About Vassili's current state. I am dare to speak.


(GatoCommodore) #41

[quote=“Herr_Hanz;214683”][quote=“THUNDA;214602”]
The real problem is just a bit after that, when he had ‘7’ HP left(Which means he should have died when Vassili had 100HP) and one shots full HP Skyhammer right after crossing tight corner.

I posted that vid to show how this 10HP stat difference. which SEEMS LIKE a super slight gap, can give you so much more chances. Because simply basic merc/weapon stat will always applies to EVERY situation, whether pro/noob players use/face him.

You won’t suffer any problem if certain vassili user is bad enough to be killed from far distance with regular rifles/SMGs that has too high TTK to shut him down. No matter he has 100 or 150 HP, fools will still die.

But not even pro, PROPER Vassili user is able to evade himself from death so easily because 110HP’s survival chance is MUCH higher than 100.
[/quote]

this part is bullshit. give any merc 10 health extra and there will be an infinite amount of situations where people survive with 1-9HP thanks to the extra 10HP. similarly, take 10HP away from a merc, and there will be infinite amount of situations where people will die, while if they still had that 10HP that was taken away from them they wouldve survived.

also, he was only able to kill the skyhammer because the skyhammer didnt shoot back, so it was probaly a noob. being able to oneshot a person while you are at 7 hp is nothing special. a noob can oneshot a person while he has 1hp. thats the power of oneshot weapons.[/quote]

sawbonez is more preferred by good players because he has that extra 10HP and increased his survival ability to take cover and heal.

also, an extra hp with no real downsides to the merc is blasphemous. Its just plain stupid giving vasilli 110 hp as a merc who are putting himself in longer range and not vulnerable enough when fighting in close range.


(JJMAJR) #42

Actually, the downside came with the giant nerf to all snipers where a headshot can’t render un-revivable anything below 70-ish HP.


(Tanker_Ray) #43

@Herr_Hanz Skyhammer actually shot him back when he had 17HP left.

Bullshxt? I am so astonished that you are so unaware how important basic stats are, as in balancing the game.

How about saying reason why Fragger’s HP was nerfed is because people wasn’t good enough to kill him. Is that all because people and SD devs were too noob? or SD’s brain got fxcked up so hard that they just screwed the whole stats?

I am so tired of explaining why gap between 100/110 HP is the largest too. Reason why Phoenix is going to be overpowered if he gets 110HP. Go calculate it yourself.

So, by your logic, snipers having exact same HP as Sawbonez/Bush/Phantom/Fletcher is NOT a BS??? WITH 420 movement speed? Those four doesn’t even own a insta killing primary weapon, super good secondary, spend most time of their battle in close range.

Yes, the part you’ve mentioned about survival chance is just what I’ve mentioned.

But insta killing snipers surviving from death with 110HP and just Bush surviving with 110HP is TOTALLY different thing.

I mean, how are you NOT aware of merc that has one-shot weapon, originally designed to fight from long distance, receiving such many chances to fight back?

Do you honestly think snipers going through corner, confident with CQC combat with 17 HP is normal? Is that something we just have to pass, thinking ‘Oh, that Vas have some balls to snipe someone in close range lol.’?

Like I said numerous times, biggest problem of him is him being capable of ANY range, and the main cause is his HP buff. How many times do I have to mention this over and over. SD thought MP400 was the problem and nerfed it recently, but it wasn’t.

If you can’t understand why is this a problem, let SD roll back shot gun ranges, for Rhino/Aura/Fletcher/Proxy to make them cover all combat ranges anytime because it was all our fault that we weren’t good enough to face them, and they were just too pro to one shot people from far ranges. You go ahead deal with it, how about that. Why don’t you cover all weak points of merc/weapon by your own skill. I thought you were pro enough to snipe with less than 100HP with your human aimbot headshotting skill, was I wrong then?

Snipers covering CQC is such a skill, pro sniper, and shotguns able to cover far range was bs? WHAT A NICE DOUBLE STANDARDS.

@JJMAJR Because insta killing’s advantage was super high merit when you only have to aim well. What do Vassili need to be honest. Throwing sensor every CD, aim well with MOA, use MP400 CQC, positioning well(which all Recon snipers have to do.).

Instead, it moved to downed enemies insta gib when shooting bolt action sniper rifle.

It was very reasonable patch, because it gave Felix Aimee/Vassili a totally different, unique role to limit Sparks’ revive.

Problem is they actually buffed RoF of MOA/Felix, and look what happened.

Vassili is MUCH better than old 2015 autumn right now, and I don’t think Vassili fanboys can disagree with this. I can’t imagine how many people whined when his jumpshot was gone, but the real truth was him getting constant buffs again and again.


(neverplayseriou) #44

@sweetColumn sawbonez is preferred over phoenix because sawbonez is a better medic…


(GatoCommodore) #45

because sawbonez has better survivability. Which is extra 10HP


(SaulWolfden) #46

The only one of the long range recons who is meant to be in closer quarters (at least with most of their weapons) is Redeye, it’s part of the reason he has 120 hp, which he also has to make up for literally no automatic backup weaponry. Aimee technically can, but she has to be careful cause of her low HP, Vassili should have to be basically as careful as her to do well in CQC. If Redeye’s HP was nerfed to 110 and Vassili remained at 110, there would literally be no reason to pick him over Vassili.


(Herr_Hanz) #47

you are overthinking what i said. all i said is that 10HP can cause a ton of situations where a merc either died or survived because they got a buff/nerf of 10HP. that is all.