I don’t understand why you don’t like it though, logically your not at any disadvanatge what so ever, by me selfkilling I have just 100% removed any risk from the equation and 100% guranteed that you win the firefight which also means you have to spend less time and ammo trying to physically kill me.
You’re missing a big point of why players don’t like /kill, and why it’s a cheap, exploited command. Yes, players may get upset because you “stole” their xp or kill, but it has more to do with the fact that you just wasted their (censored) time. You engage in a fight with a player, who had no chance of winning since you’re just gonna /kill, and ultimately, he could have been doing something else for his team, instead of wasting his time with you. If I knew ahead of time that you were gonna /kill, I wouldn’t have even bothered with you and would have done something else constructive for my team - let someone else deal with you, or wait till you come to us - and the fact that you wait until you’re engaged with other players to use it, just makes it that much more of a dick move.
If a players uses /kill on their own time, whether to change spawn points or switch loadouts or they got stuck on geometry, etc. that’s one thing. In instances like these, it’s a helpful command, but when a player is purposely engaging in fights just to tap-out in the middle of them, now you’re exploiting. You could have just as easily used /kill without dicking around and wasting that players time - oh, but I forgot, you’re a comp player, so everything gets weighed between advantage and disadvantage, efficiency vs inefficiency, and losing is not an option. So I guess it was just more “tactical” to go harass that player before you killed yourself.


