About that QW ftp Steam re-release


(Pakaa) #1

Now that SD and friends will become filthy rich from the success of Brink, wouldn’t it be a good time to squeeze some money out of Activision (I can help here if needed) in order to make a free to play version of Quake Wars for Steam? I mean you already have the game, and in-game advertising is in-place. All you’d need to do is remove PB (in favour of VAC) and increase the max updaterate and you’re good to go. Maybe include a few hats.

You’d make several additional billions.

:stroggbanana:


(Apoc) #2

I know nothing of the details and things involved to do this.

But i completely agree, it would be fantastic for everyone


(Dthy) #3

sounds like a good idea, but i know in reality it wouldn’t happen :frowning:


(Susefreak) #4


(Rex) #5

:smiley: You’re so right Susefreak!


(tokamak) #6

I want W:ET in the format of Quakelive.


(Ashog) #7

I want that all games seize to exist, so that I could finally start playing reel lief. But hey, even then I would probably find some kind of repetitive mindless addictive wankery to distract me from normal living, earning money, planting kids and spawning a tree, building a house and eventually dying in peace at old age.

But no, cheers to apples lifestyle.


(Apples) #8

What what what??! I’m a serious person, it’s well known…

Peace


(Pakaa) #9

[QUOTE=brutt01d;267667]I want that all games seize to exist, so that I could finally start playing reel lief. But hey, even then I would probably find some kind of repetitive mindless addictive wankery to distract me from normal living, earning money, planting kids and spawning a tree, building a house and eventually dying in peace at old age.

But no, cheers to apples lifestyle.[/QUOTE]
That’s the most poetic thing I’ve read all day, and I read poetry for a living!


(Xu-B) #10

I would love to see this. Ever since I stopped playing QW I have been a PunkBuster hater. Since they updated to punkbuster a/b when QW was released it F’d up all registration. They know about the issues but refuse to fix it. I need another anti-cheat system to step up so that I can enjoy the way games arent meant to fill.

Don’t believe me? disbale PB from a server, even temporarily, and you will find your shots hitting once again.


(brbrbr) #11

nah.
ETQW in WebGL format for browsers.
and port QuakeLive too, btw.


(tokamak) #12

QW’s core game has maintained it’s integrity while W:ET game has been completely corrupted and cannibalised by copious amounts of modification. Modification is not necessarily bad in and of itself but it did consume the entire standard game which was the most fun and attracted the most players.

So if that could be done over again in a browser game, that would be spectacular.


(Nehtor) #13

[QUOTE=Xu-B;270539]I would love to see this. Ever since I stopped playing QW I have been a PunkBuster hater. Since they updated to punkbuster a/b when QW was released it F’d up all registration. They know about the issues but refuse to fix it. I need another anti-cheat system to step up so that I can enjoy the way games arent meant to fill.

Don’t believe me? disbale PB from a server, even temporarily, and you will find your shots hitting once again.[/QUOTE]

I have seen many theories on why the hitreg in qw is bad, I wonder which one is correct


(etwolfmod) #14

[QUOTE=tokamak;270655]QW’s core game has maintained it’s integrity while W:ET game has been completely corrupted and cannibalised by copious amounts of modification. Modification is not necessarily bad in and of itself but it did consume the entire standard game which was the most fun and attracted the most players.

So if that could be done over again in a browser game, that would be spectacular.[/QUOTE]

A W:ET re-release with a newer engine like Xreal could integrate back it’s core game.


(tokamak) #15

Aye I would love to see that happen.

Actually, you don’t even need to completely reinvent the engine, just release a W:ET ‘pure’ version separate from the current version. Just as a little free figure head of the company, as a way of celebrating the success it once was.


(Zarlor) #16

Nehtor, you were one of the best shots in ETQW so clearly something was working for you. I don’t think it was as bad as some people say. The only thing that kind of annoyed me was the side-to-side quick shuffle many people used to simultaneously make their player harder to register hits on and to cover the plane of the headshot on the enemy…

Anyhow, maybe someone from SD who worked on the id Tech 4 (Doom3) netcode could highlight what they did to improve the netcode from when they got it after it was used for Doom 3. Quake 3 is kind of the gold-standard, yet with Doom 3 it really faltered. I remember Doom 3 had some terrible trouble with multiplayer when it frist came out. I remember it started to break down even in 4v4 games… This is what SD inherited for ETQW. I wonder how much more they’ve improved it from ETQW. Hopefully with the smaller maps and player counts it will be quite good!

btw, id Tech 5 (Rage) is said not to support dedicated servers anymore…

Here’s a very interesting read about the netcode for the curious:

http://www.doom3world.org/phpbb2/viewtopic.php?t=23973


(BMXer) #17

I personally think ping/antilag plays a bigger role in hit reg than people think. In ETQW it was very rare to play when everyone had 60 ping or less. It almost never happened. It was consistently a 60 ping game at best.

If everyone has 60+ ping, hit reg is going to suffer. No one really had anything to compare in ETQW. Best case senerio and most player ping 60. Even on LAN, half the players were pinging 30+!

The reason I think ping causes shhit hit reg is because when I play Quakelive, anything above 40 ping is VERY obvious. Hit reg, tracking, delay, everything is more noticeable to me when I have 20 ping or less and so do most of my opponents. We never really got a chance to feel low ping in ETQW so we just assume its shhit reg.
Bring everyone to LAN and fix is so everyone has under 5 ping and I personally think it would be great/not a problem.

What I mean to say in all this is we all considered ~60 ping good in etqw but in reality anything above ~35 ping is going to give someone an advantage. Too much of online hit reg depends on a players personal connection or settings. Its never really fair online. Someone will always have a hit reg advantage.

I remember watching plenty of demos and speccing plenty of players who I personally thought had shhit tracking but would somehow kill people just as fast as player with good tracking. Spray and pray actually works for some people in ETQW! It would be interesting to see if that technique works on LAN or other in games…


(etwolfmod) #18

[QUOTE=tokamak;273146]Aye I would love to see that happen.

Actually, you don’t even need to completely reinvent the engine, just release a W:ET ‘pure’ version separate from the current version. Just as a little free figure head of the company, as a way of celebrating the success it once was.[/QUOTE]

Do you think that if let’s say someone re-released W:ET with Xreal with completely new from scratch compiled sources, they would play it? And I’m saying really play it, like clans picking it up and overall important community playing.


(Nehtor) #19

you can have great registration on a 200 ping server and it can be terrible on a 50ping one so I don’t believe its ping related. I have heard qw online has proper reg, that game lacks pb and dedicated servers so im guessing it really does have something to do with one of those.


(DonkeyDong) #20

Agreed. Even Brink with some strafing and less ohk’s :wink: