After I played CoD:MW2 some hopes I have...


(Paul) #1

Oke, so I played cod:mw2 last time around, just to go with the hype. Above that, all my friends have it.
Somethings I really hope Brink will do better then cod:mw2 are:

  • Dedicated servers (This ís really a must-have)
  • Good cheat protection, on MW2 it’s atm cheaters paradise
  • Console you can enter, in cod4 and ET I always did /quit because if I want to quit I dont want to spent 1 minute on that. In cod 6 you have to wait at the end of the match to go into the lobby.

Well that were the major things :slight_smile: Most problems on mw2 occur because there are no ded servers.


(Nail) #2

Brink has both dedicated servers and a console


(Paul) #3

I want modtools :smiley:

And really really important is that cheat protection, even punkbuster is much better then VAC (which really suck lol) IW FAILED!


(DarkangelUK) #4

You should’ve posted this in the wishes box thread.

Steam stats say there’s currently 93,735 playing MW2 MP, and 40,494 playing SP right now… i’m sure lots of game devs would love to fail like that.


(Pegazus) #5

Compare COD to the Wolfenstein, 193 players online currently on PC.
I have never been a COD fan, but I think this game is not looking like a “Fail”.


(zXSwordXz) #6

I myself bought a copy of MW2 to play it because alot of my friends have it. Plus I wanted to see what the hype was all about. The single player is pretty good. However, the MP just disappoint me. Alot of over powered weapon, don’t get me started on the AC130 and Predator missle. The Match ranking just suck, I am rank 1 and was playing against player with Rank 43 and higher. How on gods earth is that fair? That is why I hated the concept of rank game/server. I much prefer player match games where everyone have the same weapon choices. Overall, I was happy with the single player and really hate the MP.

PS: I’m more of an MP player.


(Jamieson) #7

To be honest just don’t do what MW2 did. respect that PC gamers want something different to Console gamers and provide the industry standards and you will be going the right way. Activision-Blizzard and IW are just greedy corporates that want money. Sadly a lot of people went and bought the game anyay and now they know they can get away with it they are considering charging for online play like MMO’s. LOL crazy i tell you.

The reason it has done well is because of the huge marketting campaign and the fact that COD is an established series. MW2 used to be called Modern warfare 2 but they found it hard to market so they included COD as well. It will be interesting to see how long those figures stack up after everyone has got over the initial release. I wonder how many are PC user playing MP compared to Console gamers.

If Brink were to do something similar than it would be Suicide. I doubt that SD and Bethesda have the same budget for marketting that was availble for COD so Word of mouth is paramount. Make a good game with a decent ad camapaign and i think the game will do well. A demo and game footage is vital though.

(concerning cheating) The problem with MW2 is that the engine was very similar to COD4 with very few changes. obviously all hackers have to do is change the code abit and all the old cheats that worked in COD4 work in MW2 so it’s not necessarily VAC’s fualt that the game got hacked so soon. The same happened with Wolfenstein because it uses Id tech 4 the same as ETQW which is very old.

No dedicated servers is also a problem. No admins = no people to police servers and since VAC takes awile to ban people (which it is good at) there is the percieved perception that cheating is rife.

If I remember correctly arn’t SD using the same engine as ETQW only modified? What plans do you guys have to combat cheating considering that hackers have been creating cheats for the engine for a long time by now?


(BioSnark) #8

I believe he was talking about their anti-cheat. The choice of no dedicated servers was also supposed to be, among other things, an anti-cheat mechanism if I understood IW’s argument.

VAC has been doing fair job in Source games. People don’t get kicked like with PunkBuster but I’ve probably seen only three (obvious?) aimbots in my hours of left 4 dead. Maybe it’s worse in CS:S? Hopefully the reportedly high levels of cheating in MW2 are just VAC getting it’s feet on the ground with the different engine… hopefully. :rolleyes:


(Ragoo) #9

The problem with CoD MW2 is that it is a big “**** you, we don’t care” at the whole e-sports scene. It’s just so sad because so many people play this game but without mods,demos,dedicated servers etc it will never stand a chance to become nearly as important as CS or Quake.

Don’t make the same mistakes and please care about e-sports. Just look at the world cyber games, at WC3 and SC. Those are really perfectly made games and Blizzard always has the perfectly balanced multiplayer experience in mind which gives them a great image. e-sports is the future (I hope :D).

But as far as I can see you are doing everything right, discussing everything with the community and so on (: Could be that you become my new favourite developer (+publisher) :smiley:


(GlobalWar) #10

Played about 20 hours of MW2MP and I like it. It’s fast paced, shooting feels right although I think the hitboxes are huge. it’s more arcade then CoD4 imo. So for the casual (lonely) gamer MW2 is GREAT!

But…if you want to play with friends you are ****ed. The party system sucks enormously and is in NO way comparable with a dedicated server. This is the point that IW fails to cater their hard core fans. Yes a private match works ok but what if I want to play with 10 of my friends on a public server? Choose the game mode, the map list or whatever we like best. A No Go :frowning:

So SD, Go for dedicated servers.


