A recent lack of activity?


(BomBaKlaK) #181

I don’t play that much cause I’m a bit bored of DB right now, linearity, map design, and to much things are boring.
I do a map rotation sometimes then I leave … just bored … waiting an update then play some and bored again … lot of people I used to play with don’t play anymore for the same reason. there is a big problem in term of scale and map design. And this game is not so fast paced at least, got some problem with the gun play and movement to.
And if I want to play there is no players on the server, ppl come to play 1 or 2 maps then leave … sometimes there is 1 or 2 day in the week with few people during 1h or 2 then it’s empty again …

I really hope Elite pack get some access soon maybe in 1 month but right now this is like a desert island

Hope some more
well see ya next update


(Dthy) #182

I can usually stomach a round or two a week. Can’t seem to find any draw to make me play more after that. (I understand that it’s pre-Alpha)


(Hundopercent) #183

[QUOTE=tokamak;454607]Here comes the painful part: Multiplayer shooters have been catching up with ETQW and are currently employing much more imaginative modes and maps and abilities than SD once pushed the envelope with.

I know creating maps like London Bridge take an enormous amount of man power and resources but at the same time this type of content feels really dated.

I believe SD needs more going on in a match than simply ‘bring this class to this objective and then let that class do that objective’. There needs to be more going on. The maps need to be more than just corridors. When people ask for ‘make maps more dynamic’ they don’t mean ‘add more pigeons and swirling bushes’ they mean ‘give us something to influence battle with’.

COD used to be a pretty unimaginative game. Just ruins of Arabistan or Russia with people running in circles. Look what they did now:

//youtu.be/jdJONV3KvW0

I’m not saying that we need a volcano in Trafalgar square. All I’m saying is that the current DB maps are static as hell. And not only are they static, they’re mostly only allowing for one mode of engagement.

Multiplayer gaming is about making better choices than your opponent and DB simply doesn’t offer any.

Oh and going by past posts I may sound like a COD fanboy. I haven’t played a COD game in years. The last one was MW1 and it was lame and repetitive. Going by what the new mission packs are doing I’m just deeply impressed.[/QUOTE]

In addition, not only are they dated, they’ve actually regressed gameplay wise. Ledges that can’t be jumped on, clipping every where, you MUST face your objective to complete it or it cancels, you can not plant any where in the objective area nor can you move while fusing/defusing, I mean so many little things that have been removed make this game feel much older than it already does. Just trying to start/cancel an objective to kill someone is sluggish, choppy, and downright terrible for an SD game.


(INF3RN0) #184

How far ahead is the in-house DB version than the public alpha at this point? Eagerly awaiting the big meta updates, unique weapon types, and hopefully some new maps.


(BomBaKlaK) #185

Look like a summer of alpha testing … why not but with this player base this will be hard !
I was hopping playing this summer with some more people, but it was just a dream. need maybe 6 more month to have a decent game, and a nice player base. So I just drop off DB for a while, I just come to test the new stuff when there is an update, then leave. Like 90% of the player base.

Look like feedback is a bit useless to … just look at the medic …
Hope I got my T-shirt at least for this price ! :penguin:

(and since few day it just take hours just to open a forum page !)


(Kendle) #186

That’s not the right way to look at it, what you mean is “so many little things haven’t been added yet”. This is a new game on a new engine with zero code transferrable from previous games. Every single piece of code needs to be re-written and re-added, it’s not a case of stuff being removed, because that implies it was there to begin with and they took it out.

I have confidence these little things will be addressed, we are at Alpha stage after all.


(Hundopercent) #187

[QUOTE=Kendle;454660]That’s not the right way to look at it, what you mean is “so many little things haven’t been added yet”. This is a new game on a new engine with zero code transferrable from previous games. Every single piece of code needs to be re-written and re-added, it’s not a case of stuff being removed, because that implies it was there to begin with and they took it out.

I have confidence these little things will be addressed, we are at Alpha stage after all.[/QUOTE]

Yes and No. I get where you are coming from and I can understand and accept that approach. At the same time, I don’t believe we have received a confirmation post from SD indicating that they will be adding any of those features even though they have been asked for numerous times. As for the maps, they actually have been removing. There are corners you used to be able to jump over that are clipped, ledges that you used to walk on that you now fall through, rails added to prevent you or increase the difficulty of jumping over etc. The maps in general have turned more into train tracks and we are forced to chug along in the set track.

