About Siwa Oasis.


(Jahuu) #1

The things I like to propose are:

-Make the water pumps destroyable with Satchels.
Reasons why:
-Water pumps are and were very delicate and therefore easy to destroy.
-They do not matter anyhow when the waal is breached.
-It would be fun to destroy the first allied water pump as a Cov Op, when they are already at the old city.
-It would be fun to drown the allies to the tunnels.

-Make the allied command post constructable by both sides.
Reasons why:
-In the beginning that is where the battles are.
-The allies go there very seldom after the capture of the Old City.


(Pavleck) #2

If you made the pump destroyable with a satchel, a covop or two could force all the allies to use the main way through the wall. Nah, I think it’s good the way it is now.


(Jahuu) #3

How come? They could fix it and go through the tunnel as one tight group, get to the guns and blow them up!


(Majin) #4

The pump just needs to be up and running for a short amount of time to let someone rush through.

What I would like to see, would be to have one satchel stop the pump, but not let the water go back up yet. Possibly pausing the water level half way. Then a second satchel to finish it off, and reverse the flow of water.

Of course, it is already far to easy to blow the pump, as you can just lay dynamite in the upper window, or on the ledge near it, to blow it up, without the allies having a chance to defuse it.


(poorme) #5

Point 1 : i think it would be too easy to destroy it

Point 2 : Axis can build their command post. I always contruct it at the beginning. Your suggestion is to have only 1 command post for the whole map ?

So, i think, there is nothing to change to this map.


(Juan) #6

I don’t know it takes quite a push to disable the second pump and its usually repaired before the water level even changes and you have a dead engineer on the wrong side of the map.


(Ranstaton) #7

The water pump that is near the original allied spawn should be satchel destroyable because it is hard to reach and easy to fix. But the pump in the old city should stay as it is (just fix the placement of the tnt thingy.)