So there was a thread last week about the Sense of Perspective ability… I had more to say on that but, I feel it needs a separate thread. It’s more about abilities in general with special note about Operative vs Medic. I think Medic has too many abilities. I can easily get 9000XP in a single match playing medic. But the Operative is so hampered.
But before I get into that.
Sense of Perspective…Anyone else not getting SoP while Firewalling and Upgrading command posts? Seems SoP should work for those too.
Moreover… My Lazarus Grenades do not “Revive all team mates within its healing cloud” as the description suggests. it seems to heal a single teammate.
Regarding the MEDIC and upcoming DLC: It seems the medic can do so much already. Why give him the super cool healing station mentioned for the DLC? Sounds great. And I will surely use it. but…
Would be cool if soldiers could deploy weapon supply cache’s ala Battlefield 2 or something similar.
Operatives need some sort of buff. There is a thread that is guessing a silent running buff is coming. That could be interesting. How about a melee buff? Operative could lend that for +melee dmg. Or… Poison buff to coat knife in poison for continued and accumulative knife damage after initial swipe.
Would allso be cool if Operative could toss out adhesive wifi adapters to nearby teammates to either boost the signal of a long distance hack OR boost the speed of the hack—mildly similar to the way file sharing works. The more seeds the faster the download (such as torrents and…uh or so I’ve heard. I know nothing of that sort of Tomfoolery). But the hack reception signal returns to normal or reduces incrementally as teammates move out of range or die.
Finally, why can’t Operatives spot their remote controlled turrets as easily as the soldier can spot his satchel charges in the game world? It took me a long time to realize you can take control of your remote-device turrets from just about anywhere in the gameworld. This is super handy if you want to scan a remote area and works as a sort of spy camera that mows down and enemies on sight, if used properly. But its not clearly visible or outlined through walls, like the satchel charges; so you have to remember where you put them and slowing scan in that direction until the yellow outline appears and “PRESS <F>” is shown.
While I’m on it… Why is the camera resolution so horrible when viewing through remote controlled turretd. That’s kinda funny.
Oh one more… when a Soldier is down…but not dead, why can’t he set off his satchel charge if he can still see it in the game world?