again about jump shooting


(BananaSlug) #1

i dont know what is exactly happening but i heard that devs didnt wanted to have bunny hopping proxies
and i am not mad because i cant hit them, i am mad because they hit me, but they shouldn’t
with shotgun its EASIER to hit target while jumping

share you thoughts/opinions whatever you want about this


(SteelMailbox) #2

This is gonna be controversial but I just don’t see how you being able to jump and maintain perfect accuracy (with very minor penalty) while also confusing the shit out of me in close quarters as to finding your ass while you just jumped in an instant out of my screen can be quote on quote “fair”.
Especially with Proxies
I remember that one time where I was killed by a jumpshooting Proxy she jumped so much that she kept shooting my body and jumping while I was dead.


(Drac0rion) #3

If jump sniping isn’t coming back I don’t really care.

If you let a shotgun bunny get into close range and you can’t track them, it’s your own fault.
(Can also blame some parts about few maps that really enable this shotgun bunnyhopping, but I think I’d rather not get started with my walls of text again…)

Unless there will be a specific nerf towards shotgun jump shooting, shotguns are still going to be most effective guns in the air compared to the rest of the weapons. And shotguns are already limited to rather short range.

Most guns already have pinpoint accuracy, if the newer maps will introduce more parkour, why limit shooting while you’re at it?

I really hope SD will realise their mistake about the jump snipe nerf, it made snipers a lot more mobile and viable. There was never the issue of the lack of counterplay. You could mention exactly the same about stickys or any other nades that you can throw over walls/corners without really giving your opponent more than a split second to fight back.

Molotov and Concussion Grenade both lack the vulnerability frame for counterplay while deploying them(no cooking), why is that acceptable for SD? Because it doesn’t one shot mercs during that timeframe?
It’s just not a nice topic for me to get further into tonight, so I’ll leave it at that.


(watsyurdeal) #4

Honestly, no, I don’t think you should be rewarded for jumping constantly.

I think it’s a pretty stupid tactic and kinda breaks a lot of the fights in this game. Espeically with mercs like Fragger, who can jump up and down just as good as anyone else and do fine.

For me, I feel like jumping, and landing should increase the spread then gradually decrease. So with some careful timing, you can shoot accurately at the peak of your jump. But in other circumstances you’re screwed.

Or just the previous change I’ve mentioned, jumping forces you to unscope, but aiming in mid air gives you accuracy. So jump shooting would actually take some skill and timing.


(Sir Rexman) #5

Tbh I’m just waiting for a proxy nerf in total along with shotguns… I dont see how you can look at proxy and shotguns and say they’re so called “balanced” … Thing I hate is this whole Assault merc being worse then some engineers… for example fletcher was before nerf… and yet now we’ve come to imo 2nd best engineer that is just so good at killing…

If it was me I’d make it so shotguns cant get HS dmg to start off with imo it seems silly how a shotgun that fires a spread of bullets can HS, sure one pellet could hit a head…but the rest fly past the person or hit his body… This should remove most silly instakills. As for the remburg on light mercs (can one shot body)… eh idk… if you reduce the dmg you make it another hullond, maybe reduce its range a tad more, well for both shotguns really considering how the hullond can “somewhat” sniper.

As for Proxy, make the dam mines a tab more obvious, and maybe increase the detonation time so that light mercs can run past them with receiving a little damage but not instakilled. As for the whole Pizza delivery tactic, I feel its way too aggressive for a engineer imo, maybe reduce the damage on a Un-armed mine. maybe to 75/80 even 85 maybe that way it stops this silly monkey business (get it? cause shes a mine monkey?..)

Either way I can see SD taking a good look at her and shotguns very soon imo


(TheStrangerous) #6

Maybe a separate “airborne accuracy” could work?
The more you jumped constantly in the shortest amount of time, the more accuracy spread multiplies?

Example:

1st jump: 70%
2nd jump 35%
83rd jump 15 %
And you’d have to not jump for a while, in order for “airborne accuracy” to refill.


(SereneFlight) #7

Wot… I’m fairly sure I clicked ‘i dont care’ … oh well… after Raz’s tantrum, I just can’t give a damn what they do with the game.


(watsyurdeal) #8

Raz’s…tantrum???


(Sorotia) #9

@SereneFlight

What do you mean Raz’s tantrum?


