A test is what will make QW great


(dzjepp) #1

I hope SD releases a public test! A game like this needs to be perfectly balanced and who better to do it than thousands of actual gamers that will play this game day and night! I don’t think activision doing an internal test is enough.

A public test of 1000’s of gamers would prove so much more valuable feedback! It wouldn’t have to be much, 1 or 2 maps and 2 classes.

keeps fingers crossed for a public test


(BondyBoy007) #2

amen brother :smiley:


(CodE-E) #3

Don’t think we’d be able to give valuable feedback if we can only play with a few classes or a few weapons, rather than all, since the game isn’t balanced that way.

But yeah, would be great if we could get one map to beta test.


(kamikazee) #4

Amen to the public test.

But I would like to comment some more though:

There will be good feedback. But I think this will also atract whiners, lamers and people with no sense for balance at all, so I would rather let SD balance it and let the games tell if they like it or not.
No “nerf this”, “scratch that” posts.

I don’t think activision doing an internal test is enough.
From what I remember, SD has their own in-house testing crowd. But for the Activision part: IIRC there has been said that the testing will spread in 3 phases, where Activision will test it first, then friends of the Activision testers and after that the demo (or beta) will be made public for all.

A public test of 1000’s of gamers would prove so much more valuable feedback! It wouldn’t have to be much, 1 or 2 maps and 2 classes.
Playing with a limited set of classes would be a m00t point, ET:QW is class based and NEEDS all it’s classes.

I think we will have 1 map for sure, probably “Valley” which has been featured at E3.


(ayatollah) #5

There will be a public beta, this has been mentioned numerous times. I think it may come out about a month before the ship date. Question is, when’s that?!


(Danyboy) #6

when it’s done


(ParanoiD) #7

No: When it’s done - 1 month.


(kamikazee) #8

Or a month before it’s done


(taken) #9

BF2142 had a large test… Wolf:et dident…

:roll: Maybe devs have something say aswell? :o


(kamikazee) #10

Well, there was the fueldump “demo” or “test” depending on how you would like to call it.


(darki) #11

:slight_smile:


(SniperSteve) #12

BF2142 had a large test, but at that point it was primarily bug testing. There was no way they were actually going to change things for the players. This is EA we’re talking about, they probably had the CDs out for duplication by the end of the first day of the beta test, and the following days where for working on the 1.XXX patch.

With ET:QW we are talking about asymmetrical gameplay. The only FPS I have played that also has some of this is PlanetSide, and that was run by SoE - therefor its failure to really be a big game. However, the Asymmetrical teams requires allot of balancing, and the best people to do this is experienced clan players.

See, the clan player has developed beyond the average, ‘get-on-a-server-and-frag’ player. The clan player has learned to overcome obstacles and to work together to meet goals. They understand how to manipulate the game to play in their favor under all circumstances. All in all, they understand FPS gameplay inside and out. The fact that team X has flying Mechanized Assault eXosuits while team Y does not, will cause newbies to throw a hissy fit and complain. The clan player will analyze the situation and create tactics to nullify the extra threat. If the tactic requires much greater energies to overcome the threat than the non flying MAX, AND the scenario/map/mission becomes unwantedly unbalanced because of that object then it is pronounced unbalanced. It very well may be that the game designer has wanted the one MAX to fly for terrain reasons, etc…

So yes, a MP Test is needed, not only to test for bugs, stability, and playability, but also for gameplay, balance, geometry/maps, etc…
The test would need to include 2 maps (Strogg on offense, then GDF on offense), and all classes. Only 2 classes shows that you really only care about playing the game and not about testing it… :wink:


(ayatollah) #13

When the demo is released to the public there is no way that feedback from it will affect the retail version. We will receive the game as it will be released. There will probably be only 1 map and a lot of cvars will be disabled. If you think that SD are going to let the public shape the game with feedback from the public demo, then i am afraid you may be disappointed.


(madness) #14

People didn’t like the new grenade physics in W:ET test, wanted them switched back to RtCW style and that is what SD did.

Or was that something else, it was long ago… can’t remember :expressionless:


(kamikazee) #15

Are you talking about the riffle-nading trough doors?

If so, that’s fixed in one of the early patches.


(madness) #16

No, I meant the hand grenade.

afaik, it was thrown in a different way at first, but they then changed it back to RtCW way…

But maybe that was with a patch too, I can’t remember


(ayatollah) #17

Yes but is this kind of feedback not reserved for the closed beta?! I just thought that the public beta will be basically a release version.


(taken) #18

Well im sure SD and Activision are planning a large test if they feel that it will contribute to the game, imo the important thing is that they get feedback, not that people get to play a beta demo. So don’t really see the positive difference between a small beta test with a couple of hundred players and a huge beta test with thousands of testers.


(Strogg) #19

Well no Sh!! DOH!!!


(kamikazee) #20

Sit down… Count to ten and slowly breathe in and out…

See? No need to use exclamation marks there.