I have to agree at 100% with precooked nades. It’s just not counterable, whatever happens if the guy cooked it and have juste an half decent aiming and anticipation skill you’ll die no matter what. And this just by practicing a few hours. Just add this to the fact that Fragger have a powerful primary weapon and can use some very powerful secondaries, and the thing pretty much end with death in a can. In EU servers I encounter more and more teams with like three Fraggers in it, and this is not a coincidence if you want my opinion.
Allowing us to be able to flee the nade, or at least escape a good part of the damage would be nice. Remove cooking, increase splash radius to balance that, if necessary make it faster to detonate and remove or tune down the grenade indicator, while making the model slightly more visible or bigger itself. “Stealth nades” could be a thing, after all if you’re not paying attention enough to the grenade thrown you deserve to die.
