AFK detection is either broken, or doesn't exist


(DeadAlive) #1

AFK’s aren’t just annoying, they RUIN games. Ruined games are not good for the business and longevity of the game. Word gets around about imbalanced games, and fewer people will play.

Voting them out either doesn’t work, or takes too long to do it, by which time the damage is already done. This problem is especially damaging in objective mode, when you can literally lose the game in 5 minutes.

AFK’s in this game should be booted after 10 seconds, imo. This isn’t 32 player CoD or 64 player BF.


(K1X455) #2

I can write a code that will defeat afk detection, so 10seconds won’t mean anything. It’s long enough to be concise it’s better left as it is. It’s the voting that needs to be fixed.


(DeadAlive) #3

Well, the better way to do afk detection imo, is to write it as bot detection with some basic gameplay criteria, for example:

  • Has player moved beyond point X
  • Is player shooting his weapon and hitting targets?
  • Is player bumping into other players?
  • Is player raising and lowering weapon, reloading weapon, etc.?

That can be defeated too but at least it would be a bot playing the game and not just standing there.

As for the voting, voting is always a catch 22, because if you make it too easy, then it’s abused, and if it’s too hard, then it’s worthless and just becomes this annoying blob on your screen the whole game that never goes away because the votes never pass.

Of course, there are creative ways to address that too but gaming companies NEVER address these issues properly. One way to prevent abuse and encourage voting, is first to use a menu that forces player to choose the reason for the vote and then post that reason automatically.

Right now, there’s no reason given. 2ndly, combine that with a hotkey that shows a live spectator image of the accused so players can see that they are truly afk. This live image would only work in the spawn area so players couldn’t use it to spy on legitimate players.


(Dagasawr) #4

well when I play I have to deal with Irl responiblities so I cant be tabbed in and playing nonstop. there is already a decent afk system in the game and I’ve never really seen people go afk because of imbalance they normally just whine or leave.


(DeadAlive) #5

Well, I see lots of afks, and I see them ruin games. I’ve played other games where afk’s are booted very fast so I don’t see why that couldn’t be improved here. When it takes 5 votes to get rid of an afk, that’s not a decent system in my book.


(GatoCommodore) #6

well its called pub, should have know having afk would happen.

if i saw AFK i would vote it out or if it failed… well, just play the game.
its not that your life depends on it


(Dagasawr) #7

Well, I see lots of afks, and I see them ruin games. I’ve played other games where afk’s are booted very fast so I don’t see why that couldn’t be improved here. When it takes 5 votes to get rid of an afk, that’s not a decent system in my book.[/quote]

im sure there is a bit of room for improvement but it shouldnt be overkill because it is extremely annoying in other game when you get booted for leave your pc for 30 secs.


(DeadAlive) #8

Ah, well, I guess it’s a difference of opinion on what constitutes a problem afk. Personally, I think 30 seconds is way too long, after all, you can just join another server when you come back. I prefer everyone ready to go at the start of a match. Imo, 10 seconds is plenty.

If this were team deathmatch, it wouldn’t matter so much, but when the first obj on EV maps is about 5 minutes, 30 seconds can make a huge difference.


(DeadAlive) #9

[quote=“sweetColumn;c-218161”]well its called pub, should have know having afk would happen.

if i saw AFK i would vote it out or if it failed… well, just play the game.
its not that your life depends on it[/quote]

No, but a fun and balanced game depends on minimizing afks, and people do quit due to imbalances. AFK’s are a substantial reason for lopsided matches, in my experience.


(Dagasawr) #10

[spoiler]
Ah, well, I guess it’s a difference of opinion on what constitutes a problem afk. Personally, I think 30 seconds is way too long, after all, you can just join another server when you come back. I prefer everyone ready to go at the start of a match. Imo, 10 seconds is plenty.

