The following is a guide to help everyone be a better strategist. Let me start by the emphasis of a team setup. Different maps suits different play styles and commander abilities for example bridge map work best with multiple sniper setup and artillery due to the fact that most of the central area with full cover is not secure in the sense where an artillery strike will knock a toon out of cover. A right setup for a right place is like having the right tools for the right job. Choose wisely.
1. Knowing oneself and your opponents.
It is critical that one identifies the primary targets in your opponents ranks while taking extra care to keep your own primary units alive. Understand the roles that the toons play and the lethality it holds in both mobility and offense against you. Eliminate(completely kill) primary targets 1st whenever possible as this will greatly reduce the amount of damage your opponent can deal with less toons. Generally i would say there is three main roles toons play: Calvary, Damage dealer and Support. All toons can be categorized in one of the roles but they have their own sub-roles like : Tanker, Blocker etc.
Calvary are 200HP light toons that can be used to attack flanks or as frontline army. It is advised to utilize their mobility to keep them alive while still harassing your opponent. I would also like to point out many RAD commanders are hasty in using Dave’s frag grenade, even if Dave cant take secure cover after the toss for the sake of damaging a bunch of toons in the early 2nd or 3rd turn making Dave one of the earliest “expendables”. The frag can provide a slick push back to push opponent toons into line of fire within a 2 square radius coupled with Daves mobility, it can provide the push back one needs when the artillery fails to deliver. Do i even have to add that the frag is one of the ability that has a high DMG/Energy ratio? Use the ability to deal a death rather than just getting em’ hurt.
Damage dealers are toons that plays primary roles in offense. This is not subjected to heavy toons only but also middle class toons. A common and famous dmg dealer is “Juan+Botherer”, Pete, Ivan etc. These toons are out to hurt you and that’s what they are good for. Positioning of damage dealer toons is the most crucial point to maximize both their lifespan and offense capabilities.
Support Toons. Angela Merci would be a toon catered purely for support, although with a melee weapon she could be a semi hybrid of damage dealer role. Gus excels in both positioning and healing support while at the same time functioning as a near range damage dealer. Support toons does not mean they are expendable as they can provide vital and helpful support to other members.
2. Taking Cover is as IMPORTANT as attacking.
In many instances RAD commanders are solely focus on dealing damage and have little or less thought about defense, what more in the case where return fire deals less damage. This is a mistake!!! Take secure cover, one that the toon can’t be knocked out of full cover and cant be attacked from another direction. Live to fight another TURN, Live to be HEALED in the next turn. Executing a mad rush without detail planing, standing in the open to end the turn with only succeeding in hurting an opponent toon will only result in an easy kill for your opponent. Take your time to think, its what RAD Soldiers is about to come up with a better move.
3. Maneuvers
Maneuver warfare is as important as attrition warfare(killing toons). Using deployed crates, solid objects, shield-o-bot and deploy-able cover to block or trap opponent toon is as effective if not more effective than killing the toon itself. Another point to note is that toons themselves act as obstacles in blocking paths if you ever have to resort to doing so. Another possible smart use of maneuver tactics is to deny opponent toons in capturing objective area by either denying access or knocking them out of objective area.
I hope this will provide a general insight on how to make better movements to everyone, even if you are new on the block. If anyone would like to share or contribute their own ideas please do so…