[QUOTE=stealth6;468922]Have you taken a good look at the EV? Looks pretty advanced to me, therefore exoskeletons wouldn’t be that crazy. The technology already exists, it would just be a case of refining it and making the battery smaller. You regenerate life, health and ammo can be dispensed through an aura, medics can revive themselves, tiny grenades provide 3D mapping of enemy forces, … (All seems a little crazy when you think about it?)
But I think we haven’t seen enough of the story yet to make assumptions so I try to stick to what I’d like to see gameplay wise.[/QUOTE]
It doesn’t matter, the EV doesn’t look extremely advanced when you compare it to modern day War-gimmickery, especially if you look at the US arsenal. Secondly, it takes place 7 years from now; you can twist and turn the predictions you have from 2020, but I doubt, that by then we’ll have anything remotely like exosuits that would let us do stuff like in Warsow. I’m not saying, that there are no exos, since I saw some fairly advanced ones from Raytheon*, but even if it would be possible(in the games reality), non of the Mercs seem to sport such a thing.
The movement is part of the identity of a game, just as much as everything else. Here are a few examples where the movement was(is) a core part of the gameplay, the story and the universe, where the games took(take) place.
Q3:Arena:Bunny-Hopping/Strafe-Jumping
HAWKEN: mix of traditional, slow mech-movement and modern day FPS
Crysis: doing crazy suit stuff
TF2: very fast movement, characters feel like the are moving in a 0,2g(-ravity) environment
Tribes:rocket-suit, consecutive jumping lets you gain speed(big time bunny-hopping)
Portal: don’t need to describe,I guess most of you know how it plays and how you get from A-B there
Mirror’s Edge:introduced Parcour
Brink: kinda failed with Parcour, though the concept was great
Gotham City Impostors: Rollerskates, Grapplegun, getting blown through the half map via vent exhausts, when you have the right gear for that
Battlefield: lots of vehicles to get from A-B
Titanfall: jetpack stuff, wall-running and using a mech
Loadout: Kind of like TF2, but even a bit more extreme, to a point were it looks hilarious(in a good way)
Extraction: could still use some more unique ways to get from A-B
*
//youtu.be/mO0xNI3xpmE