first i’d like to thank the people who made this, pretty sure its accurate. go to the “stats” sheet on the bottom for all the real useful info: https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=0
a few ideas that would really help this game…
–on revive, give ~10% more health, but for the love of god please remove the 2-3s invulnerability. more often than not people will get rez’d on a healing station and get full hp before they start shooting or the medic will use the down’d fragger as a bodyshield, it’s a stupid mechanic
–make fraggers nades uncookable, but increase the damage significantly and drop the fuse time by a second. this will help achieve their utility purpose of area denial/destroying health stations but not make it so that people who practiced nading for a few hours straight have the ability to instagib people around corners (there’s really no counterplay to it)
–skyhammers guns really need to be significantly buffed; sawbone’s guns (crotzni) are at a good ttk spot but they all kill faster than skyhammers (which makes really no sense at all…lets be honest, this is the slowest shooting m4 i’ve ever seen in a video game). the ttk should be ever-so-slightly lower if anything, not higher. the best way to refelct that is to put skyhammer’s guns in-line with the rest of the cast. the higher it is, the less emphasis you put on good twitch aiming skills.
none of this is too radical and i’m sure most people who have scrimmed/pugged this game would agree