(LifeupOmega) #10

Getting so worked up over a community manager doing something. 4Head


(Cuck) #11

i think porky is fine as she is now. shotgun pretty realistic to one shot me in the face then i die. i like that.
shot from short range and die. i like that.
but, when they jump around. and can land perfect headshot with all the pellets in my head?
unfunny tactic came from call-of-slot-machine-duty where they took uncalculated risk and able to get out of the engagement victorious.

i can say call of slot machine duty ruins gameplay for the most fps in this decade.

what i want is to make proxy use her mines as her main weapon
and shotgun for her defense weapon, much like rhino.

that way, proxy players need to be more creative and more defense-centric.

the flying frisbee is actually acceptable, i use proxy to throw mines from the bridge with machinegun in Chapel first objective to rain hell upon those who wants to repair the ev.

of all the things i dont like is jump shooting.
proxy, kira, arty, thunder, fragger and most of othermercs with high burst damage dealer will jumpshot when they get cornered even vasilli and aimee.

the thing is jump shooting should be considered a humiliation for this game. jump shooting is THE cancer because you can still hit your enemy in the head and you cant hit their head. then they brag about only playing for 16 hours already a pro. what should i say to counter that?
Nothing! because its partly my fault to try kill proxy or camping with aura health station

well i cant call shotgun to the head unrealistic, a short barelled shotgun has a bigger spread and has a moderate chance to land pellets in my head.

some people maybe angry because their BR-16 cant beat proxy on close range. well you shouldnt use BR for close range in the first place, you shouldnt fight these angry aura and proxy in close quarter!

(when i see someone start to jump shooting, i just back pedal and tadaa! her jump shooting effectiveness reduced by a whopping chunk of victory and now you can waste em with ads)


(enigmaplatypus) #12

im of the opinion that the shotguns are fine, the other guns need to be buffed a bit. while i could see a bit of a penalty for jump shooting i can’t really see a steep one or one much different than what it is now. shot guns are designed to pack a punch but have a low fire rate to compensate for that. They are not that good at mid-long ranges so they are a weapon designed for close combat in my opinion. also the damage of shotguns drops significantly when you are far away so shotgun sniping isn’t really an issue anymore. not to mention that all the guns are powerful in this game once you know how to use them. I find the best way to counter a shot gun is to get out of range, strafe and jump around while you track the bunny, or just charge them (90% of the time charging works). This is a controversial issue and this is just my opinion. i think that if they slightly buffed the damage of normal guns, shotgun bunny’s wouldn’t be a problem because you would have a good counter.


(Jostabeere) #13

Different weapons have to have different values how jumping affects them.


(Drac0rion) #14

[quote=“Sir Rexman;184951”]Tbh I’m just waiting for a proxy nerf in total along with shotguns… I dont see how you can look at proxy and shotguns and say they’re so called “balanced” …

As for Proxy, make the dam mines a tab more obvious, and maybe increase the detonation time so that light mercs can run past them with receiving a little damage but not instakilled. As for the whole Pizza delivery tactic, I feel its way too aggressive for a engineer imo.[/quote]

I’m not sure even where to start, so I guess I’ll start with shotguns.

I don’t really play shotguns too often, but nerfing them? That wouldn’t leave a purpose for shotguns anymore. If they were problematic there could be some kind of rework.

Short range favors shotguns, at mid range shotguns already start to struggle against other weapons and at long range switching to your secondary is usually always more efficient.
Both spread and damage falloff greatly depend on range for shotguns.

The reason people really moan about shotguns is because shotguns are more effective at close range compared to other guns as they should be. But that’s an issue with playstyle if you prefer to always be in the enemy face and can’t deal with shotguns as the result. The other issue is maps.
On maps like Chapel and Dome that are more open than the rest of the maps, shotguns are really weak in my opinion, as it’s harder to flank and close the gap to make shotguns effective. While maps like Underground and Terminal have really closed spaces, limiting a lot more fights into close range and therefore favoring shotguns a lot more.

Now Proxy. (Slightly off topic)

[spoiler]You want a defense favored 90hp merc to be nerfed? There’s a reason she’s nearly never picked into competitive play. Her running around with shotguns is the same as Aura when not considering their roles and abilities.

Stepping on a mine and blame Proxy to be too strong? It’s as good as saying I only failed my test because it was too hard.

You got loud audio AND visual glow around the damn thing. Stepping on it is your own damn fault. Either take that extra second or two to look out for that mine or face the spawntimer.
On top of those two warnings there’s also an augment called Bomb Squad if you really struggle against the mines.

If a mine is well placed and Proxy or anyone manages to distract you to not look at it or cover your hearing with gunfire it’s just well played by the enemy if they manage to lure you into stepping on a mine.

Secondly you want to live even after stepping on a mine? I mean sure, we can ask SD to might as well reduce all explosives by 50% and while we’re at it lets also reduce the fire support ability damages vs mercs by 90%, cause you know, it’s also annoying to die to stuff like that.

You already have a mine ABOVE ground that you can shoot to detonate, audio warning, visual glow. How much more counterplay do you need against it? You can already avoid dying in many cases with a well timed long jump if you end up stepping or running through a mine and that’s not enough?

