About Vassili's current state. I am dare to speak.


(BananaSlug) #21

[quote=“sweetColumn;211656”]

soo…
season 3 cards need to remove all Machine-Pistole from vasilli if he didnt get nerfed…

because if nerfing Machine-Pistole any further would hurt every other mercs out there.

Is SD listening to us or the Money?[/quote]

tbh the S&W is more scary

and pdp grandpa is only pub problem, because gr is much much more stronger


(Dieu-Sama) #22

[quote=“THUNDA;211653”]@FrostyVampire

you can never damage Phoenix like that, since heal will also remove the dmg boost.

Easiest way of getting Snitch kill is what you’ve mentioned : normal body shot to Aura/Sparks with Felix, then 1hp left females zapped.

@sweetColumn Well at least fletcher can’t cover all distances. Since MOA’s accuracy is 100% if zoomed and not jumped, I honestly find Vas really easy.

All you need is to aim track to shoot the body, and tank with your HP + pull out MP400, done.

@BananaSlug Well at least grandpa was nerfed. Vas is overall worse than PDP grandpa at pubs.

Especially Chapel Defender.

(Not me playing, but other KR DBer who mains Vas.)[/quote]

Vas is overall worse than PDP grandpa at pubs here the proof :

A lvl 66 vas main against 5/8 lvl 1-10 on 8vs8 objective COUGH*


(Tanker_Ray) #23

@sweetColumn Balance patch has been delayed so much. I know SD has to put their effort on optimisation and bug fixes,

but really. How many monthes have passed since burst rifles became OP, Bush went down, and Thunder’s conc being OP?

They’ve got more than enough time to collect those datas, and still have done nothing. At least SS1 patch did something, but SS3 man. Worst update ever.

@BananaSlug I strongly disagree about the part Grandeur is much stronger than PDP. Their dmg difference is absolutely huge.

Problem of 40dmg is you need same 3 bullets to kill 90HP merc, and 120HP male mercs.

PDP-70 is still one of the best gun to instantly shut down mercs under 100HP, and 40 dmg’s damage waste is still inferior in various ways.

May be I won’t be questioning about Grandeur this much when it used to have + 130 DPS, but since it was nerfed bit too much because of Aimee, Grandeur still deserves more buffs on its RoF to get DPS back.

Only part better than PDP is - more than enough mag size/Fastest reloading sniper rifle/Able to hipfire when CQC situation happens.

@Dieu-Sama uh huh. Better than slaughtering noobs with PDP, right? :slight_smile: Check out his channel if you want real high level pub or DBN server game play.(title that includes named high levels of Asia server.)


(Herr_Hanz) #24

[quote=“sweetColumn;211630”]lemme get this straight,

Vas was intended to use the Machine-Pistole because he has 100 hp and he cant detect enemies trhu walls

and now his HP is 110, Spotter balls can spot thru walls and he still gets the machine-pistole

I thought Fletcher is immoral…[/quote]

since when did the heartbeat sensor not detect through walls? the only thing that happened to vassili himself since 2015 was that he got 10hp more.

@THUNDA that video is not good ‘evidence’ of how OP vassili is. the guy is playing against scrubs. ‘especially on chapel defense’ no shit. a map that is one long street with a few alleys you can flank through is good for snipers that are long range specialists?


(SaulWolfden) #25

I won’t complain about GSR buffs, it’s my absolute favorite weapon to use. It’s not machine pistols that are the problem with Vassili, it’s his health. The machine pistols are supposed to be a fallback if he gets ambushed or is in closer quarters, nothing more, nothing less. They’ve been nerfed more than enough already. Maybe they should instead buff pistols so they’re actually on par in their own way.


(BananaSlug) #26

Dude, i dont believe that you dont know what is happening in cups these days, gr red eyes that are two shoting everyone or just vassilis, but gues what, no one cares about pdp


(GatoCommodore) #27

[quote=“Herr_Hanz;211687”][quote=“sweetColumn;211630”]lemme get this straight,

Vas was intended to use the Machine-Pistole because he has 100 hp and he cant detect enemies trhu walls

and now his HP is 110, Spotter balls can spot thru walls and he still gets the machine-pistole

I thought Fletcher is immoral…[/quote]

since when did the heartbeat sensor not detect through walls? the only thing that happened to vassili himself since 2015 was that he got 10hp more.

@THUNDA that video is not good ‘evidence’ of how OP vassili is. the guy is playing against scrubs. ‘especially on chapel defense’ no @$!#. a map that is one long street with a few alleys you can flank through is good for snipers that are long range specialists?[/quote]

edit
maybe im hallucinating

or maybe because im very noob at the time, i thought it didnt g thru walls…


(Tanker_Ray) #28

@SaulWolfden yeah you are absolutely right. Still think MP400 shooting 11dmg bullet 25 times is so powerful, but well gotta think of Sparks and we shouldn’t kill Vassili’s own unique advantage.

