After I played CoD:MW2 some hopes I have...


(stealth6) #61

only thing I see that COD has brought us are iron sights and i curse them for that lol!
And fasted paced gameplay hehe, good joke.
Only cod4 was slightly faster paced since not everybody sat around camping and was the first and only cod game I’ve bought, all the others are a campfest. dunno about MW2, and i don’t plan on buying it so oh well.

As already said you want fast paced gameplay go try some old games.
And I think darthmob has finally pin pointed what i like so much on a good game, the fact that it takes ages to become good at it.

I’m after over 3 years in ET and thousands of hours still trying to reach perfection (TJ, knowledge, fragging)


(.Chris.) #62

First of all I don’t think the ratio of good to bad maps between stock and customs in ET:QW are all that different, 2/3 of stock maps I find are pants and similar figure with customs. Sure the stock maps are more polished aesthetically but gameplay wise some customs match and sometimes surpass that of the stock maps.

Second, who forced any mapper to use megatextures, to use MCP objectives, to use deployables and to use vehicles? No one. You could easily create maps without any of them and still have a great map, it’s shame most mappers early on thought it necessary to use every feature offered to them giving them nothing but grief and in some cases making them give up altogether, this was even before it was apparent that not many people were going to play customs.


(murka) #63

In some games i often find myself looking at some obvious issues in the “official” maps. Issues are sometimes small like a few units of misplaced textures to some cracks in the faces. Honestly i find a lot of custom maps to be of a good detail level. They do lack the finest of detail, but mostly people who have some knowlege about the competitive scene do the maps and thus the gameplay is superb. A great example is all of Chris’s maps which have extremely high gameplay value(better than 80% of official maps IMO) and look good for those who want real-life gfx.


(Brandmon) #64

[QUOTE=chr1s;202280]First of all I don’t think the ratio of good to bad maps between stock and customs in ET:QW are all that different, 2/3 of stock maps I find are pants and similar figure with customs. Sure the stock maps are more polished aesthetically but gameplay wise some customs match and sometimes surpass that of the stock maps.

Second, who forced any mapper to use megatextures, to use MCP objectives, to use deployables and to use vehicles? No one. You could easily create maps without any of them and still have a great map, it’s shame most mappers early on thought it necessary to use every feature offered to them giving them nothing but grief and in some cases making them give up altogether, this was even before it was apparent that not many people were going to play customs.[/QUOTE]

Point taken but still you have to keep the fact in mind that people play ET:QW because they like ET:QW. They like what is in ET:QW. When you make a custom map for Game A, you aim to please the community of Game A and not Game B. When you make something, you definitely can’t please everyone.
Which also brings me to the point of the “2/3 of the stock maps are pants”, where it’s quite the opposite for me, since I actually liked 2/3 of the maps. But then again, liking or hating a map is down to one’s own preferences and opinion, which is the reason why most multiplayer games need to have a good ammount of different maps as to please the most people.

And you are right, no one forced anyone to use ALL of the tools given. But my point is that since the game has such a small part of the community willing to play custom maps, you can’t just make a map and expect it to be played by a good amount of people. You got to make it great. And as you stated, you don’t have to make it as large as the stock maps at all but atleast you have to make it of the same calibre as most of the maps in Wolf:ET, complex enough to be good objective based maps but not too complex either. And such maps still need a fair amount of effort put into them. If you made an Orange map for ET:QW almost nobody would play it because:

  1. It’s not Objective based
  2. It has no vehicles
  3. One’s stats are not being recorded
  4. It’s an Orange map (lack of detail)

On the other hand, look at Source games which have such orange maps, like Team Fortress 2 or Counter Strike. You have such maps which are very very simple and definitely nothing special but people still play the. In Source games, unlike ETQW, there aren’t too many reasons for one NOT to play custom maps.

But in the end the problem are not the tools, nor a lack of maps. (I would point at you first chr1s, that’s for sure) But there are very few people willing to play them.


(aimology) #65

The reason the game is played so much has alot of factors.

the game is a “name brand” game in this shitty industry of “PC” games these days. People are desperately searching for a online game they can play that runs good and is new. This does not mean the game is good, it just means there is nothing out there available too them but this. If you were hungry and had nothing but stale bread would you eat it and remember what fresh bread tasted like? I bet you would.

