After many weeks, months even, of no hackers they are back


(opicr0n) #1

I almost forgot about hackers in Dirty Bomb, until today. I thought, let’s play an afternoon of match making. After two great matches we encountered this lowlife who was one shotting the whole team in line of sight.

Seriously, is Dirty Bomb still so flawed that it can not detect blatant obvious hacks like ONE SHOTS?

Help me out here, why is no anti cheat detection for one shots implemented? Maybe because they are able to gather data for improved anti hack detection? No clue, some insight would be appreciated.


(Ardez1) #2

Yes. Hackers still exist. Hackers will ALWAYS exist. The measure of an anti-cheat is how quickly it is dealt with. No anti-cheat will be perfect without an extraordinary amount of invasion into your pc which people are not willing to accept. So anti-cheats are expected to make bricks without straw by the people who they affect the most.

Those 1 shot hacks are actually multiple shots piled on top of each other(usually). The game reads them as many shots, not just one.


(opicr0n) #3

Granted, that makes sense. This could still be an easy fix. How can the code allow multiple shots in such a small timeframe?


(Jostabeere) #4

That’s actually pretty sad. We had months of no hackers. But competitive is like a pile of poop for flies, aka hackers.


(neverplayseriou) #5

@Jostabeere yup, new season and suddenly the game is filled with hackers :confused:


(B_Montiel) #6

Granted, that makes sense. This could still be an easy fix. How can the code allow multiple shots in such a small timeframe?[/quote]

He might just have a crappy connexion that bogs the hit-reg down :stuck_out_tongue:


(Amerika) #7

People who play games need to understand that you simply can’t remove all cheating without having a controlled sandbox that has no outside connections and you’re fully in control of or people have to allow extremely invasive software to be installed on their PC’s. And even then it’s not guaranteed. And people who would be up in arms about their privacy rights and how upset they would be with an invasive AC solution are a lot of the same people who are most upset with cheaters in games (I’ve noticed this paradox many times over the years).

There will always be cheaters in every game. The question is how fast they can be kept up with to try and make cheating not worth it for them. Just because cheaters are seen doesn’t mean the company involved with trying to remove this is horrible or that they are ignorant to fixing “obvious” issues.

Try not to get too worked up about it. The new season of ranked is going to have players cheating to gain a rank or to carry people to a rank they don’t deserve for f’d up mental reasons most rational people can’t even begin to understand. It sucks and the people behind the scenes are working to reduce it as much as possible. So it can be riling but just try not to let it ruin your day.


(TheVulpesFox) #8

Why do people even hack? Yeah you may get a high score but everyone knows the feeling of hatred when some one is hacking. Do people enjoy being on the end of that? Do they have fun knowing that they are so bad at the game they need something else to do it for them?
I will never understand the mentality of the hacker.


(Amerika) #9

[quote=“TheVulpesFox;153979”]Why do people even hack? Yeah you may get a high score but everyone knows the feeling of hatred when some one is hacking. Do people enjoy being on the end of that? Do they have fun knowing that they are so bad at the game they need something else to do it for them?
I will never understand the mentality of the hacker.[/quote]

Some do it because they don’t care if they cheat, some do it so they can get a symbol of status to make them feel more valuable in the world, some do it because trolling makes them happy, some do it for profit, some do it because they think everyone else is cheating and some do it to “help” their friends. And I am sure there are more reasons or combinations of those reasons.

It’s so prevalent because there is a ton of different reasons why people cheat and there is profit and status involved so there are capable people making cheats. It sucks that it works out that way but it does, sadly. And anti-cheat solutions all have their hands tied behind their backs because they have to keep in-line with privacy rights, make sure they aren’t impacting performance and they are always fighting a never ending battle of simply trying to keep up.


(Jostabeere) #10

[quote=“TheVulpesFox;153979”]Why do people even hack? Yeah you may get a high score but everyone knows the feeling of hatred when some one is hacking. Do people enjoy being on the end of that? Do they have fun knowing that they are so bad at the game they need something else to do it for them?
I will never understand the mentality of the hacker.[/quote]

Well apparently not only bad players using hacks. The “pro gamer” Cruseball was cheating and banned from the game. And I am pretty sure he was considered a pro-player.


