Red herring, we’re not talking about different levels here, the tournaments in WoW are being played on maximum level only with even gear. The point still stands.
In LoL however (I like this system more than dota), you play a much more balanced game. You have 0 idea what your opponents are using, but you do get the chance to agree on a setup with your team. There is not necessarily a right or wrong way to set this up (You do need to be smart about it), but it helps to create a more even spread of abilities and characters.
And because people always go for an even spread, the probability of different teams ends up in a bell curve, where as when you don’t get to adjust to what your team-mates are using (in body-type and abillities), the team set up will be completely random, which gives a much more interesting foundation to play games on. You will be challenged to think about odd teams.
That’s an great point actually! All this encourages people to hit the servers together with friends. Playing socially has the benefit of offering you certainty. Great incentive.
[QUOTE=jazevec;231955]Fear of change.
Random factors were put in strategy games (and board games) to train army officers better. You never know about everything and chances are never symmetric. Surprises are unavoidable (“No plan survives the contact with the enemy”). There are differences in army size, quality, positioning, terrain etc. Officers were supposed to learn adaptation.
Starcraft players and other competitive players hate that. A map should look like a tennis field. You should always know what enemy is capable of. Unsurprisingly, Starcraft is a shallow game. Players will spend hours honing their fast clicking skills, but there’s a glass ceiling for strategy and tactics.[/QUOTE]
Yeah I can see something in that. Competitive gamers tend to be control-freaks, completely leveled playing fields indeed lower the skill-ceiling by a lot as it lowers the importance of creativity and improvisation in the games. They want to be able to ‘grind’ a skill and don’t want any surprises that might force them to tap into new resources.