The game is huge because of how good activision did with call of duty and call of duty 2. The games were pretty close to perfect straight out of the box and got the necessary patchs after release. Doing this and supporting the community is what made them sell so much of call of duty 4. When call of duty 4 came out the community saved the game and people played it and the game was playable, nobody tried to fix call of duty 5 ( even though activision, didnt make this ) and honestly not many people played it. Call of duty 4 had more people playing it after Call of duty 5 was sold, which is one of the reasons why people wanted to move on to a new game. ( Tired of call of duty 4 yet )

Valve says games because well its their name ( lots of tournaments ) ( word of mouth )

I.D sells game, but seriously they are going down hill and I will bet you anything rage is gonna be a utter failure in numbers ( lots of tournaments ) ( word of mouth quake )

Look at… EPIC ? ( use to have tournaments but not as many above ) ( word of mouth )
They live off gears of war, because unreal tournament is utter crap anymore. They ruined it, which takes me to my next… I guess theory…

Gaming companies keep failing too realize people dont care about alot of the fancy stuff they put into games. All gamers truly and honestly want ( atleast the vast majority ) is a game that has

Smooth game play with more then 60 frames per second ( LoL - what a joke )
Crisp positional sound
Tweakable settings with a console
( demos would be nice, but arent necessarily a must for selling, this is more personal )
Fast game play and Constant game play
Great as close as you can get to perfect hit boxes. Hit boxes that are accurate from Head, Chest, Limbs.

I was gonna reread it and edit it cause most of it came off the top of my head, but Im wasting too much time here. So have a good night. Bye

waiting for that beta


(darthmob) #66

[QUOTE=stealth6;202277]And I think darthmob has finally pin pointed what i like so much on a good game, the fact that it takes ages to become good at it.

I’m after over 3 years in ET and thousands of hours still trying to reach perfection (TJ, knowledge, fragging)[/QUOTE]I like the way it’s hopefully done with Brink. Make it easy to get into but without removing the depth that keeps you challenged and entertained for years. It’s just that many people (me included) fear that making it more accessible results in less depth. I remember first playing the ETQW beta. It took me literally 6 hours to just get a basic grasp on what the hell I was supposed to do which was quite frustrating. If Brink manages to ease those first experiences and still keep the depth I’ll be a happy panda.

The new movement system may turn out as a nice thing as well. I don’t mind the SMART button as long as doing it manually is rewarding and gives a real advantage. I really hope we’ll see trickjump maps where the SMART system is disabled or it simply isn’t sufficient enough to manage the jumps.


(Ragoo) #67

Most of what you say is true aimology but I guess what DarkangelUK meant was that Infinity Ward will never realize they failed for the PC and e-sport community because of those high numbers of players :frowning:


(Nail) #68

IW knows it’s totally pissed off the PC hard cores, they just don’t care.
$550m in its first five days proves they can sell shite to sheep and not have to worry about the actual product, rinse and repeat is the way they roll


(DarkangelUK) #69

Tbh m8 it’s the fact that this is a splash damage board that’s stopping me from verbally ripping you several new orifice. You’ve got as much gaming knowledge and inclination as stevie wonder has on colour charts. Each board has to have at least one mindless puberty struck thespian to fill the flame void, and well done for taking on that roll to the best of your meagre abilities. You’ve said your idiotic ramblings and tried to be the centre of attention already, now how about you back to furiously masturbating over your dads hidden stash porn and let the adults talk, k?

I’m done with this teenage jizzbucket, congrats on being the 1st person on the ignore list in 6 years of posting here… twat.


(DarkangelUK) #70

More or less yes. If people are willing to buy shit, then they’ll continue to make shit… and i’m sure a lot of those player numbers are made up of the so called “boycott” group that were dead against MW2…


(SockDog) #71

[quote=aimology;202302]Gaming companies keep failing too realize people dont care about alot of the fancy stuff they put into games. All gamers truly and honestly want ( atleast the vast majority ) is a game that has

Smooth game play with more then 60 frames per second ( LoL - what a joke )
Crisp positional sound
Tweakable settings with a console
( demos would be nice, but arent necessarily a must for selling, this is more personal )
Fast game play and Constant game play
Great as close as you can get to perfect hit boxes. Hit boxes that are accurate from Head, Chest, Limbs. [/quote]

Have to disagree here. Gamers as you define them are in a minority. The majority are at best oblivious and worst wilfully ignorant to the options available.