(kibloy) #11

just better playing™


(Torch189) #12

Guess some people got that #playdirty in wrong way. :disappointed:


(doxjq) #13

Seems to always be a huge influx of hackers after some updates. Maybe coincidence but idk. Also @Ardez and @Amerika I don’t think it’s worth starting a new thread as it’s been done a million times before but unless you want to tag someone so it’s worth noting - Since the update the “Connection to server lost” has been happening an awful lot on Australia. I hadn’t had it happen for weeks or maybe even months but since the update rolled out I’ve had it happen like 8 or 9 times. Maybe I should just tag @NxA_Noxie as she seems to be the bug thread queen.


(opicr0n) #14

Still, an server based damage over time check would easily trigger an message to devs automatically. This would not even be too hard to implement imho.

Your explanation about intrusive software checking your pc is valid if people would agree to find subtle hacks. We are not talking about subtle hacks, but blatant obvious hacks which damage the reputation of DB. Please take this into consideration, maybe I was not clear enough in my OP.

Implementation an server based check would prevent a lot of hassle and would ideally result in swift action. This in turn would benefit the community as one can clearly experience on the forum and during contact with fellow DB’ers.


(Rewolf) #15

Use the Bushwacker strategy against hackers, always works.


(Jostabeere) #16

I don’t want to be forced to use some gimmicky strategy to play against some players Nexon has to take care of, you know?


(Amerika) #17

Still, an server based damage over time check would easily trigger an message to devs automatically. This would not even be too hard to implement imho.

Your explanation about intrusive software checking your pc is valid if people would agree to find subtle hacks. We are not talking about subtle hacks, but blatant obvious hacks which damage the reputation of DB. Please take this into consideration, maybe I was not clear enough in my OP.

Implementation an server based check would prevent a lot of hassle and would ideally result in swift action. This in turn would benefit the community as one can clearly experience on the forum and during contact with fellow DB’ers.

[/quote]

There is another type of AC that usually works with other more traditional AC software that can be used. I’ve talked about it in the past. FairFight is the most common/used that people know but there is other software out there. It analyzes things like hit percentages in real time and then tries to make an educated guess on whether or not the player is playing legit. I actually like this type of solution and I know it’s been used in other games. However, it does have a chance to remove/ban people who aren’t cheating.

Excuse me but I am going to use myself as an example to avoid being anecdotal. I have a pretty high hit % with the Stark as I average 47%. With an average accuracy that high it’s probable that I’ll have some games where I am hitting above 80%. Back in the day I had multiple Q3 matches where I hit over 90% on my railgun shots over long matches. Fairfight, if tuned incorrectly, has been known to ban players who go on a good run of accuracy like that. So it comes with it’s own type of problems. Hell, you could go on a server with a friend to test headshot damage with different guns and find yourself banned.

I get your point about the “1 hit kill” but that’s a UE3 issue. I’m not sure a lot can be done with that unless there is software that is recording the amount of damage done in a window of time. It sounds easy, and in theoretical sense, it is. But when you multiple calculations like this by thousands of players all happening in real time all over the world then you start to understand the type of resources required to run something like this. I haven’t looked into any methods to patch this in UE3 but I have a feeling it’s not possible and I’d wager it was the first thing SD looked into.

I’m not saying something couldn’t be done. But it would take a decent amount of dev work and a lot more horsepower all for a tiny amount of gain. And all you end up with is people still cheating. They will just do things that “fool the system” and keep on doing what they do.

So yes, it is damaging to DB. But anti-cheat hasn’t been able to beat all cheats and “obvious” ones for literally decades. There are a lot of reasons for this. The best you can do is understand what is being done and set your expectations correctly. Yes, some guy might drop into your server and cheat and that sucks. But being overly upset at the game and the devs for not solving a problem that literally no other company has solved for over 20 years isn’t going to help things. All we can do is provide feedback and do our part keeping things clean at a community level (AC is a layered system). If things get out of hand changes will be made. DB already changed to NGS when things didn’t work out with XIGNcode3.

@rancid Yeah man, I have had that happen to me on US servers. Hell, I was watching @NxA_Noxie on Twitch earlier and the server they were all on died. SD needs to be looking at the server crash logs because it’s incredibly common.


(neverplayseriou) #18

@TheVulpesFox because some people try to hack hoping that they’re not obvious hackers so that they can brag about how good they are.


(Sorotia) #19

Like you said in the name…after months they’re back…because likely people developed new hacks to better beat the Nexon security…in which Nexon will adapt to those new hacks, which doesn’t happen over night.


(TheVulpesFox) #20

I guess the best thing to do is hit that report button in game and report it to the devs.