[QUOTE=tokamak;204551]Sure you have to aim more, but on top of that you always have to move in ironsightless games without spread modifiers. Running and shooting is just always and everywhere the best option which is rather lame. However if you add the option to sacrifice certain advantages like full sight, no recoiling frame, and movement speed then it’s the smartest player, the one with the best situational awareness and anticipating that will win the shoot out.
And what’s so bad about camping anyway? Sure in deathmatch it sucks, but we’re playing an objective based game here where players are supposed to defend and attack. What’s so wrong about waiting and laying in an ambush?[/QUOTE]
Well, like I said, it is a matter of taste what style you prefer in your shooters. But the one you seem to favor punishes moving players and strengthens campers, which is something I do not want in a shooter with objectives (or at all, but thats just me), because it requires a lot of movement from the attacker.
Defenders can still camp and ambush in a “run and gun - shooter”, especially with mines, rocket launchers, grenade launchers, mg´s, turrets and what not, it is just not as easy as in shooters like CoD.
But apart from personal preferences, I cannot see a shooter with objectives that require certain classes and CoD - like gunplay work on a public server. It doesn´t work in CoD, how can one expect it to work with more complex objectives, teamplay and classes?
And whats wrong with pushing back the attacker aggressively or attacking and harrassing him from the rear instead of waiting and camping? How can waiting for something to happen be more fun then going straigth to where something is happening?