They’ll happily take a killstreak bonus over an accurate sound stage. Or assisted aim, single plain controls over precision hitboxes. IW and CoD’s success are testament to this.

I just hope we have enough developers like Valve and SD who still know that the PC can offer a better experience. So that those who want to see the benefits of gaming on the PC still can.


(Dormamu) #72

+1
the only good thing COD:MW2 brought to my life after I played SP/Mp… was the urge to learn Voodoo…


(tokamak) #73

Screw you two, iron sights are a wonderful thing and COD is definitely not the first game with it.


(xXHugDangerXx) #74

Iron sights are horrible, I can’t stand MW2 and its mamby pamby im a spy movie bullcrap, it was interesting in the first game but the second game was so up its own arse it was horrible, why pretend to be realistic when your going for a retarded story backed up with the worst game mechanics ever.

“oh its a snow level cool” but what does this entail? mashing the left a right mouse button for a few minutes!
Its also has the whole bugger decent Ai and just spawn enemys all around you to make it look like they flank.

The game play is slow and repetitive, Camp of Duty - Modern Borefair

Check out what the lack of ironsights does for a game like L4D2! You want to increase your accuracy? Crouch and wow no massive ugly model blocking the screen, No nasty zoom in and out animation. Oh and wow the game is fast and full of deep mechanics with anti-camping game elements keeping it flowing nicely :eek:

(just wish it used a traditional server browser)


(DarkangelUK) #75

Your insight is sooo amazing, i’m surprised you’re not liek total CEO of all gaeming!

[QUOTE=aimology;202302]The reason the game is played so much has alot of factors.

the game is a “name brand” game in this shitty industry of “PC” games these days. People are desperately searching for a online game they can play that runs good and is new. This does not mean the game is good, it just means there is nothing out there available too them but this. If you were hungry and had nothing but stale bread would you eat it and remember what fresh bread tasted like? I bet you would.[/quote]
Name brands become name brands out of popularity, the same way brands to avoid become known as well. CoD obviously built a solid reputation to a point where 20 million people would buy a game. The same way movies by Uwe Boll are generally ones to avoid cos of consistent shitness (works the same for your replies)

The game is huge because of how good activision did with call of duty and call of duty 2. The games were pretty close to perfect straight out of the box and got the necessary patchs after release. Doing this and supporting the community is what made them sell so much of call of duty 4. When call of duty 4 came out the community saved the game and people played it and the game was playable, nobody tried to fix call of duty 5 ( even though activision, didnt make this ) and honestly not many people played it. Call of duty 4 had more people playing it after Call of duty 5 was sold, which is one of the reasons why people wanted to move on to a new game. ( Tired of call of duty 4 yet )

In case you didn’t see a pattern in your own post, IW have always made the better CoD editions and the Treyarch releases haven’t been as well received (good brand = IW, bad brand = treyarch… keeping up so far? ‘ahhhh’ he says)… this has always been common knowledge. I’m surprised an industry mogul like yourself didn’t know this!

Valve says games because well its their name ( lots of tournaments ) ( word of mouth )

ummm… moving on.

I.D sells game, but seriously they are going down hill and I will bet you anything rage is gonna be a utter failure in numbers ( lots of tournaments ) ( word of mouth quake )

I think i’m as confused as you are here. Valve says games, iD sells games… brainfart? The last id made game was Doom 3 (unless you count Quake Live). Purely going by numbers, Doom 3 was iD’s most successful inhouse game. But I guess it’s ‘omfgfailwtfbbq’ if l33tgamewhores don love it.