If this were team deathmatch, it wouldn’t matter so much, but when the first obj on EV maps is about 5 minutes, 30 seconds can make a huge difference.[/spoiler][/quote]

so if im carrying a team with like 20k points and i need to step out the room, am I ment to just stop caring about my 20k xp im gunna lose and just join another server?
thats a very selfish fix to the problem and tbh that wouldnt ever fix it because alot of people would be kick if it was 10 secs, infact the servers would probably be a ghost town because there wouldnt be enough players to fill the slots.

Ive carried teams that have afks its always going to be a thing in pubs you just got to live with it.


(GatoCommodore) #11

[quote=“spaceboy;c-218167”][quote=“sweetColumn;c-218161”]well its called pub, should have know having afk would happen.

if i saw AFK i would vote it out or if it failed… well, just play the game.
its not that your life depends on it[/quote]

No, but a fun and balanced game depends on minimizing afks, and people do quit due to imbalances. AFK’s are a substantial reason for lopsided matches, in my experience.[/quote]

people quit due to cant accept loses
why do you think newbies cant get enough credits to get new mercs?
or why do you think they never improve?
they quit all the time

i still remember the time when people would play the game no matter the end result is.
nowadays kiddies who cant take a bit of challenge just straight up quits

A rhino? lets quit, im done with this game
A good sniper? lets quit, im done with this game

fu ck those kiddies, if they dont want to play a hard game they should keep jacking their weiner in their room and become even more stupid

well because of my level 62 im usually paired up with exceptionally stupid geniuses who either keep playing vasilli in attacking team and camped up in the back of the map or never repair EV/do Objective, so i have to do it myself.
in the end they usually complain about nobody wants to push

if people ask me whats more annoying than AFK?
its these Geniuses.

they dont know how to vote
they dont know how to shoot
they bother you time to time
hell i would even vote the whole team to Fu ck off if i can and play alone

the only good thing came from these geniuses is they are a pretty good target for the enemies so you dont get shot.


(DeadAlive) #12

[quote=“Daga;c-218170”]so if im carrying a team with like 20k points and i need to step out the room, am I ment to just stop caring about my 20k xp im gunna lose and just join another server?
thats a very selfish fix to the problem and tbh that wouldnt ever fix it because alot of people would be kick if it was 10 secs, infact the servers would probably be a ghost town because there wouldnt be enough players to fill the slots.

Ive carried teams that have afks its always going to be a thing in pubs you just got to live with it.
[/quote]
You’re suggesting carrying a team is a defense against afk’s? Ok…Well, if that’s the case, then we don’t need afk detection at all. Why have it? For those who don’t care about afk’s, your argument should be to remove detection. Why do we need it at all if it’s not a problem?


(DeadAlive) #13

Yes, people quit for all kinds of reasons. That is not the point at all. Most games have afk detection for a good reason: Because having afk’s imbalances the game. I’m well aware that some players don’t care about anything except what’s in their sights, but most people like balanced games, and yes, it is most.

AFK detection is a time honored feature in games. All I’m suggesting is that it doesn’t work too great in this one.

I’ve played a zillion games where my team was down 2 players, and had 2 afks on top of it. Result: We get totally hammered, and sometimes a couple more will drop out. If all you’re doing is sniping out of spawn to get your k/d up, then no, it won’t matter too much.


(Dagasawr) #14

[spoiler][quote=“spaceboy;c-218176”][quote=“Daga;c-218170”]so if im carrying a team with like 20k points and i need to step out the room, am I ment to just stop caring about my 20k xp im gunna lose and just join another server?
thats a very selfish fix to the problem and tbh that wouldnt ever fix it because alot of people would be kick if it was 10 secs, infact the servers would probably be a ghost town because there wouldnt be enough players to fill the slots.

Ive carried teams that have afks its always going to be a thing in pubs you just got to live with it.
[/quote]You’re suggesting carrying a team is a defense against afk’s? Ok…Well, if that’s the case, then we don’t need afk detection at all. Why have it? For those who don’t care about afk’s, your argument should be to remove detection. Why do we need it at all if it’s not a problem?
[/quote][/spoiler]

no im suggesting that people should just worry about how they are playing and ignore the guy afk because he/she might come back or get kick by the system thats already in place and maybe the the current system drags on a bit to long but what your suggesting is extremely overkill.