Mines are already extremely defense favored as they require the enemy to walk into those. The best use for the mines on attacking side is to get a great flank and plant the mines to maybe get a few lucky picks coming from the spawn.
The “Pizza delivery tactic” is extremely weak considering how much time you got to react to those. The throwing range is already short so she has to carry it close enough for the explosion radius to have any effect and then she has to switch weapons and shoot it. If you can’t shoot her down during her delivery you should at least have enough time to avoid the blast radius.

I can’t even think of any other ability that has more counterplay than Proxy mines.[/spoiler]

I’m not certain what your idea of “balanced” is, but every thing needs a value to be effective and enough counterplay to be able to negate it. That’s why I consider shotguns to be at a rather ok state compared to the rest of the game.


(Icecoal) #15

To be honest I like it when they are jump shooting. It always gives you plenty of time to kill them when they keep missing.


(Sir Rexman) #16

So TL;DR I am not against defensive proxy’s, I’m against the Pizza deliver tactic. I broke down the react time to a total of 0.6 secs from when she chucks it - Hence hard to react to (and provided sources), I admitted I was quite, wrong on how viable and “easy” to hear they are, to which I corrected myself, and agreed with you.

Either way I feel this so called Pizza Delivery tatic is to dam cheesy hence they need to nerf the damage of UN-Armed mines at least imo. Also I feel shotguns really empathize this cheesy tactic anyway, which makes it worse and you don’t have to be as accurate while shooting said mine.

Either way if you still disagree we can agree to disagree and move on.

Edit: I later Looked up human reaction time via the wonderful google (https://www.google.co.uk/#q=average+reaction+speed) and its 0.25 seconds For visual - cause…you see the mine being chucked. So. Lets say you do see the mine being chucked thats still 0.25 seconds after she has thrown it, not including pressing the keys to move the distance away and then also moving far enough away.

Oh and I missed the point you made about how far mines can be chucked… Now I play’d proxy a bit, I Normally if doing the cheese tactic (Oh no I did it as well ;-; - Its like fletcher was cheesy and annoying to counter, except this tactic requires less aim then fletcher did with shotguns.) IF I long jump they go pretty dam far. and most people in maps stick near corners I noticed so getting close ain’t a problem either I feel.

I also forgot to mention on of her Augments - Lock on. but that’s like your argument for Bombsquad So I wont go there.


(frostyvampire) #17

We just need them to kill jumping accuracy. So if you jump your accuracy becomes as horrible as the recoil of spraying with revolver
But make it so some weapons still have accurate jumpshots.
I think it would be cool if MOA and FEL-IX had accurate jumpshots to encourage people use good guns over the useless auto sniper (PDP) and the gun that isn’t even a sniper (Grandeur). And maybe Remburg too because it’s small clip size and massive spread


(Amerika) #18

@“Sir Rexman” One thing that needs to be factored in is seeing the Proxy running in and not firing. Just like how you know a Fragger is going to throw a grenade by them not shooting or having a gun out you are tipped off well ahead of time by Proxy’s not shooting when you see them running towards a fight. You know exactly what they are going to do. You have the option to put her down quickly after long jumping away from the group or you can body block the mine so she can’t shoot it and hope your teammates actually move before it’s armed. I very rarely ever get hit by a shot mine simply due to it being completely ineffective if you have fairly decent awareness and react accordingly.

A lot of the people who get hit by those mines could definitely improve their awareness and how they respond. Mines in general are a little crazy right now with how fast they explode which makes it hard to get past them without dying even if you did what you need to do to counter them (finding them via sight or listening). But Proxy’s throwing mines and shooting them is viewed by me as a “for the lulz” tactic of people wanting giggle kills more than being effective.


(Cuck) #19

[quote=“Amerika;185179”]@“Sir Rexman” One thing that needs to be factored in is seeing the Proxy running in and not firing. Just like how you know a Fragger is going to throw a grenade by them not shooting or having a gun out you are tipped off well ahead of time by Proxy’s not shooting when you see them running towards a fight. You know exactly what they are going to do. You have the option to put her down quickly after long jumping away from the group or you can body block the mine so she can’t shoot it and hope your teammates actually move before it’s armed. I very rarely ever get hit by a shot mine simply due to it being completely ineffective if you have fairly decent awareness and react accordingly.

A lot of the people who get hit by those mines could definitely improve their awareness and how they respond. Mines in general are a little crazy right now with how fast they explode which makes it hard to get past them without dying even if you did what you need to do to counter them (finding them via sight or listening). But Proxy’s throwing mines and shooting them is viewed by me as a “for the lulz” tactic of people wanting giggle kills more than being effective.[/quote]

im like talking about this like every time a thread about people salty over proxy existed


(XavienX) #20

I think it’s fine, I don’t want the devs to ruin another playstyle like what they did to snipers. I just want to REVERT THE JUMPSNIPING.