Afterthought: Lets not forget the objective change either. We complained about the lack of fluidity in the game and instead of making it more fluid they made us pick up milk jugs and lug them around. Can you see why I have concern about these features that are not only incomplete, but are also not being stated that they will be addressed?


(Volcano) #188

they have since gone back on those milkjugs, yeah the press F to use is still there hopefully not for much longer but the major problem with them was change where you couldn’t shoot while carrying them. that was the devs trying something different which is what some people are asking for


(Anti) #189

We’re not that far ahead, we’re playing an extra map (Battersea Plant) and using the third batch of characters. I imagine those things will be with you fairly soon to test and they should change the meta ‘a bit’. This lack of difference in builds is largely because our last milestone focused on a lot of stabilization and fixing work.

What I would say is that I think we agree with you guys on the need for some more variety and uniqueness in the game mechanics, and more variety and depth in the maps. We’ll be starting on some new content and changes soon that will head much more in this direction, which we hope you’ll like, but that you might not be able to fully test and see for a month or two due to the lead time in creating them.


(Volcano) #190

could you say what kind of stuff you’re going be making so we can give you our thoughts on them and possible replacements


(Kendle) #191

I hear you on that one. While I don’t believe we should assume “feature X” will be added one day just because we’ve asked for it, even so it’d be nice to know what SD’s thoughts are on any given matter, if only so we can stop whining about certain things if they’re never going to happen.

I suspect SD’s answer to that is it’s still an Alpha and anything can happen, but that’s not particularly helpful when different people want different things and they obviously can’t please everyone. I’d like more info from SD on what features / functionality is in the works, or planned.


(Hundopercent) #192

[QUOTE=Kendle;454674]I hear you on that one. While I don’t believe we should assume “feature X” will be added one day just because we’ve asked for it, even so it’d be nice to know what SD’s thoughts are on any given matter, if only so we can stop whining about certain things if they’re never going to happen.

I suspect SD’s answer to that is it’s still an Alpha and anything can happen, but that’s not particularly helpful when different people want different things and they obviously can’t please everyone. I’d like more info from SD on what features / functionality is in the works, or planned.[/QUOTE]

True, this is an alpha but the amount of time that could be saved between both parties if they would just give us a yes, no, or a direction of where they want to take things would be substantial. I often feel I’m typing the same paragraphs over and over in different threads with 0 progress. Granted I probably eternally burnt my bridge with them because they consider me a troll but whatever.


(Anti) #193

I don’t think we’re ready to say right now. We find with some of our more ‘radical’ suggestions that you folks tend to be immediately skeptical or dismiss them without ever having actually played them and giving them a chance, which makes us sad pandas :frowning: :smiley:

In these cases we’re likely to knock up a quick prototype first, then have you play it, then discuss it.

You’ll still get the chance to give feedback and suggestions, we’re not talking about throwing in a near final feature and only then asking you folks for feedback, it’s just that we’d like you folks to be trying a version of the changes at the same time as you’re providing feedback on them or suggesting alternatives.


(.FROST.) #194

Radical sounds cool/interesting, there’s way too much generic stuff out there. Looking foward to all the new and exiting things to come. Also can’t wait to see/play/work with, all the potential “buy-stuff”: aside from all the alternate sets of mercs I don’t think we’ve seen very much in that regard.


(BomBaKlaK) #195

OK so now it’s clear ! No Elite access before minimum 2 month, so no summer camp on DB.
But a least we got some news, and I hope in few month the game will be much more enjoyable.


(Kl3ppy) #196

[QUOTE=Anti;454694]I don’t think we’re ready to say right now. We find with some of our more ‘radical’ suggestions that you folks tend to be immediately skeptical or dismiss them without ever having actually played them and giving them a chance, which makes us sad pandas :frowning: :smiley:
[/QUOTE]

Radical changes to test is exactly what I expected from an alpha :wink:

Maybe some guys here dont understand it but I would love to see/test radical changes. Maybe mark this changes as radical and make clear that the change is a subject which is here just to test and to see how it is working. If its good, think about it for the final game, if it’s neither good nor bad, think about potential improvements and if its really bad, forget it.


(stealth6) #197

I think it would skew the feedback if we were told that the change was ‘radical’.


(rookie1) #198

Looking very forward to see this :):penguin:


(Kl3ppy) #199

Then dont mark it but start with real testing of new stuff :slight_smile:


(potty200) #200

Sexual harassment paaaaaaaaanda!