Waiting for NA players yet we haven’t seen you in any of the threads trying to organize NA game nights… 
A recent lack of activity?
like I said before, NA players seem to look at browser and if empty, just leave. I often hang around for a couple maps, no one joins, maybe because it’s just 1 player
As far as specific issues go, I think RasteRayzeR’s thread does a pretty good job of listing them out. But in my opinion, it goes even deeper than minor surface issues.
The core/root basis of the game is overdone. I look at the line-up of newer upcoming titles such as Watch Dogs and I’m just blown away by the prevalence of originality coming from so many studios. Yet, if you look at Watch Dogs on a microscopic scale, you’ll see that it really isn’t too different than most other shooters except for the integration of one original component - the obsession with security. I’m not trying to compare Watch Dogs to DB, but rather provide some insight on what can be done to DB to make it a better game. It is lacking the “wow-factor” that sprouts from originality and creativity. There is nothing, to me, that stands out about DB that defines it from any other previously-released team-based shooter.
As much as I’d love to sit here and give you guys specific things that would do this, I think that it is in the development team’s best interest to do so themselves. After all, it is their creation. I’m also just trying to be honest and realistic as I’d love to see SD put out a blockbuster as much as any of you. Hope this helps!
I agree with fraggot. I don’t want to feel like I’m playing a more friendly version of an old game. Nothing wrong with using things from the past, but moving forward is a huge plus for me. I love to adapt to new things and originality/creativity is what I liked so much about old games because these days every FPS is essentially revamped graphically and dumbed down play wise. I’ll test any acid trip idea SD comes up with and hopefully one of those will end up being an awesome new feature that we all grow to love ehhhhh.
[QUOTE=drfraggot;453747]As far as specific issues go, I think RasteRayzeR’s thread does a pretty good job of listing them out. But in my opinion, it goes even deeper than minor surface issues.
The core/root basis of the game is overdone. I look at the line-up of newer upcoming titles such as Watch Dogs and I’m just blown away by the prevalence of originality coming from so many studios. Yet, if you look at Watch Dogs on a microscopic scale, you’ll see that it really isn’t too different than most other shooters except for the integration of one original component - the obsession with security. I’m not trying to compare Watch Dogs to DB, but rather provide some insight on what can be done to DB to make it a better game. It is lacking the “wow-factor” that sprouts from originality and creativity. There is nothing, to me, that stands out about DB that defines it from any other previously-released team-based shooter.
As much as I’d love to sit here and give you guys specific things that would do this, I think that it is in the development team’s best interest to do so themselves. After all, it is their creation. I’m also just trying to be honest and realistic as I’d love to see SD put out a blockbuster as much as any of you. Hope this helps![/QUOTE]
I totally agree. Brink had SMART, but what makes DB unique and stand out from all the other games?
Nothing !
BTW I have some strange feeling with this new update I don’t know if I like it or not.
Objectives? Is there another game, apart from those made by SD, and excluding RTCW, that has the same objective system? There are games where you have to do stuff, like blow things up, but usually that involves any player arming a pre-planted charge. What other games have multi-stage objectives with distinct classes necessary to achieve those objectives?
We here may find this “normal” and many may be weary of it after years playing ET / ET:QW, but outside our little bubble DB’s objective system, tied to it’s multi-loadout class system, provides its uniqueness, IMO.
There is BF3 rush & squad rush ! kind of the same type of objective game.
When people ask me what is DB the easiest way is to talk about Rush on BF3 to explain.
I’ve said plenty of times that this is one of the angles that really needs pushing, with a sexy BongoBoy voice over to boot.
I actually find it neither normal nor weary, but rather frustrating that I can’t enjoy any other FPS’s out there because for all their efforts they all pale in comparison to our objective system.
SnD and Obj mode are fairly similar concepts so not a lot of people are like HUH. Classes and spawn waves make a lot of difference though, but the idea is easily grasped. Most games do have an obj oriented mode after all, but TDM is of course ends up being the most played.
[QUOTE=BomBaKlaK;453763]Nothing !
BTW I have some strange feeling with this new update I don’t know if I like it or not.[/QUOTE]
The same for me.
Cant decide if I like it or not. Im completly unsure what I should think about movement+aiming
[QUOTE=Shifty.;453835]The same for me.
Cant decide if I like it or not. Im completly unsure what I should think about movement+aiming[/QUOTE]
yep that’s really weird !
Seems the new patch has driven the activity levels back up quite a bit! Had a full sevrer till like 1am last night which was nice. Was even able to get a 5v5 gather game on the private server last night because enough people were up for it!
That’s true, even for newbie gathers are best way to stay at game, on FFA there is nothing to hold me after 10 deaths w/o kill : (.
That’s why players from RtCW / W:ET beging for strafe movement, trickjumps and stuff, cause it’s hold you even on empty map - there is always something to do, something to learn and getting better. Different classes, weapons, move styles - every aspect make me stay longer and attached to game.
Another thing is unclear dmg system. I don’t know when i hit HS, dunno how much body/head shot i need to do - it’s harder to train aim. Maybe i’m boring or sounds like etpsycho but there (ET/RtCW) was so obious what u need to do to kill somone. Here sometimes i feel like rambo, but after respawn my weapon shooting seeds :f.
Agreed. I know strafe jumping was an unintended mechanic, but it added massively to Quake/RTCW/ET. When day dreaming about my ideal mp fps, in my mind’s eye it’s something built completely around a movement system similar to strafe jumping rather than an extra. Bouncing down slopes, building up speed, crouch jumping and crashing through windows …
Exams take most of my time right now 
if i i check for the servers when i need a break… they are empty. + i didnt read any news about dirty bomb or else in a long time. seems like ppl. have forgotten about the game.
Here comes the painful part: Multiplayer shooters have been catching up with ETQW and are currently employing much more imaginative modes and maps and abilities than SD once pushed the envelope with.
I know creating maps like London Bridge take an enormous amount of man power and resources but at the same time this type of content feels really dated.
I believe SD needs more going on in a match than simply ‘bring this class to this objective and then let that class do that objective’. There needs to be more going on. The maps need to be more than just corridors. When people ask for ‘make maps more dynamic’ they don’t mean ‘add more pigeons and swirling bushes’ they mean ‘give us something to influence battle with’.
COD used to be a pretty unimaginative game. Just ruins of Arabistan or Russia with people running in circles. Look what they did now:
I’m not saying that we need a volcano in Trafalgar square. All I’m saying is that the current DB maps are static as hell. And not only are they static, they’re mostly only allowing for one mode of engagement.
Multiplayer gaming is about making better choices than your opponent and DB simply doesn’t offer any.
Oh and going by past posts I may sound like a COD fanboy. I haven’t played a COD game in years. The last one was MW1 and it was lame and repetitive. Going by what the new mission packs are doing I’m just deeply impressed.