[QUOTE=Corpse;231770]Well, I doubt that Tokamak is the only one who thinks that a lot of people are looking too much at the past.
Why expect that this new game, which even is a new IP, will play like the SD games you played before, that it will use the same mechanics, etc, etc.
While SD has been saying that they are going for something entirely new, SMART being the most talked about.
Isn’t adapting to stuff part of life?
(and please don’t start saying again that the game will be broken without discussed gamemechanic as none of us has seen the full picture that is Brink)[/QUOTE]
Never said it was broken and never said there was no room for new things, but I DON’T like it when people cannot be satisfied by the core elements of the traditional FPS (SHOOTING PEOPLE) and I also don’t like it when people suggest completely removing essential parts of a game instead of finding ways of adapting them, for no good reason. I think that manipulating XP into getting people to play as a team is a great idea, I like the new movement system, I like a lot of similar things, but I am obviously more concerned about balance problems from the RPG system. This particular discussion turned into one about the respawn system. People expressed they didn’t like people slash killing to avoid a kill, and a very realistic solution was also brought up to satisfy the problem. Now you have tokamak saying to remove it all together. I DONT like the “locking options” method of adding strategy to such games as it will completely fail. Under the same ideology I could say hey lets reduce everyone to picking only one class for the whole game and make them deal with it, and you know it might add some “new” strategy, but it would also cause a billion and a half problems that deter from the overall goal of the game, a fun and team based shooter. So what is wrong with saying “BAD IDEA” when it is one so obvious?