Abilities and upgrades


(Ragoo) #161

[ ] tokamak understands why /kill is necessary
[x] tokamak doesn’t understand why /kill is necessary
[x] Qhullu explained in great detail why /kill is necessary

Why do you keep talking about that when Qhullu is explaining something completely different about /kill?
And why do you think they should remove the /kill mechanic , that worked very well in W:ET and ET:QW ? SD itself knows that it has high tactical value and you say it should be taken out because we have changeable classes while alive now which isn’t even half of what /kill is about.
Give me a good reason why SD should say: “well, /kill worked really good for comp in our other games. Let’s take it out now. If somebody really wants to play with the spawn timer in mind, he can still save a nade to kill himself if he needs to.”


(tokamak) #162

[ ] Ragoo does understand the posts he quotes
[x] Ragoo doesn’t understand the posts he quotes.


(Ragoo) #163

Wow, great reasoning! You sure are the master of discussion! +bow+


(BioSnark) #164

I know, right?! Why didn’t you think of it first?../sar

I assume what tokamak is referring to in his parody is your assertion that the /kill command is “necessary” while the post you quoted, presumably to support your position, makes no such claim of necessity. Also, if you’re looking for a reason why /kill should be less important in Brink than in other SD games, I’ll cite the dramatically smaller player cap which should manifest in more appropriate map and spawn time balancing.

I support retaining the /kill command, just not your argument.


(INF3RN0) #165

I feel the need to point out that as in all similar discussions Tokamak is just one guy, don’t let the 20as*^342sdf post count fool you. So no need to try and convince one hard headed person who’s thoughts/ideas are greatly out shadowed by the majority :).


(Corpse) #166

Well, I doubt that Tokamak is the only one who thinks that a lot of people are looking too much at the past.

Why expect that this new game, which even is a new IP, will play like the SD games you played before, that it will use the same mechanics, etc, etc.
While SD has been saying that they are going for something entirely new, SMART being the most talked about.
Isn’t adapting to stuff part of life?
(and please don’t start saying again that the game will be broken without discussed gamemechanic as none of us has seen the full picture that is Brink)


(tokamak) #167

Ah yes, good old mob rule, never mind the arguments.


(INF3RN0) #168

[QUOTE=Corpse;231770]Well, I doubt that Tokamak is the only one who thinks that a lot of people are looking too much at the past.

Why expect that this new game, which even is a new IP, will play like the SD games you played before, that it will use the same mechanics, etc, etc.
While SD has been saying that they are going for something entirely new, SMART being the most talked about.
Isn’t adapting to stuff part of life?
(and please don’t start saying again that the game will be broken without discussed gamemechanic as none of us has seen the full picture that is Brink)[/QUOTE]

Never said it was broken and never said there was no room for new things, but I DON’T like it when people cannot be satisfied by the core elements of the traditional FPS (SHOOTING PEOPLE) and I also don’t like it when people suggest completely removing essential parts of a game instead of finding ways of adapting them, for no good reason. I think that manipulating XP into getting people to play as a team is a great idea, I like the new movement system, I like a lot of similar things, but I am obviously more concerned about balance problems from the RPG system. This particular discussion turned into one about the respawn system. People expressed they didn’t like people slash killing to avoid a kill, and a very realistic solution was also brought up to satisfy the problem. Now you have tokamak saying to remove it all together. I DONT like the “locking options” method of adding strategy to such games as it will completely fail. Under the same ideology I could say hey lets reduce everyone to picking only one class for the whole game and make them deal with it, and you know it might add some “new” strategy, but it would also cause a billion and a half problems that deter from the overall goal of the game, a fun and team based shooter. So what is wrong with saying “BAD IDEA” when it is one so obvious?


(INF3RN0) #169

I’ll listen to your “strategical thoughts” from time to time, but this one is waaaaay too convoluted. Not going to play the game you would want…


(tokamak) #170

It HAS been adapted, we have command posts now There’s simply no need for it anymore. Dying means an actual loss of integrity to your team in Brink, unlike a potential improvement of the team’s integrity in ET(QW). This makes killing players overall way more satisfying, kills will matter more than in the previous games.


(INF3RN0) #171

Respawning does MUCH MORE than just allow you to change classes… it is a horrible idea to get rid of it. Horrible.


(DarkangelUK) #172

Wait, what? When did we get on to removing respawning?


(Ragoo) #173

Well, you are 100% right about that. But sometimes I have the fear that the devs might think he represents the community (especially since there are not that many posts by experienced comp players, who actually understand the way the other SD games worked, here :confused: )


(H0RSE) #174

Well, you are 100% right about that. But sometimes I have the fear that the devs might think he represents the community (especially since there are not that many posts by experienced comp players, who actually understand the way the other SD games worked, here :confused: )

Of course, since previous SD games were 100% comp based. They didn’t even have the option for pub servers, right?


(INF3RN0) #175

Read Tokomak’s posts…


(Ragoo) #176

What I meant was, that he is posting so much, that people might think what he says is what the whole community thinks. Especially since he is calls comp settings easy and cheap and so on and in many cases his opinion is completely different from the opinions of the comp community (crossfire community for example).
I wouldn’t want the opinion of the comp players no to be heard; that’s like the only reason I’m still posting in this forum :wink:


(DarkangelUK) #177

So what you’re saying is, you have no faith in SD and you think they’re going to blindly follow the feedback of one person?

And if crossfire is what ‘represents’ the comp community… oh dear.


(tokamak) #178

How about we just stick to the arguments instead of throwing ad hominems around?


(H0RSE) #179

I wouldn’t say comp players want things “easier,” that may not be the right word, but it does seam like they want everything streamlined and simplified. They seem like they wanna play the game and not have to mess around or worry about anything. Either everybody can do everything or everybody can do nothing.


(INF3RN0) #180

That sounds like the exact opposite actually. That is how you get console games lol. It is more like, if it can’t be balanced then don’t put it in, and if it gives this guy +500 hp just for playing longer then no thanks. There is nothing simple about it. League matches played with less people than intended will most likely have a few more restrictions based on the player count and not the game itself.