@BananaSlug I can see why. Grandeur is such a good gun when shooting male mercs, and 80HP female mercs : Aura and Sparks are also tasty too.

@Herr_Hanz Welp I posted that vid just for showing how overly useful that position is with Recon Snipers(Not only Vas, but mostly him), how tanky he is with 110HP when there is no counter sniping from Attackers.

Only way to flank without pushing forward(Which is almost impossible against + average skilled Defender) is taking control of the building site(Whether inside, or only flanking route it has: left side indoor ally.) across the middle EV road of Death where everyone can shoot you while passing that area. Just like he snipes everyone that passes through in the vid.

Attackers always have to pass Defender’s sniping line of sight, and how is that even fair when insta killing bolt action sniper has 110HP + MP to fight against any type of ranges.

Even shooting him with Stark isn’t available at that moment. Good snipers making me and other Attackers fear to pop out our head : well this is relevant.

But the problem of Vas right now is he forces other team to counter snipe with same Vas(Well also able with Felix Aimee but you know how much her Snitch is useless when attacking.), or use burst rifles to kill him, forcing medic to tank MOA’s insane dmg/RoF right.

No one wants to go across the other side building as much as no engineer wants to repair EV among that hell.

I do know Vassili has to be good enough to do that, but he is performing much more than that. MUCH more than normal mercs. What OP means when certain merc/weapon performing surpassing the line of ‘This merc can be very good with the right hands.’

He is easiest Recon sniper among three, only sniper able to fight CQC, and easiest bolt-action sniper rifle to use : MOA.


(GatoCommodore) #29

@THUNDA and people call me crazy when i say vas is OP…

man…world is such a turn around now…


(Tanker_Ray) #30

@sweetColumn Just like I got tons of disagrees when I said burst rifles are going to be OP at 2015 CW update when so many people whined about slow burst delay after Stark/BR’s rework, and look what happened.

DB’s weapon/merc balance is really decent overall, and it is such a strong advantage for DB. BUT SD has to fix just a little bit more, and Vas is just one of them among some of the others.

I know this better than anyone because I’m the main supervisor of KR DB wiki, +1000 in-game play time, facing numerous other pro Asian DB players all the time avoiding to play against under level 20s, and mostly I’m not stupid enough to whine about something is rather OP/UP without any proper reasons.

It’s pathetic many people whine about balance just because some mercs/skills are annoying, but it’s also such a shame when people just drives proper opinion with right reasons to ‘Whining’, or saying ‘Git Gud’ logic to someone who cried out first.

These people have to know, yes you can be good with ANY kind of mercs/weapons if you are good, but what helps you reach the top potential is always top tier, OP sources. Just like pro-gamers always try to find out which gun/character will perform best with their hands, what has the highest performance limit ceiling.

Of course someone like me can prefer using the other guns besides them just because of personal preference. Just like I always shoot MK.46 eventhough I know Stark AR Thunder is the best. But this doesn’t change the fact unbalanced part of the game hurts these kind of people like me.

People who uses certain gun/merc just because they like the gun sound, it’s shape, merc’s identity, etc. We all know how much limit does relatively inferior guns/mercs have more than anyone. This OP gun/merc forcing environment is all because they aren’t balanced enough.(Unless your personal preference matches the meta.)

Really don’t want to snipe with Vassili, not really in to using burst rifle just because I don’t like ARs, but I am using him/it because whenever proper Vas player is in CDA Defender team, I rather have to use Stark : the only gun able to damage someone effectively from far, or counter snipe him and do the same shxt he does to my team.

All weapon ranges except sniper rifles were toned down significantly, compared to old CB stage(ex. All proper SMGs’ range was normalized to 18m right now.). If SD isn’t going to roll back all of long ranges that all weapons used to have, what Vassili needs is his 100HP back.

If there are still some guys laughing at you, try crushing their head with MOA/MP400/110HP combo and make them spit out the same thing : git gud. Can’t you even kill a sniper CQC?


(JJMAJR) #31

I really think that the MOA is the thing that needs a nerf. Vas just can’t use the FEL-IX when there’s something so much better.

If the MOA shakes like a bitch when the user is hit then the FEL-IX would have its place.


(Dysfnal) #32

Vassili is far too strong, I agree, I rarely okay Aimee because he plays 10x easier, and is more rewarding, with Aimee, you have to find places that the snitch is hard to shoot, which is damn difficult sometimes. Redeye has his own issues, but I think they’re both too strong. Redeye probably needs a slight rework, Vassili needs a health nerf, and Aimee’s snitch needs to be harder to see


(JJMAJR) #33

Aimee needs a whole rework so that she doesn’t need the SNITCH to deal extra damage.

Being able to shred people with a pistol >> debilitation grenade that allows certain characters to be OHKO’d.

I mean, applying the debilitation gimmick to headshots seems more effective, and not so effective that it would make Aimee OP. It would just make her a hitscan glass cannon.