Look at… EPIC ? ( use to have tournaments but not as many above ) ( word of mouth )
They live off gears of war, because unreal tournament is utter crap anymore. They ruined it, which takes me to my next… I guess theory…

As much as I hate to say it (shudders in disgust) but i guess i can agree with you here… somewhat. Epic has spent a majority of its resources licensing it’s engine rather than developing… so no my puberty stricken friend, they don’t live off of GoW, but it certainly didn’t hurt them by any means.

Gaming companies keep failing too realize people dont care about alot of the fancy stuff they put into games. All gamers truly and honestly want ( atleast the vast majority ) is a game that has

Smooth game play with more then 60 frames per second ( LoL - what a joke )
Crisp positional sound
Tweakable settings with a console
( demos would be nice, but arent necessarily a must for selling, this is more personal )
Fast game play and Constant game play
Great as close as you can get to perfect hit boxes. Hit boxes that are accurate from Head, Chest, Limbs.

The ‘vast’ majority huh? Would that be the ‘comp’ community… cos well, you’re a minority… and until you realise this, nothing you say holds much merit. The vast majority are casual gamers who want to be able to sit down, jump into a game quickly and leave just as fast without having to **** around with console settings and tweaks. A consistent 60fps performance will give smooth gameplay, prey tell why it has to be above that? Oh i forgot, you’re stuck in the darkages of W:ET where the magicfps was king and affected jump height… sorry m8, things have moved on (they even removed this from QL which is if id tech 3).

I was gonna reread it and edit it cause most of it came off the top of my head, but Im wasting too much time here. So have a good night. Bye

waiting for that beta

You should have… then deleted it all…

You seem to be a little self absorbed here, you apparently believe yourself to be the perfect gamer, everything should be suited to your needs and you live in this fantasy land where every gamer is comp orientated… when in fact you’re a fart in the gaming wind. I’m sorry to say, but a games success isn’t measured on the aimology scale (thankfully), when it comes down to it… MW2 is a good game all round, of course apparently no one can think for themselves and we all bought it out of starvation cos of the game famine of 2009. As for photos… would yours be an aerial view to fit that giant appendage on your head into it?

Always a pleasure m8, always a pleasure.


(Cambodunum) #76

Am i wrong … are you bitching? xD


(DarkangelUK) #77

Well you didn’t see his unedited post…


(tokamak) #78

[QUOTE=xXHugDangerXx;202362]Iron sights are horrible, I can’t stand MW2 and its mamby pamby im a spy movie bullcrap, it was interesting in the first game but the second game was so up its own arse it was horrible, why pretend to be realistic when your going for a retarded story backed up with the worst game mechanics ever.

“oh its a snow level cool” but what does this entail? mashing the left a right mouse button for a few minutes!
Its also has the whole bugger decent Ai and just spawn enemys all around you to make it look like they flank.

The game play is slow and repetitive, Camp of Duty - Modern Borefair

[/QUOTE]

I call this an argumentum ad venatem.

Check out what the lack of ironsights does for a game like L4D2! You want to increase your accuracy? Crouch and wow no massive ugly model blocking the screen, No nasty zoom in and out animation. Oh and wow the game is fast and full of deep mechanics with anti-camping game elements keeping it flowing nicely :eek:

(just wish it used a traditional server browser)

Oh yes very deep mechanics in L4D. Point at the horde, pull the trigger. If we’re going to get our cues for good tactical shooters from survival arcade shooters, we must be in terrible shape.

The whole point of ironsights is to have drawbacks like slow movement, a massive IS model covering your screen for the advantage of higher accuracy. In a good game there’s no such thing as a free lunch, everything comes at a price. That’s where the best games stand out, they provide the gamer with a myriad of choices they can make to adjust themselves to every situation instead of only rewarding those who simply run and gun no matter where they are or what happens.


(xXHugDangerXx) #79

argument to hunting?

[QUOTE=tokamak;202369]
Oh yes very deep mechanics in L4D. Point at the horde, pull the trigger. If we’re going to get our cues for good tactical shooters from survival arcade shooters, we must be in terrible shape. [/QUOTE]

So you haven’t played L4d2 then…

Brink is a game that its going to use parkour… that’s pretty arcadish IMO.
Oh god I hate the idea of Brink being slow and zzz.


(.Chris.) #80

You go girlfriend!

(I agree)