(Brandmon) #11

To judge if MW2 failed or not MP wise, check the numbers again in about a year or so. Many of the people bought MW2 not because of it goodness but because of it’s popularity. Which reminds me alot of this.
If a multiplayer games is good, a decade would pass and a very solid community would still exist (CS, W:ET, Quake World/Q3/QL, the early CoDs and so on) while bad multiplayer games would die out after a year or 2 (Crysis is a good example)

Me? I don’t like the idea of paying for a game’s longevity, thank you very much. Instead I have spent my money on Dragon Age: Origins which actually has a SP game that lasts 100 times longer than MW2’s. And no, I am not exaggerating.

But the bottom line is, for god’s sake SD, get the modding part of the game right this time. CS 1.6, Quake III, Quake World and a bunch of other games are still being played till this day for one reason, of which you certainly are familiar with.


(DarkangelUK) #12

All the whine in the world won’t negate the fact that a hell of a lot of people bought the PC version, knowing fine well it had no dedicated servers, no console, it had to run via steam, it used VAC and so on and so on, and it never stopped them buying it. 20 million total I believe it was that bought MW2 on all platforms, to me IW will be counting that as a success and won’t hesitate to do the same set up for their next game. It sold 4.7 million in the 1st 24hrs, some games struggle to sell that in their total shelf life! What do they care if the game is being played in a year? 20 million people bought it, they don’t keep making money from them after that…

If this was such a detrimental change that the community as a whole didn’t want, then they shouldn’t have bought the game. Hell most of the so called boycott group were playing it the day it came out… if the people buy it, then they’ll keep making it. I blame the community just as much as IW for this.


(tokamak) #13

It feels a bit like being one of those people who complain Itunes is bringing down the quality of music down to easily downloadable formats to cater to the mainstream who all eagerly eats it up. After decades of getting the music in the best lossless surround sound possible it’s still the lousy 128kbs mp3’s that sell better.


(Brandmon) #14

[QUOTE=DarkangelUK;201567]
If this was such a detrimental change that the community as a whole didn’t want, then they shouldn’t have bought the game. Hell most of the so called boycott group were playing it the day it came out… if the people buy it, then they’ll keep making it. I blame the community just as much as IW for this.[/QUOTE]

Hah, indeed. Some of my friends just whined at me about MW2 being all it would be and that they wouldn’t buy it but instead pirate it (no dedicated servers and so on) and those same guys bought the game still. One day after release. It’s kinda both funny and pathetic.

And I sure won’t doubt the game’s financial success by the way. But then again, you can’t judge how well a game plays by how well it has sold :wink:


(darthmob) #15

[QUOTE=tokamak;201572]It feels a bit like being one of those people who complain Itunes is bringing down the quality of music down to easily downloadable formats to cater to the mainstream who all eagerly eats it up. After decades of getting the music in the best lossless surround sound possible it’s still the lousy 128kbs mp3’s that sell better.[/QUOTE]That doesn’t surprise me as with the horrible sound quality on an ipod it probably won’t make a difference.
Yes, I do own an ipod and yes it sounds a lot worse than the 20€ mp3 player I had before. And no, I’m no audiophile.

On MW2: What bothers me the most is that it is no bad game. I have enjoyed playing all the CoD games so far. They have no real longevity or depth but altogether they are worth their money. My dislike to MW2 is completely based on statements like:

One of the problems with our PC SKUs in the past is that it has not been as friendly a consumer experience in terms of matchmaking and online play as the consoles have allowed it to be. Our solution here improves that consumer experience overall by a significant margin. And so we we think that the benefits we will see are going to far outweigh any negatives that seem to be surfacing.

I can’t even find the right words to describe how wrong that is. Too bad that the success proves them right. :confused:


(zXSwordXz) #16

Guess what guys…look like the modding community already created dedicated server via hack.

http://www.destructoid.com/modern-warfare-2-gets-dedicated-servers-155250.phtml


(stealth6) #17

to talk about the aimbots in MW2, I don’t think they could have done something about it.
They are private hacks and basically some hackers saw that lots of people are going to buy this game, so making private hacks asap would get them a nice buck.

I’d prefer is SD just focused on the game and let pb do the anti-cheat.
Sure it’s not full proof, and some people have problems with it, but if they made their own anti-cheat it would just be a waste of resources imo, cause who says it won’t have the same problems.

Just include a ref system or an admin system like the mods on ET and should be good.


(tokamak) #18

Brink definitely needs some shock content somewhere in the game so the media can start comparing it to ‘That airport incident last year’.


(Ragoo) #19

Please no 18+ game :slight_smile:


(tokamak) #20

We need a mission where the resistance needs to wipe out all the civilians in the airport, then let the medics revive them and kill them again! Double shock!