I know there is a discussion going on about some Bot AI, but I thought it would be helpful for SD if some Quake Wars players took the time to break down their overall experience with bots in more detail. This can be the start of that thread.
It seems to me that BRINK will have a lot of bot play for those wanting to play alone or with just a friend. So that will be either 1 human + 7 bots vs. 8 bots, or 2 + 6 vs 8. And so on…
The AI seems very important in this game, and I am curious how it will be improved. I have an overall NEGATIVE view on the AI for ETQW. I am not saying it is not good… There are some positive things, but for the most part I don’t feel the AI was a good fit for the game in my opinion. And since Brink and ETQW = id Tech4, I am assuming the bots will be built on the same code. So here are some of my suggestions on what can be improved.
Maybe it is possible, maybe not… But I will suggest all I can anyways.
What I did was put the bots on stopwatch Salvage. 8v8, and I spectated. I had them running Hard difficulty. I did this so there would be no tanks, APCs, hogs etc… Just shooting, and infantry, like BRINK.
The bots balance classes well. This is a good thing.
The bots are set to do their class objectives first over anything… In my opinion. For example: I saw an engie planting a mine while a Strogg ran right by him. A human player would have started shooting, but the bot ignored him and kept on with the mine. Or a Strogg creating a spawn host in enemy fire… Just to die. A human player would have tried to fight the enemy then create the host. (in most situations). Coverts were more concerned with getting disguises than they were fighting… Etc. etc.
The first objective, the Strogg got the plant off quick. A general human team would work like this.
Push in - Kill - Plant - Push out - Defend.
Strogg did this.
Push in kill - Plant - Stand right by gen - Plant again - Plant again - Plant again
Now, if I was in there playing. One nade = kill whole team. They all seemed to want to crowd the objective. I hope the “plant and defend” is improved and not just “plant and sit and wait” - As for the GDF, I watched them come in one by one through the same way to get killed one by one.
This brings me to my next point. Bots holding choke points and flexing to weak points in the map. Or pushing different areas. Also providing cover fire for each other. Sitting and using lean around corners. Using a buddy system. Having objective classes push first, followed by medics to revive. Gibbing bodies. More “human” type things if you will. Moving, ducking… etc. Also bots could use a refresher cours on how to strafe jump. 
The bots did a decent job in fire fights in terms of movement. A little too much bunny hopping in my opinion. As for their shot? Wow, aim bot.
- Now I hate hackers and hacking. But some of those guys sure can program a humanized aim bot from what I have seen in demos and stuff. That is what I picture the aiming should be for AI. The ETQW bots also have some serious “wall hacks” and the knowledge (and snap) of where players are coming from. This should be looked at IMO. Don’t make it so obvious that they can see everything even when there are walls?
Dealing with turrets. I watched the Strogg get mowed over by the GDF infantry turret like 6 rushes. They all kept going the same path every time. It made me feel that they were only using one of the 3517932 ways to get to the objective. They never used the hills or anything. Also, there are other side objectives that humans do that bots can do too… example: Strogg are building the laser. Maybe have a aggressor go and plant a charge on the west entrance to breach to spawn, so when the laser is built that is already done? - Human players do this. I did not see a bot attempt it.
Or maybe on the GDF side, building the tower and sitting a sniper in there?
Bots need to learn how to use grenades. 
I am doing another bot study on volcano later. But I just wanted to get some ideas going. My suggestion would be: Go in ETQW and watch a bot match on an infantry only level. Also, maybe watch a few demos from ETQW competitive matches to see what I mean by “flexing, cover fire”… and things of that nature.
I hope this feed-back helps.
