removed! They prefer to aim for the head instead of randomly spraying their guns and praying for a few headshots to land, how ridiculous.

On a more serious note, do people who can’t do it actually exist? People who don’t do it just don’t want to and feel bad about doing such a thing, but you’re talking about it like if it was a skill lol.[/quote]

maybe people who hate to be killed in a cqc by a shotgun.
they say they hate jump shotting because they dont want to nerf shotgun but only proxy.

if i could pull my statement back, i would like jump shotting to be more risky but have more reward for people who do it right.


(Glot) #57

i got pretty early that we wont understand each other on q3 mechanics (thnx for not going into namedropping) (and yes my video is relevant to my post about - quote - ‘and the same is with anykind of jumps. the moment opponent jumps - you know his trajectory EXACTLY.’ this was the post where i posted the video. POst about midair trajectory being predictable in q3)

but conserning DB i am still interested in finding out - Do you like that ppl in DB spam walljumps indoors (no skill involved here at any point) and by doing only that they become almost impossible to headshot (camparing to usual DB fight)
do you like this fact?


(Dysfnal) #58

Jumpshooting in general is fine as is, jumpsniping should be fixed. a good jumpsniper is dangerous, a bad one is easy pickings for counter snipers like myself

My point being that jumpsniping is about being unpredictable, and aiming mid-air is a task and a half. Good jumpsnipers don’t stand in the same place and bunny hop, too easy to counter snipe, it’s also low risk low reward, it’s harder to hit your shots to begin with when you’re jumpsniping without the nerf, the nerf just made it more difficult