(GatoCommodore) #34

[quote=“JJMAJR;213974”]Aimee needs a whole rework so that she doesn’t need the SNITCH to deal extra damage.

Being able to shred people with a pistol >> debilitation grenade that allows certain characters to be OHKO’d.

I mean, applying the debilitation gimmick to headshots seems more effective, and not so effective that it would make Aimee OP. It would just make her a hitscan glass cannon.[/quote]

well if you put aimee snitch in Spawn exit and everybody shooting people with debilitation, its kind of indirect support.

pretty cool actually, Thunder get rekt’d by a bunch of newbies using skyhammer and im helping them with snitch


(Dysfnal) #35

I’d just like to voice my opinion on that, I hate aimpunch with a passion. To me it feels like a cheap mechanic that just rewards whoever gets the first hit rather than who has the best tracking, this is why I love sniping in dirty bomb. Even when you’re under fire you stand a chance

Taking that away from a gun would be enough to make me stop using the gun altogether


(GatoCommodore) #36

[quote=“Dysfnal;214166”]I’d just like to voice my opinion on that, I hate aimpunch with a passion. To me it feels like a cheap mechanic that just rewards whoever gets the first hit rather than who has the best tracking, this is why I love sniping in dirty bomb. Even when you’re under fire you stand a chance

Taking that away from a gun would be enough to make me stop using the gun altogether[/quote]

well, if you are currently being shot by someone the best course of action would be to take cover not ignoring it and still gets 3+ kill until youre dead.

its just unfair if Vasilli can spew bullets fast and accurately while being shot.
mp400+110HP+MOA no recoil are just being very unfair to the rest of the mercs which has Actual downside


(Indefinite) #37

Video recordings would do better to prove your point about pros playing as and against Vassili, THUNDA.
And that one of a single high level playing a noob farm really doesn’t make a good case for the argument.

The MOA needs to suffer a bit more aimpunch or at least a COF bloom on hit, but Vassili’s HP doesn’t strike me as overwhelmingly high.


(Tanker_Ray) #38

@EtherFox

I’ve explained why about posting Zuzak’s vid during this thread. Do I have to explain further? Rather he is a noob high level like you really think, or he is stomping noobs, that video pretty much shows almost all unbalanced part of him.

Main reason why Vassili forces other team to rather counter-snipe, or use burst rifle to kill him properly. Why 110HP made him so damn brave enough to fight CQC.

Main reason why enemy team tasted the defeat was Roy(Enemy Vassili. Also high level pro Japanese player I know.) failed to counter snipe Zuzak, Chaika’s arty was at the frontline for Zuzak, and 1:46 part where he CQ-headshots Proxy isn’t a problem.

The real problem is just a bit after that, when he had ‘7’ HP left(Which means he should have died when Vassili had 100HP) and one shots full HP Skyhammer right after crossing tight corner.

I posted that vid to show how this 10HP stat difference. which SEEMS LIKE a super slight gap, can give you so much more chances. Because simply basic merc/weapon stat will always applies to EVERY situation, whether pro/noob players use/face him.

You won’t suffer any problem if certain vassili user is bad enough to be killed from far distance with regular rifles/SMGs that has too high TTK to shut him down. No matter he has 100 or 150 HP, fools will still die.

But not even pro, PROPER Vassili user is able to evade himself from death so easily because 110HP’s survival chance is MUCH higher than 100.

About the MOA, only part I want is nerf the dmg to 70, so it can still one shot Fragger. It’s true Felix is inferior than MOA in various parts, and MOA having absolutely no weak points. But at least we won’t suffer from him for being strong at CQC if his HP is rolled back. That’s why I insist his 100HP is first top priority. We’ll see about MOA nerf later.

Really can’t touch it right now, because only counter part of that gun is Felix(Unable to modify damage because of SNITCH.), and MOA is Vassili’s OWN primary which symbolizes him.

I know what you are thinking, and I really desire to prove it myself as well. Got my own channel, and or course I’m confident with this. Well this is my personal thing, but unfortunately, I don’t have my own PC. I always play in different environment, and this really limits my own skill. All I can do is depending on other PC cafe’s graphic card in my current state. I stopped recording my plays because GTX 560TI wasn’t enough to handle, but let me try as much as I can.


(neverplayseriou) #39

that video doesn’t proof shit, the enemy team is terrible, the only thing that that video shows is that this guy is just another person recording himself stomping noobs.


(Herr_Hanz) #40

this part is bullshit. give any merc 10 health extra and there will be an infinite amount of situations where people survive with 1-9HP thanks to the extra 10HP. similarly, take 10HP away from a merc, and there will be infinite amount of situations where people will die, while if they still had that 10HP that was taken away from them they wouldve survived.

also, he was only able to kill the skyhammer because the skyhammer didnt shoot back, so it was probaly a noob. being able to oneshot a person while you are at 7 hp is nothing special. a noob can oneshot a person while he has 1hp. thats the power of oneshot weapons.