(DeadAlive) #15

Ok, well, that’s not really a teamplay argument. That’s a solo/stat/pewpew argument. That’s fine if that’s what you like, but an objective game works best with balanced skills and equal numbers of players.

IOW, you’re saying when I’m in a match that is 8 vs 3, I shouldn’t give a hoot about the player count. I should focus on my k/d and personal skills. But for me, and many others, that’s not primarily why we play an objective game like this. We want to have a reasonably balanced game as that is how we have maximum enjoyment. Others get maximum enjoyment simply by maximizing their own stats.

Stat lovers and ‘aim gamers’ won’t care about team balance, but that is a deathmatch mindset, and is not well suited for objective based games. This is also why they have balance votes as well.

To each his own, but there’s no mistaking that balance is critical in objective based games.


(Dagasawr) #16

Ok, well, that’s not really a teamplay argument. That’s a solo/stat/pewpew argument. That’s fine if that’s what you like, but an objective game works best with balanced skills and equal numbers of players.

IOW, you’re saying when I’m in a match that is 8 vs 3, I shouldn’t give a hoot about the player count. I should focus on my k/d and personal skills. But for me, and many others, that’s not primarily why we play an objective game like this. We want to have a reasonably balanced game as that is how we have maximum enjoyment. Others get maximum enjoyment simply by maximizing their own stats.

Stat lovers and ‘aim gamers’ won’t care about team balance, but that is a deathmatch mindset, and is not well suited for objective based games. This is also why they have balance votes as well.

To each his own, but there’s no mistaking that balance is critical in objective based games.[/quote]

I couldnt care less about my stats but its a pub. if i wanted team play and cooperation then i will play a pug or comp (when it comes back).

8v8s dont have teamplay they are just fusterclucks… if you want team play then 5v5 or 6v6 where team balance actaully matters. having player missing in 8v8 is basically just one less for the spam slaughter.


(GatoCommodore) #17

Ok, well, that’s not really a teamplay argument. That’s a solo/stat/pewpew argument. That’s fine if that’s what you like, but an objective game works best with balanced skills and equal numbers of players.

IOW, you’re saying when I’m in a match that is 8 vs 3, I shouldn’t give a hoot about the player count. I should focus on my k/d and personal skills. But for me, and many others, that’s not primarily why we play an objective game like this. We want to have a reasonably balanced game as that is how we have maximum enjoyment. Others get maximum enjoyment simply by maximizing their own stats.

Stat lovers and ‘aim gamers’ won’t care about team balance, but that is a deathmatch mindset, and is not well suited for objective based games. This is also why they have balance votes as well.

To each his own, but there’s no mistaking that balance is critical in objective based games.[/quote]

I couldnt care less about my stats but its a pub. if i wanted team play and cooperation then i will play a pug or comp (when it comes back).

8v8s dont have teamplay they are just fusterclucks… if you want team play then 5v5 or 6v6 where team balance actaully matters. having player missing in 8v8 is basically just one less for the spam slaughter.[/quote]

i remember a german Ace pilot was asked why he shot down so many plane even tho the german airforce at that time was crushed to its knees and their numbers are very insignificant

he simply said: “well, we simply have more targets to shoot”


(Herr_Hanz) #18

i really, REALLY hope you are not serious about the 10 seconds suggestion. because thats way too short. the system in place is fine, although vote time should be at 30 seconds afk instead of 1 minute, and kick after 1 minute instead of 2 minutes.


(DirtyDav) #19

Exactly this. Just let the people on the team decide whether they should be kicked. Make it a fucking democracy and it’ll work just fine. No need to make a complicated detection system, just let the people make the choice.


(Teflon Love) #20

Additionally to the reduced times suggested by @Herr_Hanz it could be helpful if the other players would have to vote “Yes” for the AFK to remain in the game instead of having to vote “Yes” for them to be kicked.