[QUOTE=tokamak;454607]Here comes the painful part: Multiplayer shooters have been catching up with ETQW and are currently employing much more imaginative modes and maps and abilities than SD once pushed the envelope with.
I know creating maps like London Bridge take an enormous amount of man power and resources but at the same time this type of content feels really dated.
I believe SD needs more going on in a match than simply ‘bring this class to this objective and then let that class do that objective’. There needs to be more going on. The maps need to be more than just corridors. When people ask for ‘make maps more dynamic’ they don’t mean ‘add more pigeons and swirling bushes’ they mean ‘give us something to influence battle with’.
COD used to be a pretty unimaginative game. Just ruins of Arabistan or Russia with people running in circles. Look what they did now:
//youtu.be/jdJONV3KvW0
I’m not saying that we need a volcano in Trafalgar square. All I’m saying is that the current DB maps are static as hell. And not only are they static, they’re mostly only allowing for one mode of engagement.
Multiplayer gaming is about making better choices than your opponent and DB simply doesn’t offer any.
Oh and going by past posts I may sound like a COD fanboy. I haven’t played a COD game in years. The last one was MW1 and it was lame and repetitive. Going by what the new mission packs are doing I’m just deeply impressed.[/QUOTE]
In addition, not only are they dated, they’ve actually regressed gameplay wise. Ledges that can’t be jumped on, clipping every where, you MUST face your objective to complete it or it cancels, you can not plant any where in the objective area nor can you move while fusing/defusing, I mean so many little things that have been removed make this game feel much older than it already does. Just trying to start/cancel an objective to kill someone is sluggish, choppy, and downright terrible for an SD game.